Showing posts with label 10mm. Show all posts
Showing posts with label 10mm. Show all posts

Thursday, 28 August 2025

WW II West Front 1944 British vs Germans AAR - Iron Cross Rules

Played the third in our trifecta of Iron Cross Rules games last Monday, in this one the Jerries took on the Poms! we played the 'unprepared defenders' scenario set in north eastern France 1944.

The German's PzJg IV made short work of the British Firefly tank!

Forces;

British Attacking
1 x Churchill
1 x Firefly
2 x Sherman 75s
1 x Staghound Mk I
7 x Infantry Sections ( 1 x HQ, 5 with LAW)
7 x Trucks
2 x HMG
2 x Mortars

Germans Defending
1 x JgPz IV
2 x Pz IV Late
1 x PaK 40 with Transport
7 x Infantry Sections ( 1 x HQ, 4 with LAW)
3 x Trucks
2 x HMG
2 x Mortars

Game;

The Jerries were spread out whilst the British thrust their left forward refusing their right flank. The Allied Commander chose the pre bombardment option for this game and scored very well hitting several defending infantry units, the PAK and it demolished the PAKs towing vehicle!

The initial British advance was screened by smoke the Germans reacted by pushing a Panzer IV forward which was promptly reduced to a smoking pile of iron by the lumbering Churchill. Revenge was sweet though and the German JgPz IV took out the Poms Firefly as it probed through some woods.

The British left/German right now became the centre of the action!

Hot close quarter action as the British advanced into a hail of German fire, soon a Staghound was in flames and the German PAK was blasted by Sherman’s pouring H.E. into it. Now the Germans counter attacked, a Pz IV with a Platoon of Infantry (with LAWs) in support charged. A close range action ensued and it was a bloodbath! Two Shermans were cooked and some British infantry were routed but the attacking Germans were shattered, the Pz IV was a smoking wreck and the Platoon of infantry was scattered!

The British still had the edge and were ready to exploit the open German right when the Kampfgruppe Commander launched a final attack with his trump card, his mighty JgPz IV! The tank hunter rumbled forward and was offered a flank shot at the British Churchill but the Brits got the first shot off and it was a good one, the mighty Panzer rolled to a halt and was out of action (the British successfully interrupted the German turn, but on a second try using the HQ reroll option then rolled a 10 on the to hit die, followed by another 10 on the AP roll with a 4 on a D6 putting paid to the Jerry! Some lucky dice).

A small German incursion by foot troops occurred in the centre whilst the final tank dual was in progress but it was too little too late, even though it did put the fear of god into the British mortar support units one of which was wiped out!

It was now the end of turn 5, the Germans had lost over 2/3s of their force and had no armour left they conceded the battlefield to the British retiring their remaining forces, so a Pommy Victory!

Some Pictures;

The British refusing their right advanced onto the table as the pre attack bombardment ceased...

The Germans countered advancing a Pz IV which the British Churchill quickly destroyed!

In turn the Britsh pushed their Firefly forward which too was promptly knocked out the the Germans JgPz IV...

German mortars successfully pinned down some of the British Infantry...

Another British probe this time well supported by infantry resulted in the German PAK smashing the Staghound armoured car, the infantry and Shermans then pounded the PAK into oblivion...

With the German flank now open the British charged forward...straight into a German counterattack. The German Pz IV took out the leading tank...

The Pz IV was in turn knocked out by the second Sherman reacting...

The final stage of the German counterattack saw them knock out the last British Sherman, they were then pounded by the British Infantry supported by a Vickers HMG! The casualties were piling up...

In a final throw of the dice the Germans tried to take out the British Churchill...

Only to see another successful British interrupt and a very good shot...scratch another Panzer!

Our battlefield at the end of the action...

Summary;

Well another Allied Victory, a great game of Iron Cross with the Jerries having  their arses handed to them on a plate yet again! The concentrated British attack with some good dice rolling by Rolf ensured they took the day BUT it was a hard won victory losing four AFVs and some infantry, again the side with  surviving armour was successful. The Germans lamented their useless Pz IVs calling them POSs built in bombed out factories by non German labour! Each of the three recent games started with the first losses to the Germans being a Panzer IV which each time was hit critically and exploded! During this game Guderian gave Hitler a call asking for new dice but was told sternly there was no budget as Goering’s V1s had run over cost 😄.

Next time we’re going to have a go at a Dark Ages Battle with Impetus 2 Rules. Plus got a Blucher Napoleonic Scenario ready to go!

Wednesday, 13 August 2025

WW II West Front 1944 - Iron Cross Rules AAR

Last week we played another game of Iron Cross pitting the Yanks against the Jerries late in the war situation. We used the Escalating Engagement scenario.

