Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Saturday, 22 July 2023

Operation Huskey ~ Pseudo-Francofonte 1943

Today at the club it was O Group. I played a game last week and got a taste for a bit of WWII action so we had another game today. Last week it was Normandy but today was Sicily - Op Huskey: The Seaforth Highlanders against the Herman Goering Div in game loosely based on the 5th Seaforth's attack on Francofonte. I normally post my WWII stuff on a separate blog but I thought it's a bit pointless doing that and better to keep stuff together . So I decided to post this here instead.

In reality the defenders were fallschirmjäger but I never did get around to finishing my battalion so I had to compromise. For this game the HG Div were a worn battalion with Confident status. The Seaforth's were regular. I basically took some general elements from the battle and the battlefield to make up this scenario. Today: I played the Germans and Michael played the brave Highlanders.The Seaforth's start-line is the wadi. Vehicles can only cross via the bridge. The German defence runs from the vineyard to the cemetery near the centre. The objective is to clear the buildings representing the outskirts of the town.
German patrols press out from their defensive lines right from the outset in order to deny ground and force the Scots to deploy their platoons out in the open. There is a lot of scrub on the table so the whole area is considered Obscuring Terrain.
The Scotsmen made a bold advance very early on, taking a small hillock near the centre. This prompted the Germans to reveal one of their units in Ambush: a quad 20mm auto-cannon hidden amongst the grape vines. The Scottish platoon took some withering fire followed by shooting from an infantry platoon. As a result they lost a section and withdrew back behind the hillock.
From the wadi the Scots observe the walled vineyard on the steep slope above.
A platoon of Grant tanks advance over the bridge only to be met with an artillery stonk for the German FOO located on the slope above. Michael chose a section of Grants as opposed to Churchills' and this would prove to be a mistake in my opinion. (As it is: I don't have a great deal of armour for the Med at this stage and we were told that Grants were pulled out of the line prior to Op Huskey.)
The advance of the British armour brought out a big predator. This is the first time I've used a Tiger in O Group. I used it because it fitted in with the scenario. It proved to live up to it's deadly reputation.
The big cat rolled on and immediately took aim at the British armour. One shot and it smashed the lead elements on the bridge. That was completely unexpected. Because of the elevation the big tank had a range of 50" (my stuff is all 20mm) and long range shooting, for some reason, doesn't suffer any any effect in O Group. Unless I'm unaware of it and we've missed something.
The British had a troop of 17pdr Pheasant guns which Michael deployed after the Tiger made it's entrance. He tried to push them over the bridge to bring them into range because the other side of the wadi was just outside of range for the Tiger's current position.
Over near the cemetery a carrier platoon deployed and took me totally by surprise. They have some impressive firepower and they're armoured which makes them difficult for infantry to deal with them. I was unsure about the anti-tank capabilities of the German infantry in Sicily so I went with the anti-tank rifle option and the infantry section in front of the carriers did manage to cause some shock on the troop.
Back at the vineyard, which was starting to become a bit of a fortress as units were slowly deployed, the 1st Company command mounted in a SdKfx 250/8 (short barrel 75mm gun) opened fire on the 17pdr troop knocking out one of the vehicles and causing the crew to bail out. The gun was saved and deployed near the bridge. Soon a long duel between the Tiger and 17pdr would begin.
The other gun crossed the bridge but caught the eye of the commander in the Tiger who ordered HE onto the target disabling both the vehicle and the gun. The attack by the Seaforth's was beginning to run into problems.
Festung Weinberg! The vineyard now truly became a fortress with the deployment of a second platoon with an MG42 MMG in support. The MMG and quad 20mm really dominated the centre and could bring concentrated fire to bear on anything that attempted to move in the valley. As a result they attracted artillery and mortar fire which they withstood without the need to move out of the beaten zone. However, the company commander in the halftrack was almost destroyed and was forced to pull back.
