Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, August 30, 2026

Le BIG NEWS

I will be starting an artist's residency at a university here in Vancouver next month. Focus is indigenous roleplaying and art.




No more teaching juggling work & family then squeezing in time for games. Producing the full version of NUNA and art for it will be my focus for 6 months. As well as building community and learning the trade.

I am so happy.

Thanks for coming along for the ride.

Monday, July 20, 2026

Who Is Jimothy?

 Just thought I'd get in on the Jimothy madness and practice my art.



Saturday, July 18, 2026

Reconnecting to Art through NUNA

A Family of Artists

Making art has always been a part of my life. As a child, I have many happy memories of playing in the kitchen of my grandmother Phyllis Pritchard, a known name in Labrador art whose painting I once found decades later on the wall of the Canadian ambassador to Japan's official residence! Nan was self-taught, and she and her sister supported their families by selling beautiful oil paintings of Labrador scenery and daily life. When I returned to Canada in 2023 after 20 years in Japan, and long after Nan had passed, I found this scrap of art she had done for me, a dogsled on the snow waiting for their master.


Thank you for this, Nan.

Nan would always say to me, "You learn to draw by drawing. Draw and throw away. Everyday." I drew so much as a child that my pictures of birds and people became photo-realistic. "You've definitely got the touch," nan would say to me. But for a quarter century art was my sideline, a form of stress relief while I worked hard as an educator and academic.

Learning As You Go

Having been estranged from art, I have had to relearn a lot on the fly. I always sketched so for NUNA I have experimented with coloring. The biggest art influence on my life has been comic books, as you can see in the 2 pieces from the Quickstart below.


Inuk woman visiting a Tuniit


The Final Countdown

With the Quickstart, I gave myself a strict deadline to, as Nan would say, "shit or get off the pot." This means I was in a sense rushed, but also added some dynamism to what I produced.

I am proud of this one

When illustrating for the adventure The Silver Machine, I decided to go for whimsical 90's style line drawings, like this one of the ship's Bridge.

Thank you Star Trek!

As I noted in an earlier post, art in RPGs is more polished than it has ever been, which excludes designers without art skills or a budget and pushes people towards AI art. I am blessed with some skill, and I would rather stretch myself for NUNA art than use AI slop any day.

Very underground exploration vibes with this one.


What Is Next

I have purchased some art instruction books and have a long list of saved art lesson videos in my YouTube. I will be sketching as a daily practice and expect a marked improvement in the art for the NUNA Corebook.

Take A Look Inside NUNA

Want to take a look at the NUNA rules and art? The Quickstart is available HERE or at the link below.

https://legacy.drivethrurpg.com/product/575172/NUNA-Rpg-Quickstart


Saturday, July 11, 2026

NUNA Update - The return of whimsy, the start of the hardest part, and Elric's Secret Part four

The text of NUNA is filled with art, and once I finalize the cover, it will be ready to go. Some of the interior pictures are quite whimsical and I think whimsical art is kind of dwindling these days. Most modern RPG art is professional and pompous and overly self-important, so glad to give a bit of that old-school vibe back.

It has also been nice getting my drawing skills back. I can see things improve the more I draw. But I need to get into coloring and broader techniques at some point.

Now that the text is ready to go, the hard part begins.

I'm talking networking, promotion, beating the drum.

But I am excited for the challenge!

If anyone is interested, here is another installment in my Elric's Secret pastiche series.





Thursday, July 9, 2026

Art & Life Advice

OK, Nuna text is finished. Just need to add a half dozen sketches at important points, redesign the covers, and it is off to the printer. I'll also have to get the gameshop launch party planned, as well as online sales set up.

But feels great to have come this far.

My whole life I have been called a Dreamer, but that is how I have made so many of my dreams come true.


I wanted to live in Japan. Spent 22 years there.

I wanted to be a professor. I got tenure in Japan, but quit to care for sonny.

I wanted to be a martial artist. I got blackbelt in karate, then won 2nd place in my city in Japan.

I wanted to learn Japanese. I taught myself to the JLPT level 1, the highest you can get.

I wanted to get my son out of Japan. Now we enjoy life in Vancouver.

I wanted to be a game designer. Now here I am.


In my life, people have mostly been supportive of my dreams. But there are always negative voices, and our inner voice often sides with them against our own dreams.


So I say to you, Dream big!

Don't listen to the naysayers.

Keep at it with incremental action.

