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Showing posts with label Time Travel. Show all posts
Showing posts with label Time Travel. Show all posts

Wednesday, 22 June 2022

Midnight in Paris (2011)

Nostalgia for idealized visions of the past is pretty much the motivating ethos of this blog, devoted to Scientific Romances, adventure stories, history, and aesthetics of the Victorian and Edwardian Periods. In what is widely considered one of his best films in years (if not decades), Woody Allen gives his own take on nostalgia in Midnight in Paris. With Owen Wilson in the lead role that once would have been his own, Allen explores both the motivations and the complications of too readily losing oneself in the past with sensitivity and gentle humour. In a film that seems like it is directed almost exactly at me, I don't come out feeling hectored or made fun of. Instead, it is a film that I can watch again and again.

Trailer for Midnight in Paris.

Wilson stars as Gil Pender, a Hollywood screenwriter unfulfilled with the drivel he is forced to write for modern audiences. He longs to be a real author of authentic literature, like his idols of the "Lost Generation." The so-called Lost Generation were those youth who came of age during the First World War. Some were young enough to have served, others narrowly escaped that horror, but all shared the challenge of having to find themselves and their life's meaning in a world where the notion of inevitable upward progress had died in the trenches. Paris was a hotbed of activity for artists of the Lost Generation, including Ernest Hemingway, F. Scott Fitzgerald, Cole Porter, Salvador Dali, Jean Cocteau, Man Ray, William Faulker, T.S. Eliot, and Pablo Picasso, many under the watchful eye of Gertrude Stein. Assuming that Gil is the same age or younger than Owen Wilson, that would place him in Generation X, another "lost generation" between the Baby Boomers and the Millennials currently engaged in mutual recriminations. Perhaps that is part of why the Lost Generation resonates so well with Gil. Pursuing his nostalgic ambitions, Gil finds himself in Paris on a vacation with his fiancee Inez (Rachel McAdams) and her conservative parents who disdain the French (Kurt Fuller and Mimi Kennedy).

Where Gil's vision of Paris is the sultry music of 1920's cabarets and walking in the rain, Inez's mostly has to do with shopping. Inured to her fiancee's wistful dreams, she is very forthright in how he should give up the silly dream of being a poor author in Paris and accept his role as an affluent Hollywood screenwriter. Her dream is to live a lavish but shallow existence in Malibu. While in Paris, the pair meet up with one of her former professors (Michael Sheen) and his wife (Nina Arianda)... A pretentious couple whose presumptive authority on the arts is only matched by their inability to really appreciate it on a visceral, emotional, human level. Art, for them, is not something to be felt or experienced. It is something to be "discoursed" for social status among fellow pseudo-intellectuals. He reaches peak pedantry when attempting to debate a tourguide at the Rodin museum on the particulars of Rodin's life. Gil, naturally, finds all this insufferable, being more deeply engaged in with a Cole Porter 45 found at a flea market stall than in a professor's rambling monologue of questionable accuracy.

After Inez decides to go off and the spend the evening with the professor and his wife, a drunk Gil stumbles around Paris' back streets. At the stroke of midnight, a vintage 1920's Peugeot automobile pulls up beside him. Its Flapper passengers beckon him in, and Gil is transported away to the Twilight Zone.

Midnight in Paris itself offers a nostalgic, idealized look back at the Lost Generation as archetypes rather than well-fleshed out characters in their own right. Gil becomes a spectator to the broken relationship between F. Scott and Zelda Fitzgerald, played admirably by Tom Hiddleston and Alison Pill. Corey Stoll plays Ernest Hemingway with intensity (and most of the best lines in the film). Adrian Brody has a memorable cameo as Salvador Dali, in a comic scene where he, Man Ray (Tom Cordier) and Luis Buñuel (Adrien de Van) are totally unfazed by Gil's explanation of his situation because they are Surrealists. As icons more than characters, each delivers a wonderful performance.

The situation Gil finds himself in, which needs explanation, is that through successive visitations into the past - at the expense of nurturing his unfulfilling present-day relationships - he falls in love with the charming Adriana (Marion Cotillard), the (fictional) muse of the Lost Generation who was painted by Picasso and went off to Africa with Hemingway. She is also a woman out of time, in her own way. Like Gil she also longs for another time... Not the vacuity of the 1920's, but the vibrancy of Paris in the Belle Époque. Maxim's and the Moulin Rouge are where she really wants to be, rubbing elbows with Toulouse-Lautrec, Gaugin, and Degas.

Allen doesn't vilify or mock nostalgia. That is left to the pedantic pseudo-intellectual. Nor does he really offer any rule or prescription for life's uncertainties, except to embrace them through courage and the pursuit of our passions. There is nothing wrong with enjoying the beautiful things of the past so long as they inform rather than replace the present, making our lives better in the here and now rather than make the here and now even more unsatisfying. As Gertrude Stein (Kathy Bates) says in the film: "We all fear death and question our place in the universe. The artist's job is not to succumb to despair, but to find an antidote for the emptiness of existence."

Eventually, in the course of their time-twisting shenanigans, a horse-drawn carriage swings by at the stroke of midnight to convey Gil and Adriana to the 1890's. After meeting Toulouse-Lautrec, Gaugin and Degas pop in and discuss their conversation on what time they  think was the "golden age." After some thought, they agree that it was the Renaissance. Woody Allen gives his characters everything anyone who has held out a torch of nostalgia could want: not only the ability to go into the past, but to do so under the social and economic conditions that are most amenable, with nobody wondering at your strange clothes or manners or lack of money, and everyone speaking modern English. After all, nobody would want to go back to the Victorian Era to live in a slum. Gil gets to go back to the Twenties and actually meet his idols, Adriana gets to go back to the Fin de siècle and meet hers.  But they are also confronted with the irony that every age is nostalgic for another. In every time, there is an envy for an imagined golden age of the past. So will Adriana stay in her golden age? Will Gil give up his golden age to be with her, or will he choose to remain in the Twenties? Or will he yet return to his own time to live his own life there? Could she be content in the Twenties with him? Or can she take a truly brave step into an unknown future?

Paris is a supremely appropriate setting for a film raising the question of our relationship with the past, because Paris is a city where the past carries an almost palpable weight. This may be the mere whimsy of a Canadian whose home town is barely over 100 years old (for a Parisian it might just be "Saturday"), but the sense of history in Paris is as heavy as the stones which built the great city. The steps of Notre-Dame de Paris are worn away with centuries. You can touch by hand the statues carved by great masters. Standing in Place de la Concorde, one can almost hear the guillotine and see the blood seep into the ground. More than anywhere, Paris lives and breathes its past.    

This fact benefited the production of Midnight in Paris as easily as it did the narrative. 
It doesn't take much to restore a Paris streetscape or a restaurant to its 1920's appearance when it was already half a century old by the 1920's. In some rare cases, Paris' overabundance of museums helped to recreate what had been lost. Another memorable scene at a carnival was shot at the  Musée des Arts Forains in the old winemakers district of Bercy. Gil is having the time of his life dancing up to the hottest Twenties tunes when he meets up with Adriana, who explicates on the beauty of a pedal-powered carousel from the 19th century.





Like so many films set in Paris, Midnight in Paris cannot but be an ode to the city itself. In addition to overt monologues in worship of Paris ("You know, I sometimes think, how is anyone ever gonna come up with a book, or a painting, or a symphony, or a sculpture that can compete with a great city. You can't. Because you look around and every street, every boulevard, is its own special art form and when you think that in the cold, violent, meaningless universe that Paris exists..." "That Paris exists and anyone could choose to live anywhere else in the world will always be a mystery to me." "This is unbelievable! Look at this! There's no city like this in the world. There never was.") Allen takes care to showcase the best of the city in loving montages and scenic shots. It resonates with anyone who has been there and fallen in love with the city, or anyone who loves to hear people talk about the passions that enflame them.

Wednesday, 8 December 2021

The Rankin/Bass Holiday Special Cinematic Universe

Since the Marvel Cinematic Universe became a billion dollar franchise, there have been many attempts at replicating its success with every available intellectual property lying around. Marvel did not invent the concept of an interlinked series of films and television shows, however. Between 1923 and 1959, Universal Studios produced 72 horror films that eventually wove together in the ongoing battles between Dracula, the Wolfman, and the Frankenstein Monster. Toho Studios in the 50's, 60's, and 70's eventually linked all of their giant monster movies together into a single "Showa Era" continuity headlined by Godzilla. Another studio to try their hand was Rankin/Bass, who produced the preeminent series of holiday specials beginning with 1964's Rudolph the Red-Nosed Reindeer.  



Wednesday, 19 February 2020

Disneyland Paris' Discoveryland

When looking to breathe some life back into Disneyland's Frontierland in the late 1970's, legendary Imagineer Tony Baxter spearheaded a project dubbed "Discovery Bay". Placed along the Rivers of America, this was meant to mirror a San Francisco harbourfront out of Jules Verne, including a Nautilus restaurant and a ride based on the upcoming film Island at the Top of the World. Unfortunately, Island at the Top of the World failed at the box office and Discovery Bay was shelved, but the essential ideas developed for it resurfaced decades later when Baxter was put in charge of designing the new EuroDisney. Discovery Bay formed the backbone of the new park's version of Tomorrowland, dubbed Discoveryland.

All photos by Cory Gross unless otherwise noted.

One of the consistent problems with Tomorrowland at Disneyland USA in Anaheim, Walt Disney World in Orlando, and Tokyo Disneyland is that the future keeps coming. Walt Disney's original plans were extraordinarily ambitious: a permanent, constantly changing World's Exposition in which American industry could show off the latest technological developments in an entertaining format. That's also expensive, and the rate of technological progress is so rapid that an attraction may already be out of date before it has debuted. The last time that Disneyland developed a proper science-based attraction was Adventure Thru Inner Space in 1967, themed to a microscopic voyage through the atomic realm. The ride, sponsored by Monsanto and featuring a Monsanto showroom at its exit, closed in 1985 when it was replaced by Star Tours, a Star Wars-based attraction. The creation of Star Tours marked a major philosophical change at Walt Disney Imagineering by simply replacing a classic attraction with a new one based on a commercial intellectual property. 

Baxter and his team were given the opportunity with the EuroDisney project in the late Eighties and early Nineties to reimagine the entire Disneyland concept from the ground up. Their radical "blue sky" phase even questioned whether it was actually necessary to have a castle at the centre of a Disneyland park. The Tomorrowland problem was high on their list of concerns. One of the initial suggestions was to essentially abolish Tomorrowland completely and replace it with an entire land licensed to Star Wars. No idea at Imagineering is truly forgotten, and a Star Wars land has finally surfaced at both American theme parks. That plan for Disneyland Paris was ultimately rejected in favour of one that could kill two proverbial birds with one stone.



A challenge Disney faced with building a Disneyland park outside of Paris was France's cultural gatekeepers who saw the prospect as a gauche, kitsch incursion of American consumer culture into the very heart of European civilization. Appeasing those gatekeepers became a serious concern for Baxter's team, resulting in numerous lines of connection between Disney's IP and French and European culture. The French origins of Cinderella and Sleeping Beauty were emphasized, for example. Their new version of Adventureland drew more definitely from European colonial exploits and adventure tales like Swiss Family Robinson and Treasure Island. Phantom Manor, the reworked version of Haunted Mansion set to the American Wild West, found some inspiration in Gaston Leroux's immortal creation. An exhibit along Main Street USA celebrates France's gift of the Statue of Liberty. 

Rather than try to keep pace with the future or simply consign Tomorrowland to franchise IP, Baxter's team developed the retro-futuristic "Discoveryland" of Jules Verne's imagination. This version of the land consciously looked to the aspirations of the past to commemorate its ambitions for the future which we were now realizing, as well as celebrated the work of France's pioneers of Science Fiction and Disney's connections to them.