USA OOB
4 x M4s
2 x M18s
7 X Infantry Sections 4 with LAWs (includes HQ)
2 X HMG Units
3 x Trucks

German OOB
3 x Pz IVs
1 x STUG III
1 x PAK 38 + Transport
7 x Infantry Sections 4 with LAW (includes HQ)
2 x HMG Unit
3 x Trucks

The Game;

Both sides deployed armour with tank riders initially and looked for the best terrain in which to deploy, the vehicles duked it out over the first few turns  while the balance of the forces arrived on the field of play!

Vehicle losses quickly mounted, the Mark IVs were on equal standing with the Yanks vehicles and the STUG had slightly better frontal armour but was knocked out spectacularly exploding on Turn Two! The duel of armour which featured some tank hunting infantry prowling from cover to cover ended with the Americans retaining two M4s while the Germans had only their PAK 40.

Using their mobility to avoid the PAK the remaining Yank armour whittled away at the Jerry infantry breaking their sides morale, a Victory to the Allies!

Some Pictures, not many though I was too busy playing!

The Yanks gained control of the central ridgeline but the German PAK 40 sorted them out, not before they took out a couple of Panzers and an Infantry Section!

A US Hellcat ran rampant through the German lines it became the target of the PAK 40, a Pz IV and some tank hunting Infantry who in the end took it out...

Th infamous Germán PAK 40, it was the most prolific Unit on the table when tallying up Kills but the Yanks prevailed!

Summary;

This game went well, the forces were balanced and aggressive 🙂! Ended up with the side with remaining AFVs wins (Yanks)! We did again mange to forget a step in the rules but it was across the game and effected both sides equally. We’ll be playing Iron Cross yet again in a couple of sessions time and will try to get the rules down pat!

Friday, 1 August 2025

WW II East Front 1945 - Iron Cross Rules AAR

Early July we played a game of Iron Cross pitting the Soviets against the Germans late in the war. We used the capture an objective scenario with the Soviets on the attack.

Soviet OOB
6 X T-34 76
3 X T-70
7 X Infantry Sections (includes HQ)
2 X HMG Units
2 X Mortar Units

German OOB
1 x Pz IV
2 x PAK 38 + Transport
4 x Infantry Sections with LAW (includes HQ)
1 x HMG Unit
1 x Mortar Unit

The Game;

The Soviets using their mortars to lay down smoke (quite effectively) and refusing their right flank advanced with their infantry using woods as cover and their armour going hell for leather toward the objectives, a risky tactic with the defenders hidden setup and the effectiveness of the German Panzerfausts.

The mix of smoke, massed armour and poor German dice rolling led to the Soviets rolling up the German right flank destroying a Panzer IV, two infantry sections and their mortar support in the process! The Nazis were in deep trouble having inflicted no losses on the attackers at this point.

In the centre of the battlefield the Soviets repeating the same tactics were again successful wiping out another German section and their HMG support taking a few hits in the process and losing a T-70. The losses were inflicted by the German PAK units which were unlucky deployed facing the flank the Soviets ‘refused’! They did redeploy and were effective but at this point with the German centre and left virtually overwhelmed their moral was broken and the Soviets secured what turned out to be a relatively easy victory!

Some Pictures;

The Germans under pressure finally get a break when a PAK38 knocks out a T-70 with a flank shot!

The German Panzer IV tried to ambush the T-34 Column it missed with several shots and when it hit twice the rounds were ineffective...

...unfortunately the Soviet return fire was accuarte and when the Panzer was hit the effect was deadly!

It then became an armour rampage!

Unluckily even the Germans Panzerfausts were faulty on the day, normally they'd tear a T-34 apart.

The German centre was overrun with a combined arms assault!

Both the PAK 38 were able to redeploy but the Soviet smoke was very well placed by their mortars.

Summary;

This game was the first time we used hidden deployment and it didn’t help the defenders to much 🙂! Also the first time we used house smoke rules which in hindsight were a bit too generous next time we’ll adjust them. Last thing to note on the first turn of combat the Umpire (ahem me) stuffed up the base to hit number but due to the poor German rolling luckily it didn’t have too much of an effect. We’ll be playing Iron Cross again in a couple of session to iron out the bumps as we enjoy using the rules! In the meantime I'll try catching up with posts here and on Captain Darling's site!

Tuesday, 29 July 2025

The Battle of Elouges August 24 1914 - 1914 Rules AAR

Last Monday night we up again with some Great War action, a scenario based on the 1914 Battle of Elouges, a pre trench deadlock with Tommy against the Hun.

A.I. told me this about The Battle of Elouges;
‘The Battle of Elouges, on August 24, 1914, was a rearguard action during the British retreat from Mons in World War I. It involved elements of the British Expeditionary Force (BEF) and the German Army, with the British aiming to delay the German advance. The battle saw fierce fighting, particularly around the village of Elouges, with both sides suffering casualties’

The Game (by George, thanks!);

The Battle of Elouges, a bloody encounter! 

The British stood their ground buying time and take it while the Huns tried to use overwhelming numbers to decide the issue! Unfortunately, the Germans were all from a reserve corps so not quite up to the standard of the defenders.

The sheer numbers told and the British were eventually able to get some remnants of their force back over the bridge. Mention goes to the Coldstream Guards who died where they stood holding up the whole of the German cavalry in the centre, three Regiments in fact. A gallant effort was made by the 2nd Dragoon Guards who took on an entire German regiment of three battalions on their own. They eventually went down fighting but again delayed the German advance. The Black Watch advanced manfully but found eventually that the fire power of the poor quality German Reservists was still overwhelming and they were driven back.

Odd mention to D battery Royal horse artillery who seemed to forget about one of their sections until near the end of the battle. They still managed to incapacitate some of the German Uhlans with long range sniping (but would it could have been oh so much better if their Officer had remembered the other gun section).

The Royal Munster Fusiliers with support did what they could on the road. However eventually only the attached troops from the 15th Hussars managed to scurry away to safety.

The Germans had the entire Cavalry Brigade of three regiments reduced to a single squadron in the hard fight. They lost a battery of field artillery and three battalions of infantry. Two of the remaining battalions were reduced to single companies. The carnage was quite impressive. The British had worked hard to inflict small casualties on lots of units thus downgrading them for the inevitable hand to hand later.

All in all a good tight game that was not so much won by the Germans as not lost by the British.

Some Pictures;

Coldstream Guards stand up to 2 regiments of Uhlans after pushing a third back!

Scots Guards on the high ground prepare to assist the Black Watch

The Munsters with horse and artillery support defend the road to Elouges, they hold the tree line until the Coldstream Guards are defeated and their flank is exposed!

The British 2nd Dragoon Guards (left of picture) start the flank attack on the advancing Germans. They destroy one Battalion and maul a second before being defeated!

A Battalion of the German 22nd Reserve Regiment is across the canal the rest of the Regiment is following them!

Side view of the Munster defensive line, the start of the attack by the 15th German reserve regiment and the 2nd Dragoon Guards debating whether to attack them.
 

The town of Elouges British Horse Artillery can be seen deployed along the tree line beside it!

Summary;

1914 rules like Iron Cross are a pleasure to play, this scenario put together by George is a great one! The Germans with second line troops have one option 'push ahead' whilst the British have two; stand and fight losing some units allowing others to escape or try the "run for it' and get to the town and defend it grimly. I chose the hold option inflicting heavy losses on the endless stream of Germans while taking horrendous casualties but getting some troops off thereby winning a pyric victory!

So good scenario, good rules good terrain resulted in a great evening! George you just need to finish basing those great minis!

Next time we play it will be another Iron Cross game and in the meantime I'll try to post more of our backlog of games!

Wednesday, 17 July 2024

 Action at Nery

A bit of Unpleasantness

As the German guns roared into action over the ravine Briggs thoughts turned to finding either somewhere to hide or bigger guns.


The German movements in the opening round 

The German guns opened up in turn one and instantly found both the range and the target through the visually inhibiting fog.



L battery received the full destructive effect of 18 77mm field guns and ceased to exist. 


Despite desperate attempts to interrupt the German regiment pivoted and unleashed a similar curtain of doom at the adjacent 11th Hussars. The survivors reeled back through the street. The 2nd Dragoon Guards took damage from long range sniping and fell back from the exposed edge. 


On the Sugar refinery road the Germans galloped straight forward and past the well concealed 5th dragoon guards. Whether the intention was to throw a force forward to enfilade  nery or to block reinforcements was unclear. Regardless of their intent the entire regiment was blown away by accurate fire at point blank range.  When the firing stopped the sunken road was filled end to end with death. It was a taste of things to come on the refinery road.


The second regiment had wisely ridden to the far side of the  refinery and escaped the carnage. Bent on revenge they formed up and charged the rear of the 5th DG across the short field of standing stooks of corn. Failing to dislodge the enemy in the first charge the melee became a swirling mess of men and horses chasing each other amidst the small field. 



Due to a complete absence of targets Garnier ordered the artillery and machine guns to limber up and move up in support of the 18th Brigade near the refinery.




He also ordered the 3rd Brigade to cross the extremely difficult terrain in the ravine and assault nery from the front. This was achieved without even coming under fire.

Recognising the lethality of the on target artillery and the overwhelming odds, Briggs ordered whatever survivors remained to rally on his position and sent an urgent message to Corps HQ for reinforcements. The 2nd DG pulled back to the far side of the street and prepared to face an entire dismounted German cavalry brigade. 