And whatever dream you have, you can make it reality.


Nekmek!

Monday, July 6, 2026

NUNA Update, Game Designer ADD, and Elric's Secret Part Three

 Greetings!

I've gone silent running mode the past few days as I have been editing and rewriting NUNA Quickstart.

It is 99.99% done.

WHEW!

I still have to rejigger the PC stats (they were a bit underpowered) and add art. Then it is off to the printers! Then the social media blitz and networking begins.

Exciting. There are so many facets to making an RPG. The making is just the start of it. The connecting to community and getting your name out there is a much bigger part of the process, I have learned.

Wish me all the luck I wish you.

One thing I have noticed, is that Gamer ADD, ie having so many games you don't know which to play, extends to designing games as well. My game of Japan, Giri-Ninjo, is next in my sights. But I have plans for a Call of Cthulhu series of adventures with recurring characters, as well as a Coyote & Crow adventure I ran here in Vancouver.

But as a designer you will NEVER get anything done if you don't commit to finish one game before you work on the next.

In preparation for the final artwork of NUNA, here is the next chapter in Elric's Secret, my satirical mashup of Elric and old time bodybuilding ads.

(NB Had to re-upload the pic as the mesh shirt didn't show)


Tuesday, June 30, 2026

Are role-playing games art?

I’m pretty much entirely centred on finishing off the NUNA Quickstart right now, so time for a mental (procrastination) break to think of something larger.

New NUNA art!

So the titular question, are role-playing games art? Here are my thoughts.

They are definitely spaces for art. From their inception, they supported writers and world builders, and gave a discernible boost to fantasy fiction. I won’t get into the downside, which is the D&Difucation of the fantasy genre, and how fantasy without any dungeon exploring tropes is now hard to come by. Just look at the history of D&D novels and current domination of works like Dungeon Crawler Carl and Frieren. Role-playing games have definitely contributed much to the continuance of the publishing industry during the digital age, both in the form of novels and gamebooks. And there are many role-playing games that are equally important as pieces of art than as playable games, from Stormbringer to the art books of Tales From the Loop and Alien.

In return, role-playing games have also given a huge boost to visual artists. In Japan especially, the master of fantasy art, Yoshitaka Amano, cut his teeth on art he did for the Japanese edition of Stormbringer, as well as the original Sword World RPG and the CRPG Final Fantasy. Frank Brunner's Stormbringer cover is equally iconic, and I will fight anyone who says its deeply atmospheric depiction of Elric isn't art.


Russel's shadowing and mastery of form here is breathtaking

Amano did both the game and novel translations, and adds a dreamlike quality

If you are a gamesmaster, then you’ve served as both script, writer and director for your own narratives. Josh Whedon reportedly based Firefly on a college Traveller campaign, which could explain his career success in those roles.

Similarly, players are also actors, and the role-playing table is a space that allows people to polish their acting chops without fear of sanction. The professional actors I know have all had to deal with a high level of criticism for pursuing their art, whereas playing in an RPG is decidedly nonjudgmental. Go look at Audrey Plaza's performance in the Harmonquest series, and you can see what heights an unfettered actor at a gaming table can aspire to.

With all these examples, it is pretty clear that rpgs are an integral and modern inspiration for many artists, from a variety of art forms. They may not have the cachet of exclusive high art, but that is an elitist domain and thus not a great loss.

But I think asking the question Are role-playing games art is actually an example of looking in the wrong direction, barking up the wrong tree.

Instead, if we see role-play games as essential incubation spaces for various genres of art, then we can see both their social and artistic relevance. And at this moment of history, rpgs are also an important canary in the coal mine in the conflict between AI and human art. The debate over AI art in games, the rise of AI GMs who will run your game for you, both point out the danger of not defending art - that we will be cut off from others and turned into captive individual audiences for corporate AI products.

And that would be the end of art, of games, and of our humanity, which is rooted in interaction with others.





Thursday, June 25, 2026

Elric's Secret Part Deux

 Work is ended, time for ART ATTACK!

Anyone know what this is based on?

FREE LEAGUE and/or GOODMAN, I am open for commissions!

Sunday, May 10, 2026

Elric’s Secret

I’ve started practicing art again for a NUNA. There’s a little teaser of an Elric piece I’m working on inspired by the new RPG news.



Tuesday, January 13, 2026

The Struggle of Finding RPG Art

RPG art for Nuna is tough.

Especially as an indie creator.

I asked Inuit artists to help.