The Duel - Every turn I ordered the Tiger to shell the deployed 17pdr with HE, and every time I did that, Michael would reply with anti tank fire. I'd cause some shock and the gunners would rally. Then the same would play out with the gun shooting anti-tank and the Tiger shooting HE. The 17pdr must have taken at least a dozen shots and they just kept on missing. They would fire twice each turn they would miss twice each turn.
The Tiger was in a very dominant position but it was also very vulnerable. It was sheer luck that it held out against the 17pdr. The guns on the Grant had zero effect on the big cat but they did contribute to the shelling of the vineyard. I decided that I'd have to do something about that.
My second little fortress took shape in the grave yard but their position was much more exposed. They would be stonked by mortars several times and eventually be targeted by artillery. 
Several time the Seaforth's attempted charge over the hillock to storm the cemetery but mortar fire and the quad 20mm stopped them. However, look at the photo below... That platoon in front of the bridge would change everything for the doughty Scotsmen.
Expecting the assault on the grave yard to intensify I pre-emptively sent in the cavalry to save the day!
As Festung Weinberg (vineyard fortress) came under more intensive fire I sent the Tiger forward to deal with some of the problem: the Grant tank. The Tiger rolled forward, took aim, hit their target and there was no more Grant. I was thinking that by doing this I was tempting fate and that the 17pdr would now find it's range... No way. It just kept on missing.
The platoon near the bridge moved  boldly forward and got into range to assault the graveyard. The Germans had been heavily shelled and come under small arms fire and the forward platoon was suppressed and had taken casualties, so they were quite vulnerable. The sweeping advance by the Scots was an unexpected move.
By the time the assault hit home the entire platoon was destroyed and only the MMG remained. Needless to say they were unable to withstand the assault and were wiped out.
The battle for the graveyard was pretty intense. The remaining Germans had to re-order their facing under fire (which they did with with luck on their side). Using a Company Order they then made a counter-assault on the Scots, throwing them back and causing the remainder to retreat.
And just when it seemed that the 17pdr was doomed to failure they scored a direct hit. Unfortunately for the Scots, the Tiger's frontal armour was enough to save it but it did cause two shock on the big beast which kept it subdued for the remainder of the game.
As the light was fading the Scots put in a final effort to capture the cemetery. The carrier platoon, now dismounted thanks to effective anti-armour fire from the HG infantry, surged forward and assaulted the suppressed defenders, outing them for good. The little Sdkfz 222 helped to supress the carrier platoon initially for a turn or two but artillery fire forced it to pull back along with the platoon it was supporting. So the cavalry didn't have much effect in the end.
During all of the action around the cemetery the HG Div had gone from one infantry base KIA to 7 bases KIA. The Seaforth' were in better shape but the loss of the Grants and one of the 17pdrs increased their casualties. I was very close to a second FUBAR. A successful hit on the Tiger might have done this... But the 17pdr missed again!
So, as the fighting ceased the 5th Seaforth's were in possession of the graveyard and would be able begin reinforcing it. This gave them control of the valley but the HG Div was still firmly entrenched on the heights. Looking at it like this it seems the battle was a draw, but when you look from the point of view that the HG Div started as a worn battalion and had lost about 40% of it's effectiveness they were in no position to hang around. There was no way they could take back the cemetery. All they could do was keep a weight of fire on any units defending it. An attack from the wadi, which I expected but never eventuated, would have put a lot more pressure on the German position. But saying that: Festung Weinberg would have been a tough nut to crack.

