Wednesday, July 22, 2026
Horus Heresy 3e Review: Warlord Titan
Tuesday, July 21, 2026
Horus Heresy 3e Review: Warbringer Nemesis Titan
Monday, July 20, 2026
Horus Heresy 3e Review: Reaver Titan
Sunday, July 19, 2026
Horus Heresy 3e Review: Warhound Titan
Friday, July 17, 2026
Horus Heresy 3e Review: Triaros Armoured Conveyor
Thursday, July 16, 2026
Horus Heresy 3e Review: Secutarii Cohort
Wednesday, July 15, 2026
Horus Heresy 3e Review: Secutarii Axiarch
Tuesday, July 14, 2026
Horus Heresy 3e Review: Legio Titanicus Rules Overview
Saturday, October 21, 2023
Horus Heresy 2e Review: Warlord Battle Titan
The mainstay of the titan legions. More responsibly for Unity and Heresy than the space marine legions themselves - arguably. They can lay waste to both armies and cities alike, and can do so on airless rocky moons and verdant planets alike so long as the ground beneath them can support their mass. Their only true enemy is others of their kith and kin.
See the notes that I made about the Warhound Titan in the previous post to begin with.
I last reviewed the Warlord Titan in 2016, at that point it cost 2750 points (now 3000 points which is still more than fair) and cost GBP 1240 - now costs 1185 before the weapons which would take it up to the region of GBP1537.50 (volcano cannons and missile launchers). As I stated in 2016, I would like you to have a good hard look at those numbers. Are you going to use it in a game? Are you rich enough not to care? Or merely display it in your home somehow and hope that your toddlers (if you have any) don't try to play with it as an equal (in size at least)? I don't yet own one myself, but have often toyed with the desire to purchase one, I will freely admit.
With a game breaking AV=15 on two faces, a whopping 30 hull points, 6 void shields, 5++, and all the usual titan rules you've come to expect, I'm not even sure how to bring a Warlord down short of fielding one against it myself. Other than that, we get to choose two arm weapons and two carapace weapons. And yes: there is choice here. The weapons are all viable in various combinations. For the arms, I like the sun fury plasma annihilators and the bellicose pattern volcano cannons most myself. I don't like the close combat weapon (the shooting is better, and you've got a great stomp attack anyway and can't be locked in combat regardless -- even by another titan. Hence I think taking ranged weapons is better, but equally, it is the size of my own hand, and also works well in full sized games of Titanica). For the carapace, I like all options. However in second edition, we are missing the vortex option - why oh why???
Weaknesses.
None. Even the fact that it explodes magnificently upon engine death can be a strength.
Builds.
To be clear: you can not truthfully go wrong here. These builds are merely suggestions.
Warlord Battle Titan, 2 Apocalypse Missile Launchers, 2 Sunfury Plasma Annihilators.
Friday, October 20, 2023
Horus Heresy 2e Review: Warbringer Nemesis Titan
The Nemesis has a reputation for a restless machine spirit with ghost sensor artifacts that sometimes enable it to lock on before a threat is even sensed by the crew. It is in effect a "heavy support" choice (my words) for the Titan legions and brings heavy weapons to bear in order to bring down enemy titans. Hence the name.
Strengths.
Again, I will refer the humble reader back to the general notes that I made concerning the Warhound Titan in the previous post.
The Nemesis comes with improved front armour (AV=15) compared to even the Reaver a whopping 6 void shields along with gatling blasters and the carapace mounted quake cannon. The autocannon batteries are not to be sniffed at either. All told this is a very dangerous titan that has an apocalyptic mega blast with the quake cannon and can take out targets with uneasy regularity.
All this in mind, the same caveat applies here as it does to the Reaver: you're not taking it in regular games. Its either massive games, or specific Titan games. The upgrades are all good.
Weaknesses.
None really. Maybe AV=12 at the rear needs to be thought about in terms of positioning?
Naked, and specifically for removing power armour enemies, or enemy mechanicum?
Warbringer Nemesis Titan, Nemesis Volcano Cannon, 2 Volcano Cannons.