"Tout ce qui est dans la limite du possible, doit être et sera accompli." - Jules Verne
("All that is within the limit of possible, must be and will be accomplished.")

Wednesday, 14 November 2018

Red Dead Redemption's Weird Western World

The original Red Dead Redemption, released in 2010 by Rockstar Games for Xbox 360 and PlayStation 3, is considered by many to be a high-water mark in video gaming. Following the "open world" format of Rockstar's infamous Grand Theft Auto series, the mean streets of major modern metropoli were replaced with the Wild West of Italian cinema. Furthermore, the chain of events was given the compelling story of John Marston, a former outlaw who is forced to hunt down his old gang members across Mexico and the fictional State of New Austin after the government takes his family hostage. The game became a perfect example of the growing propensity for video games to transcend film as the art form of the 21st century. Beautifully rendered environments coupled with engaging storytelling and characters that literally involve the player for hours upon hours of entertainment. 

Red Dead Redemption release trailer.


Advances in technology have meant that no video game is truly complete. Indeed, the "day one update" phenomena has shown that most games aren't even fully debugged and ready to run when they are sold. But where there is extra money to make, downloadable content (DLC) is soon to follow. Picking up before Red Dead Redemption's epilogue, the Undead Nightmare DLC (2010) throws a supernatural curve into Marston's settled life. Just when he thought his family was safe, both his wife and son succumb to a zombie plague breaking out across the frontier. Naturally, it is up to the former outlaw to solve a mystery going back to ancient Aztec worship of the Sun. 

Along the way, Marston encounters even more strangeness. As the world is ripped asunder by a zombie apocalypse, the Four Horsemen's steeds roam the Earth. Marston has the option of taming War, Famine, Pestilence and Death, each with their own unique effects on the brain-eating hordes. Somewhere out there in the wilds is also a unicorn that trails a rainbow behind it as you ride. Joining him are jackalope and chupacabra, and a pathos-inspiring episode with Sasquatch. A new mythology for the zombies does not exactly utilize the creature's largely forgotten origins in Voodoo shamanism, but does draw the modern metaphor of cosmic nihilism and urban distress further back in that direction.  

Undead Nightmare trailer.


Undead Nightmare was criticized from some quarters upon its release, as a number of fans of the original game felt that it undermined Red Dead Redemption's realism to jump on the zombie bandwagon. On the one hand, this realism is overstated: the West was not nearly as wild and bloodthirsty as cinema has made it out to be. Red Dead is an interactive Western movie, pulling tropes and archetypes from Hollywood's gunslingers. A truly realistic Western game would involve an unrelenting tedium of plowing land, driving cattle, and months-long bounty hunts. Violent and gritty does not equate to realistic, and it's surprising to learn that anyone has thought that way since the 1990's. Rockstar already sacrificed realism for an entertaining product.

Apparently those critics were a minor voice, because the more recently released prequel Red Dead Redemption II (2018) for Xbox One and Playstation 4 goes much further in integrating elements of the Weird Western into their otherwise more realistic game. In this installment set in 1899, 13 years before Red Dead Redemption, you play Arthur Morgan, the enforcer of John Martson's old gang. After a robbery gone wrong, the gang is on the lam and trekking across the American landscape to avoid Pinkertons and bounty hunters. We see the gang both at the height of its power and through its fall into madness, despair, and death. 

Red Dead Redemption II release trailer.