No answer.

I got a graphic designer to help.

The AI tools in the program he used added fingers.


So I am doing the art myself.

Funny thing is, everyone who knew me as a child thought I'd be an artist.

My grandmother Phyllis Pritchard, my great aunt Jean Crane, my mother were all artists.

We have the gift.


Somewhere along the way I fell off the road.

It is nice to get back to it.

Everyday I am doing art therapy.

Makes the burdens lighter, the road brighter.






Saturday, January 10, 2026

TGIF Moorcock + Nuna Art Attack

 Just scribbling away on a Saturday

The Old Moonbeam Road four

Tutauk


Титульный ледоход

Sunday, January 5, 2025

AI Art Apology & NUNA

A few followers of NUNA pointed out what looked like wonky AI fingers in some draft art for the game last year. I was totally flooded with the Kickstarter + work + single fathering, and so didn't pay enough attention.

My apologies. I had told the NUNA team that AI art is unacceptable from the start.

I talked to the artist, who is a graphic designer. He uses Photoshop, which has AI tools and enhancements, some of which are options, some of which were hardbaked in. He finds it harder to do without them year by year. The fine line between photo manipulation and AI art is blurring rapidly.

He apologized and returned the pay I had sent him.

Let me be absolutely clear.

First, I abhor AI art. I hate the way it steals from real artists, and detest the schlocky, canned art products it creates. It is threatening the future of art itself - why work hard to be an artist when with a click you can churn out AI schlock?

Second, for my current RPG project, the Japanese social game Giri-Ninjou, I am making all art myself. By hand. I think this is perfect for a small, indie product.

In fact, I had a HUGE problem finding good artists for NUNA. Especially indigenous ones. Some didn't like RPGs, some didn't get the project. Lots that I saw make amateur or folk art, again, not suitable. My own art looks like 90's first time pen ink RPG art, and pales in comparison to all the professional level Kickstarter RPG art I see. Just look at Coyote & Crow, my inspiration, and you'll know what I mean.

Once again, my apologies, and expect nothing but human made art from me.

PS Living out a suitcase in Vancouver now, but on the trail of some academic work. Wish me luck!

Saturday, November 2, 2024

Nuna Art

An Inuit woman with child talks to a Mystic Tuniit in its cave. What is it telling her?



Saturday, May 11, 2024

Beaten to the Punch!

Looks like artist Jason Thompson has beaten me to the punch and already made a gorgeous poster for The Haunting!

If you want this work of art on your study wall, you can purchase it HERE.

I am not connected nor do I profit in any way.

Wednesday, October 11, 2017

D&D Album Covers

I think AJJ's The Ghost Mice Split cover looks totally like an OSR art piece.

Any idea who did it?

Listen HERE



Sunday, April 17, 2016

Dungeons & Manga #2 - Knowing D&D Part Two

OK, let's jump right back into the action. While in part one we saw that the introductory section of the book Knowing D&D began with dynamic action scenes to capture the reader's attention, its latter half is all action art.

This second half of the text is a"replay", or the transcript of a play session. Replays are HUGELY popular in the Japanese TRPG scene, and the rationale seems to be 1) it is fun to read through someone else's session as a fictional account and 2) you can learn to run a game or play in one by reading replays.

Anyway, on to the art. In this part, instead of explaining every image, I will instead present them with questions and let you try to guess what exactly is going on.

First image - where is the best place to start an adventure?



Next, who invited a snake to this disco party?




Make the 1/2 HD mooks jump!




Uh oh, the TPK heavies just showed up...



Where does this lead to?



 Who best to find their way in the darkness...



A reward for bravery.



Splitting the spoils, making plans...



A summons!



These guys good or bad? Depends how they're shaded...



Taking the block.



Not alone!



About those goblins...



Who does your hair, Baal?



Bette Davis eyes?



Always a damsel somewhere...



She didn't see that coming...



Which edition theses guys playing? BECMI by the ads...





Anyway, so much for Knowing D&D. Excuse the photo quality, but my tablet camera at 2am is about all I can muster these days.

I'd like to thank all commenters - I didn't expect any response, especially any so soon or thoughtful. Good to know there are other people with the same interests out there in the nebulous space of the OSR.

Next in the series - scifi TRPG style, or Furries in Space!




