Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Wednesday, 21 October 2009

Cartful of Gold - Missing Photo

Now here's the photo Dick demanded I take. It's his flyer hero - basically a lunatic dwarf strapped to a glider - diving at my commander, trying to kill him.

It went almost entirely to plan. A moment after this shot, Krassush got knocked clear off his seat, face first into the mud. However he was lucky enough to get clear without a scratch, watching the flyer zoom past as he got to his feet.

 


Growling annoyedly, he set Wuff loose, the hellhound eagerly bounding after the kite, catching it in a flying leap just as it struggled to pull up away from the ground. Instants later, there was little left but a bloody mess of wood, cloth, string and dwarf.

Sunday, 20 September 2009

Playtest - Orcs: Their own worst enemy

We had another play-test yesterday, with Farid and Michel playing Orcs and Plains Elves respectively. I wanted to test some specific aspects:

* Monsters
* Flyers
* Is it possible to fight a delaying action

 

Friday, 18 September 2009

Monsters in the making!

Tomorrow we'll be having another playtest session. I still have to decide what I want Farid and Dick to have a go at.

However, in preparation for that I added the rules for Single Large Monsters - big creatures that are not part of a unit. For a bit of an appetizer I'll post a few bits of text below.

My thoughts and intentions are:
* Monsters should be able to fight regular units, they are big enough for that. They should not be all-powerful, though.
* Monsters should however be vulnerable to enterprizing bands of heroes - even though the heroes would have to take a big chance.
* I do not want to add entirely new combat mechanisms, instead I want to tie them in with the existing ones.