Wednesday, October 18, 2023
Horus Heresy 2e Review: Reaver Battle Titan
A battle titan in name, and in role. The Reaver is a most ancient design of Mars, and sees use throughout all of the Titan Legions.
Strengths.
I will refer the humble reader back to the general notes that I made concerning the Warhound Titan in the previous post.
Look, if you're taking a Reaver Titan, then you are probably playing either a super massive points value game of Horus Heresy, OR you are taking part in a specific tournament / titan walk event. Otherwise, you're probably using it for the most massive objective imaginable? There's void shields here, there's lots of armour, and there's three titan weapons to choose between. Take your pick. It is actually all good here - there are no bad choices.
I'm not sure what to write here since the Reaver is just wonderful to my biased eyes! That said, see my notes below about permitted builds in this edition versus the previous one.
This is probably a base line Reaver. It contains a mix of D weapons, large blasts, and the close combat weapon to make sure you move the thing to take advantage of it.
No longer valid in this edition WHY??? Reaver Battle Titan with carapace-mounted vortex missile, 2 laser blasters
Very nasty turn 1 launch with the vortex missile to take out any close clumps of things you dislike, followed up by lots of D class shots. And lots more D class blast shots every turn thereafter. Nasty. Just nasty. Replace the vortex missile with a carapace mounted double-barrelled turbo laser destructor if you like, for sustained D shots every turn.
No longer valid in this edition WHY??? Reaver Battle Titan with carapace-mounted double-barrelled turbo laser destructor, 1 melta cannon, 1 volcano cannon.
Sit back. Blast away. Replace the volcano cannon with a laser baster to taste. But beware: this is one titan that you will forget to move around.
Sunday, October 15, 2023
Horus Heresy 2e Review: Warhound Scout titan
The smallest of the true titans! It is classed as a scout as it moves quickly and can be deployed as such by the legions.
Strengths.
It is the smallest class titan, so "only" has 2 void shields. You can live with this. The reactor meltdown should also be a weakness, but in all honesty, it is fun when they go boom and Princips shout "Engine Death" - as you should.
Warhound Scout Titan, 2 Vulcan Megabolters
Don't bother unless you know for certain there are no other super heavies or land raiders on the enemy side. Pumping out 30 AP3 shots every turn will rapidly decimate any space marine army otherwise. No fun for the opponent in this regard (but then, you're taking a titan!).
Warhound Scout Titan, 2 double-barrelled turbo laser destructors
D weapons with a 5" blast every turn is serious business. This is the kind of titan that is ready for anything. Nothing in the game cannot be handled by it. Take it.
Warhound Scout Titan, 1 plasma blast gun, 1 double-barrelled turbo laser destructor
A more balanced titan (if such a thing exists! lol!), the massive blasts from the plasma gun is amazing at range and fun to play. Its also high strength and is flexible (depending on if you're facing hordes for instance). And the laser destructors are for the enemy titans to contend with.
Warhound Scout Titan, 1 plasma blast gun, 1 vulcan mega-bolter
A more "standard" configuration, but one this is frankly, not as effective as the two previous examples unless you are playing full scale Adeptus Titanicus.
I cannot say I'm a fan of the inferno cannon, but can see some of its merit in flushing out power armour opponents for a swift moving war hound.
Sunday, September 5, 2021
Reaver Progress at the resolution of September 2021
A short update on the Reaver today. The picture below shows the rough state of play for the titan. Everything is dry-fitted together (and a big shout out to my daughter who helped with the dry fit and holding the weapon on to the carapace for the image; but ignore the shoulder pads being the wrong way around! Maybe this will start an unlikely trend? Maybe not...).
Regardless, significant progress has now been made with the painting of this beast. All the basics are in place and awaiting the first oily wash over before progressing to some detail and edge highlighting.
For the curious, the Warhound weapon on the top has one of the spare Warhound leg guards wrapped around the top, but I intend to make this fully exchangeable for the missile launcher. As for the rest of the titan, the legs guards, the knees, the weapons, and the shoulders all need to be glued into place yet. I will keep the torso unglued from the legs to ensure portability.
Much more work yet to be accomplished here, but good progress is being made!
Sunday, August 1, 2021
Titanic Weapon Addition: Apocalypse Missile Launcher
Reinforcement weaponry is here for my Reaver Titan: an apocalypse missile launcher.
This heavyweight resin product from Forge World only comes in a small number of parts. The main body of the missile launcher is one solid, large blob of resin that is hard to miss. On the rear of the launcher is a small vent system that has to be glued on. Beneath is the connector that plugs it into the carapace of the Reaver Titan itself.
And at the front are the missiles themselves. Each and every one of the missiles comes on a small resin sprue and must be added on its own. This is tricky due to the curvature of the missiles (it makes them tough to get in place, even with tweezers). Significantly, it is also easy to get one slightly misaligned and pointing in ever so slightly the wrong direction compared to its neighbours. This can be seen in the image where I've taken it at a certain angle to exaggerate this effect. Look closely and its possible to see a few missiles whose tips appear to not face forward. In real life when looking at the model straight on, this is hardly possible to detect though. I am reasonable confident that once I've applied a paint scheme to the missiles that any slight deviation from full frontal facing will be easily disguised.
I know some people like to remove some of the missiles to suggest mid-battle action. But for me, I've decided to keep all of the missiles in their place since I wanted to present a fully loaded and ready weapon system. I should post more Reaver pictures as there's been a hell of a lot of progress since the last time!
Tuesday, November 26, 2019
Perennia Logo
Candidly, there really is only the name of the Legio.
As mentioned a long time ago when I was choosing the painting scheme, I felt that Perennia comes from the same root as "perennial", as per the plant type. This fact in itself is why I chose green for the major part of the colour scheme that I adopted for the war hound. To me, it also has overtures of something eternal, and even slightly Celtic perhaps.
Hence when I sat down to think about the logo, I wanted to try for something that brought these themes together.
The best result I had was looking at the ancient Celtic Tree of Life logo (also: Yggdrasil). If you google for "celtic tree of life", you will see the kind of thing I am talking about. The added benefit of this kind of symbology is that it is old enough to be out of copyright. Despite this benefit, the knots and swirls are very tough to paint due to the sheer level of complexity (I attempted several). So I started to look for a lower complexity version. There were not many. This Amazon seller for instance -- https://www.amazon.com/Celtic-Yggdrasil-Sticker-Mythology-Knotwork/dp/B01BO14HEI -- has bumper stickers that look great, and almost what I was after. In start white, it would stand out excellently against the green paint job of the body of the titan. Yet, it still lacks a certain something to my mind. Plus: needed to be simpler - much simpler. A design of this complexity is exceptionally tough to reproduce without very specific templating.
Monday, May 27, 2019
Titan Stripes
Saturday, March 9, 2019
Reaver Embodied
Having said that, it is clear that I've not added on the knee pads, the shin pads, shoulders, or weapons. The intention is to paint these components separately and then glue them in to place as the final step. I wanted to pay some attention to the areas beneath them before attaching them, hence their absence from the image above. Just need some good weather outside to start spraying.
Wednesday, March 6, 2019
Reaver Body
Sunday, March 3, 2019
Battle Titan Volcano Cannon
The main problem with this weapon was the thin layer of release agent that was covering some of the outer parts -- in particular the outer cladding either side of the main weapon that can be seen in the image.
That said, the new design of the Volcano Cannon follows the other re-design of the laser blaster. Once again, the bits on the sprue here will be attached at the last moment as they will determine whether this is a left or right arm (they're interchangeable with some magnetisation shenanigans). For my Reaver, this will be its right arm (at least that's the plan at the moment!).
Thursday, February 21, 2019
Reaver Cockpit
For the keyboards, I originally wanted to try to suggest that the keys had some kind of back-lighting to them. However, this did not go quite as I had envisioned. Regardless, I'm happy with the outcome here. Time to glue the Princeps in place soon!