Conclusion...

It was another really enjoyable game of O Group. I've recently been thinking over the past couple of weeks about selling off some of my O Group WWII kit or, at least, rebasing for smaller games. However, the games over the past couple of club meetings make me think that I should keep it as is. Although I feel I do need to add a bit more Allied kit to my collection. 

And finish off my fallschirmjägers!



Monday, 12 December 2022

A Little Post ~ 6mm WWII

I've been toying with the idea of 6mm WWII for O Group but I've been put off by several reasons. One reason is that good quality 6mm seems expensive to me. It also comes from the U.S. and the postage from the U.S. to Australia is usually exorbitant. I know there are cheaper alternatives but to me they look like rubbish.

However, I recently saw a comparison of 6mm WWII armour on Facebook and I was impressed by a company called 2d6 Wargaming. I looked at their web store and they were well priced. They had an inexpensive WWII German infantry company. So I ordered one with a couple of armoured vehicles for a test run.
They took a while to get to me but when they did I was quite pleased with them. They are nice little figures. I ordered 2 Pz IV's and a Panther which are superbly detailed and well cast. The infantry have enough detail to be able to discern what they're supposed to be. I didn't bother painting much detail on them but it is there if you want to paint it. 

There are enough infantry for a square company of 4 platoons with heavy weapons (2x MMG and 2 x 81mm mortars. There is also a strip for a Company HQ with officers & radios as well as 4 platoon HQ strips with an officer, 2 x NCO's and a 50mm mortar. I didn't make these up as HQ bases. I just included several of the figures in the section bases.
Above is a platoon of 3 infantry sections plus an attached MMG. Each base is 50mm x 25mm.
The Company HQ base with an added 50mm mortar.
The MMG sections.
The armour. 2 x Pz IVH's and a Panther (Ausf G I think).

They came out very nice and were very easy to paint. I think I spent more time on the bases than I did painting the actual models. 
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I'm still not sure if I should pursue 6mm for O Group but these 2d6 models are nice and they make the decision more difficult. I have a lot of 20mm but going down the 6mm path would make for a better game on a 6'x4' table. It would make the battlefield a lot larger but I'd have to invest in 6mm terrain. That wouldn't be too much cost wise but it would take time to gather, so I'm still not sure.



Tuesday, 22 November 2022

Some Recent Games

Recently I've been posting about what I've been making and painting and I haven't posted anything to do with actual games. It might surprise you but I have actually played a few games in the past couple of months. It's just that I just haven't posted anything. So here we go: here's a few games from the most recent (last week) back to somewhere around early/mid October.
Okay, the most recent game I played was General D'Armee. I didn't take a command role in this game (but I did give advice to both sides) as I was introducing some other players and decided to umpire. This was the second game of GdA that I umpired recently but I forgot to take pics of the first one.
I like GdA. It has a nice feel to it. We played it pre-plague and had about half a dozen games and we were getting to know the rules quite well. So now that we're starting again we're not right back to square one but it is taking time to get to know the rules again and getting the game to flow quickly.
The troops below are Mike's Minifig Polish that he painted many, many years ago. They haven't been on a tabe for quite some time. Myself and most of the guys playing GdA use to play a home-brew set of club rules: Cold Steel, but we fell out of love with them (although they still have a good following at our club). Mike troops are still based for Cold Steel in little 12 figure battalions but I think he might rebase for GdA as I did.
Another club member, John, put on a game of Zulu Wars using The Men Who Would Be Kings rules. This was a great little game to play and has proved very popular at the club where John has set it up several times in recent weeks. Our game had 2 British players and 4 Zulu players (I was a Zulu and the pics are taken from the perspective of my troops).
John always puts on great looking games with really well painted figures and beautiful terrain. When I first joined the club (Nunawading Wargames Association or NWA) he was playing Lord of the Rings and made the most impressing Isengard and Orthanc that you'd ever likely to see. I have pics somewhere but I can't find them.
Oh, by the way... The British got hammered!
I put on two of games of O Group. The pics are from the second game which I umpired to introduce club members Veteran Neil and Young Harry.  As you can see this one was set somewhere in Europe. It was a pretty simple set up for the sake on an introduction. The first game (that I actually played) was set in the desert between the DAK and the 8th Army.
It seems a lot of my recent gaming involves playing the rules of Dave Brown. I do like the way that his rules work. His rules have a very clear emphasis on command and control and his combat mechanisms are simple and effective. I'm hoping to play more of both GdA and O Group this year. I've even ordered some 6mm WWII Germans to test how they might work for O Group. 
And last but not least, another game by the aforementioned John. This time a WWI game set in Gallipoli using Through the Mud and the Blood rules from the Too Fat Lardies. Again, this was a great little game with beautiful figures and terrain (3D printed I believe). This was a trench raid scenario and I played the Aussies. Maybe I should have dusted off my old slouch hat for the evening. 

So that's it. A quick post to show that I do play actual wargames and don't just collect figures. I'm currently taking a short rest from the Wars of the Roses and building up my Napoleonic French for GdA. I just need a couple more infantry battalions and another regiment or two of cavalry.

Cheers.



P.S. My old slouch hat on the left: