Sunday, 8 November 2009
Manticore missile system update
Wednesday, 19 August 2009
Manticore missile system
Well, I suppose I should update my work on the Malcador, which in fact is progressing steadily. However, as I am currently enjoying some free days, I immediately switched to another project I had in mind (you know how it is, fellow modelers...), during the few spare minutes that the Stalker game is leaving me those days, leaving the Malcador temporally aside.
The Manticore missile system is a very interesting vehicle I wanted to make for a long time. In any case, I wanted to build something different to the canonic FW Manticore (I mean, not using that chimera hull again and again), so I glued a spare set of tracks I had lying around to a Ragnarok hull and started working on the antenna set.
I tried to obtain a russian-flavoured vehicle, sporting a huge antenna array to direct those Manticore rockets to their unaverted targets, so I scratchbuilt a large receiver antenna with some evergreen strips and placed an emitter dome at the front.
Rockets will be added later from the Hasegawa 1:48 weapon set (probably the Phoenix missile system, although I am hesitating to use a lower tech-like candidate from the same kit, like the GBU-24 Paveway III).
I added some pics from the progress so far…
Saturday, 3 March 2007
Resin Casting Tutorial: Part V (and last)
PART I
PART II
PART III
PART IV
PART V
Now that we have the mold ready, we can start casting some pieces.
We'll need: Quick setting utrethane resin, plastic cups, wooden toothpicks, a tool for removing the mix, latex gloves and some polyethylene shopping bags for protecting the table below.
Once the components get in contact the clock is running! You have about 120 seconds before the resin gets too viscous, more than enough. Time will vary depending on the room's temperature. Resin will set quicker at higer temps.
I normaly mix the resin during 20 seconds and then pour it, you should experiment what settings suit you better, but remember that the resing must be completely mixed for better results.
This time I prepared too less resin... Well, this is not a problem.
Friday, 2 March 2007
Resin Casting Tutorial: Part IV
PART I
PART II
PART III
PART IV
PART V
One of the main concerns when considering resin casting is how to avoid bubbles in the resulting pieces. There are different techniques to help remove bubbles, some of them involving pressure changes. Either for degassing the resin in its liquid form and/or compressing it when is inside the mold, reducing the bubbles size.
Another method, that I personally prefer as I work with open molds (as you probably noticed, I do not build pour spout or air vents, we'll see why in the next part), is to remove bubbles with vibration.
Next time, we'll see finaly how to cast. See you then!
NEXT
Thursday, 1 March 2007
Resin Casting Tutorial: Part III
PART I
PART II
PART III
PART IV
PART V
Well, 24 hours have passed and we have now a solid white surface again.
NEXT
Wednesday, 28 February 2007
Resin Casting Tutorial: Part II
PART I
PART II
PART III
PART IV
PART V
Hi again:
We saw yesterday how to make the first half of our two-part mold.
Once 24 hours have passed, it is time to put the mold upside down and remove its bottom.
This is how it looks. Now I remove the excess of silicone (you can save it for later recycling) and the casting frame.
I use 5% vaseline disolved in 95% white spirit, so I let it dry before pouring the rest of the silicone. You can also put a little blob of vaseline, heat it with a hairdrier and spread it with a brush (pay attention to not damage your model with the heat). In any case, you don't need to apply vaseline to the model, just to the mold, as it can obscure detail.
In the meantime, we'll learn how to do a vibrating tray to avoid bubbles during resin casting.
NEXT
Tuesday, 27 February 2007
Resin Casting Tutorial: Part I
PART I
PART II
PART III
PART IV
PART V
Well... Yesterday you saw a custom resin tank. But, the original model has to come from somewhere, isn't it?
The model used to make the silicone molds is called a Master Model. I did it using scratchbuilding techniques (that will be discussed here later on), divided in some basic parts and cast them separately.
Now I going to show you how to cast one of those parts, in particullar the hull piece of my KV-II like futuristic tank.
First, we must be completely sure that the piece we are going to cast is completely airtight. That mean that you must close all little gaps or cracks before starting. Once everything is ready we'll start making a mold from our original piece.
I am going to do a two-part mold, so I start making some masking with plasticine (modelling clay). I use rubbing alcohol (isopropilic alcohol) and a soft brush to clean and seal the joint betwen the model and the plasticine.
I also add four small stumps using more plastecine, this will serve to make the two halves fit once the molds is ready.
You can also see that there are some silicone chunks lying around. those are old molds that I am going to recycle. I will use also a handy disposable brush (those little thingies are very useful, come in great quantities and are dead cheap. What can I say?)
See you...
NEXT
Monday, 26 February 2007
Soviet-themed wargame army
Hi you all again.
As a crazy modeller and wargamer with not enough time to play, I tend to direct my frustration on the later subject on crazy projects. One of my recurring ideas was to create a tank that was completely mine. I mean, completely built from scratch, without any bits from vendors, and cast it to form a massive army of custom resin models wich I could trow at the heads of my would-be opponents (I have not played a game in the last ten years, so my grasp of the rules could be vage). I finally decided to do something soviet-themed... big threads, boxy shapes... and the first model would be close to a KV-II... You can take a look at the final results and whole WIP here.