Now here's the photo Dick demanded I take. It's his flyer hero - basically a lunatic dwarf strapped to a glider - diving at my commander, trying to kill him.
It went almost entirely to plan. A moment after this shot, Krassush got knocked clear off his seat, face first into the mud. However he was lucky enough to get clear without a scratch, watching the flyer zoom past as he got to his feet.
Growling annoyedly, he set Wuff loose, the hellhound eagerly bounding after the kite, catching it in a flying leap just as it struggled to pull up away from the ground. Instants later, there was little left but a bloody mess of wood, cloth, string and dwarf.
Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts
Wednesday, 21 October 2009
Sunday, 20 September 2009
Playtest - Orcs: Their own worst enemy
We had another play-test yesterday, with Farid and Michel playing Orcs and Plains Elves respectively. I wanted to test some specific aspects:
* Monsters
* Flyers
* Is it possible to fight a delaying action
* Monsters
* Flyers
* Is it possible to fight a delaying action
Friday, 18 September 2009
Monsters in the making!
Tomorrow we'll be having another playtest session. I still have to decide what I want Farid and Dick to have a go at.
However, in preparation for that I added the rules for Single Large Monsters - big creatures that are not part of a unit. For a bit of an appetizer I'll post a few bits of text below.
My thoughts and intentions are:
* Monsters should be able to fight regular units, they are big enough for that. They should not be all-powerful, though.
* Monsters should however be vulnerable to enterprizing bands of heroes - even though the heroes would have to take a big chance.
* I do not want to add entirely new combat mechanisms, instead I want to tie them in with the existing ones.
However, in preparation for that I added the rules for Single Large Monsters - big creatures that are not part of a unit. For a bit of an appetizer I'll post a few bits of text below.
My thoughts and intentions are:
* Monsters should be able to fight regular units, they are big enough for that. They should not be all-powerful, though.
* Monsters should however be vulnerable to enterprizing bands of heroes - even though the heroes would have to take a big chance.
* I do not want to add entirely new combat mechanisms, instead I want to tie them in with the existing ones.
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