After much manoeuvring and some delay in the fog, the supporting regiments of 18th Brigade reached the refinery and immediately threw themselves at the rear of the desperately fighting 5th DG. Under pressure from both front and rear the Dragoon Guards succumbed but not until inflicting some severe punishment on the Germans. 



Realising the need to capture nery before British reinforcements could arrive, Garnier ordered the 3rd Brigade to immediately pass through the buildings on the edge of the town and directly engage Briggs. They received a devastating volley from the concealed 2nd DG and the assault ground to a halt. 



With increasing desperation Garnier pushed a mounted regiment to the cross roads  near the refinery whilst ordering the second regiment to ride toward the other side of the town. This unit would both reinforce the 3rd Brigade attack and also cut off the access point on the far side to reinforcements. 



The artillery was hurrying forward but had been held up trying to cross a small hedge and ditch to get back onto the road. The Guards Machine guns had likewise been severely held up trying to get through some difficult terrain. 



With a flurry of trumpets and lots of tally ho shouts the reinforcements arrived ; the Household Cavalry charged down the refinery road catching the German blocking regiment at a standstill. Immediately behind the Germans was the entire artillery regiment still limbered and trying to get into position. If the Household Cavalry could breakthrough the day would be won. I battery set up on the slight rise to the right and opened up on the destroyers of the Dragoon Guards.


Garnier realised that the battle had reached a pivotal point. The Germans were on top but the cost was enormous and he was unsure as to whether his force could  prevail against the fresh British. He had to hold off the reinforcements whilst winkling the remnants of Briggs command out of the town. 



The 2nd DG meanwhile had come off the worse against the brigade coming out of the ravine.  Some good shooting had reduced them to a collection of horse holders and support troops. Briggs found that his entire defence force consisted solely of his headquarters troops.


The 1st Middlesex regiment however made all speed toward nery and emerged from the woods to see an entire German hussar regiment hurtling down the back road. Calmly forming up they destroyed two squadrons with close range musketry and halted the movement. A runner from Briggs found them with orders to meet him in the small chateau on the left of the main road. They moved off but encountered the 3rd Brigade troops trying to cross the Main Street. After a brisk firefight they reached the chateau and the remaining Germans pulled back across the road. 



The Guard machine guns had finally made their way forward and unlimbered a mere couple of hundred metres from I battery who were desperately trying to realign the guns after destroying the last of the German cavalry in the cornfield of doom. For whatever reason the machine guns did not fire : they may have lost sight in the mist, experienced equipment failure or something else entirely. 








With time rapidly running out Garnier despatched the remaining regiment from the refinery fight to attack Briggs position down the Main Street.


In column they attacked. Briggs head quarters staff fought bravely and the attack once more stalled. Briggs pulled his men back to rendezvous with the Middlesex in the chateau.


The Household cavalry were not making any headway at the cross roads. The Germans were being whittled down but there was no sign of them breaking. 


At that moment the machine guns managed to take out the reinforcement commander and the remaining German squadron at the cross roads pulled back rapidly to a position by the refinery.


The German artillery despatched a battery to assist the hard pressed cavalry against the Middlesex threat and hurriedly unlimbered behind the cross roads. As the German cavalry were withdrawing the artillery unleashed a two battery volley at I battery and disabled them completely. 

Through the clearing mist at less than 100 metres the German artillery dropped their sites and totally destroyed the Household Cavalry.   The cross road joined the sunken lane and the cornfield as another scene of mass destruction. 


Briggs in the town had seen off a further assault from the dismounted cavalry. However with the destruction of the Household cavalry and I battery he was now reduced to a company of Middlesex and their machine 
 gun section. Facing the inevitable he withdrew his weary survivors  out through the increasingly narrowing path back to British lines.  At the very least there would be someone left to report back to HQ. 



The bloody crossroads, sunken lane, and the corn field. In this small space the Germans lost three cavalry regiments and the British two.

The enormous German artillery train was the key. It was fortunate in being able to identify its targets in the first move and cause enough damage to wipe out a third of the defenders in the same move. It was also manoeuvred into exactly the right spot to decide the cross roads fight. The arrival of the British reinforcements almost turned the tide. 


A desperately fought game where the result remained in doubt till the last move. Small things like being able to see through the mist at the right time became critical. The Germans however had lost a full brigade of cavalry, one reduced to a squadron, and one other reduced to  the headquarters troop.  They had started with a full cavalry division and ended with something not much bigger than a reinforced brigade. 


A scenario which, despite looking like a fore gone conclusion, turned into anything but….one player commented that when we tested the scenario out he wondered how the Germans could win…when we played it, he wondered how they could lose. 


And next we will turn to something completely different.