The game pushes beyond the tropes of the Spaghetti Western to be a much more realistic take on true Western life. Opportunities for fastpaced, bloodthirsty gunplay are further between and resource management becomes a much more significant part of the game. You have to watch out for the well-being of the camp, your horse, and your character, meaning there is more hunting, crafting, bathing, feeding, and brushing going on. The world of Red Dead Redemption II is much more fully and beautifully realized as well. Its sprawling map is a microcosom of the United States, with regions identifiable to actual parts of the country. The city of Saint Denis is a stand-in for New Orleans, surrounded by bayous and neighbouring the red earth of the post-Civil War American South. North is "Roanoke", replicating the Appalachians and Hudson Valley. To the West are ranges of mountains reflecting the Sierra Nevadas and Canadian Rocky Mountains. Tucked in the midst of the mountains is a small tribute to the geyser basins of Yellowstone. In the middle of the map is the eerily accurate "Heartlands" that look exactly like what one would see driving through the grasslands and badlands of the prairies. New Austin returns as the equivalent of Texas.

Throughout this immense world are a plethora of sights and strangers that get weirder and weirder as the game progresses. The original game had its share of odd characters, eccentrics mostly. The only clearly supernatural figure in Red Dead Redemption was the mysterious Stranger, an unkillable, top-hatted gentleman who appears to know everything about John Marston's past... and future. It was a statement by him that provided the seed for Red Dead Redemption II's precipitating incident. Yet he is poorly defined and there is much speculation as to whether he is God, or Satan, or something else entirely. Much like the stranger in the Clint Eastwood film High Plains Drifter (1973), there are hints as to who this Stranger could be, but overall he is an encounter with the Unknown beyond human ken.

Compilation of scenes with the Stranger.


By contrast,  Red Dead Redemption II goes balls to the wall nuts at times. Extraterrestrial visitors appear at least three times in the sky, first above the ruined shack of a Heaven's Gate-style suicide cult. A ghost in the swamps outside Saint Denis eternally relives her tragic tale of lost love and suicide. Speaking of Saint Denis, what would a proxy of New Orleans be without a vampire? Sasquatch bones can be sighted in a mountain cave, a horrific Moreauesque experiment can be found in a deserted house, high in the hills is a witch's hovel with a cauldron brewing, and human sacrifices by pagan cults dot the landscape, as do ancient fossils, Viking burials, pirate wrecks, and crashed flying machines. A side mission has you searching for mysterious rock carvings of Zeppelins and atomic bomb explosions for a man who looks and talks like he is from the 1920's. Another mission has you performing tasks for a Tesla-like genius, culminating in the discovery of an automaton that looks like a cross between Boilerplate and Bender. 

The following videos by LegacyKillaHD showcase some the various Easter eggs and where to find them, though (more) spoilers ahead for those waiting to find them for themselves...


Saturday, 10 March 2018

Alienation, Modernity, and Nostalgia in The Twilight Zone and Somewhere in Time


Today's special post is part of the Time Travel Blogathon hosted by Wide Screen World and Silver Screenings. Click on the banner above to see more excellent time-tossed movie reviews.


 
A recurring theme in The Twilight Zone is the existential angst of the modern male. Its canon of episodes is replete with middle-age guys who just can't catch a break, who just can't keep up with the pace of life in the jet age. The most famous is Henry Bemis, played by Burgess Meredith in the classic Time Enough at Last (1959), a henpecked bookworm who just wants to curl up with a good story. A well-timed outbreak of nuclear war does a fine job of taking care of distractions, but as you can imagine, there is always a catch in... The Twilight Zone.


Rejection of the modern day for the allure of the past was a recurring exploration of this theme. It was played comically in Once Upon a Time (1961), starring Buster Keaton as a man from the silent film era who trades places with an inventor from the 1960's, both discovering that the grass is not always greener on the other side. A more serious, and heartbreaking, exploration of the idea came with A Stop at Willoughby (1960), penned by Rod Serling himself. It was later adapted as a television film, For All Time (2000) starring Mark Harmon and Mary McDonnell. Richard Matheson, writer of many Twilight Zone episodes including Once Upon a Time and Nightmare at 20,000 Feet (1963), delivered his take on it for a 1975 novel Bid Time Return. That was, in turn, adapted to cinemas as Somewhere in Time (1980) starring Christopher Reeve and Jane Seymour. In both For All Time and Somewhere in Time, the alienated modern man seeks love and fulfillment in the Gay Nineties, with varying degrees of success as lovers and as films.