Saturday, April 16, 2016

Dungeons & Manga #1 - Knowing D&D Part One

Not having the time to compose the long (winded) discursive thoughts on games I used to, I thought I'd start a new series of posts that would require less time to write for but also provide something interesting for gamers until I can get more time to think and compose. I've turned to my fairly extensive collection of Japanese RPGs, most of which are fantasy games, to present what I call 'Dungeons & Manga', namely manga-style art used in Japanese TRPG books. Whereas English RPGs and D&D in particular took some time before accessing professional artists, Japanese game designers had access to the immense pool of relatively inexpensive manga artists in Japan.

Today, I will be looking at 1987's D&Dがよくわかる本、D&D ga yoku wakaru hon, loosely translated as Knowing D&D Well, or more simply D&D for Beginners. This book is much like a Japanese Judges' Guild resource, and the series it is a part of includes extensively written and illustrated guides on dungeons, monsters, and other RPG accoutrements.

First, the cover (below) presents a whimsical reversal of position of PCs and the dragons they are supposed to be gunning for. It reminds me a bit of the old Dragon magazine comic where adventurers sit around playing an RPG in which they take on the role of office workers. It also shows a high degree of self-deprecating humour, which is still evident in Japanese TRPGs today, but I feel somewhat lacking in self-important western RPGS. Anyway, here it is:


Moving inside, we see that Japanese gamers knew what captured goblins were good for. This is not surprising given the velocity with which unchi rolls downhill in a vertical society...


From the bottom of the dungeon hierarchy we soar to the top. Next stop, dragons!






With the reader's appetite whetted with images of adventure, the tone shifts to tongue-in-cheek comic art to present the classes. There's the fighter:


The top panel is captioned "The fighter is D&D's superstar!!", while the bottom states "However, they are none too smart..." and show the wizard saying "Hey, get back to work!" Unsurprisingly, the next picture is the wizard:


The mage's thought balloon reads "For MU's, choosing the right spell decides your fate." Below that the wizard mumbles "Without magic, I'm just an average human..." and chooses from a golf bag with the words "Fireball", Levitation", "Lightning", "Phantasm" and one other illegible spell name. Next, the cleric:


The cleric thinks "Clerics can't use bladed weapons!" while the elf behind quips "Razors are OK, right?" The bottom caption reads "They have the power to protect the party from undead and injury!" Whereas individualistic westerners might cringe at being in a support position, group-minded Japanese players would instead find supporting the party a worthy and attractive role. In contrast, next up is the thief:




The upper panel reads "The party uses me as a treasure detector..." while the bottom is captioned "The highly dexterous thief also levels up quickly." The thief himself quips "I aim to be guildmaster!", interestingly using the Japanese term 大親分 (o-oyabun, or yakuza chief) to anchor the character in Japanese culture. Moving on to the elf:


The female elf has been a Japanese fantasy trope since Deedlit of Lodoss War, and that archtype is here. The caption on top reads "Elves can fight, use magic, are intelligent, and long lived...". This totally fits the critique of elves as a token instead of individual characters that appeared on Playing D&D with Pornstars, perhaps implying that this simplification is even stronger across cultures. The bottom reads "But their advancement is also incredibly slow." This same simplification is seen with the dwarf:


"Dwarves are small but tough!" reads the caption, evoking Gimli to an almost painfully stereotypical degree. The humouruous bottom quip "Because we eat minerals (just joking)" lightens this image, but unintentionally adds an explanation for dwarvish miserliness and mining that I would add to any mythos I used in game. How about the hafling?


"Haflings are hard to hit" promises the caption, and the character breaks the fourth wall to counsel " You have to be strong, dextrous, and tough if you want to be me!" Here ends the cutesy art and manga style realism returns for the equipment section:


Chainmail, shield, platemail, and leather are all here.


Hand axe, shortsword, battle axe, and two-handed sword as well...


 Mace, crossbow, bow, dagger, and club...


Ending with lance, spear, war hammer,  halberd and sling. What, no katanas? Oh well, now on to character sheets:


For those of you that can read katakana, yes they have named the thief 'Darth Vader' and the wizard 'Ben Kenobi.' If that seems like a jr high D&D camp type of thing to do, remember that they are coming from another culture, and so are not much different from the L4R players who call their PC Musashi or Nobunaga. Similarly, the fighter is Pendragon and the elf is (wait for it)... Legolas. Sigh, there was also a cleric named Rasputin, but my tablet ate the photo, so I shall spare you.







That's it for this installment, tune in next time for the dynamic action scenes accompanying the sample adventure!

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