Showing posts with label Golus. Show all posts
Showing posts with label Golus. Show all posts

Friday, 7 September 2012

Solo Traveller - Aloin's Saga #8


Slipping on his new Daiihousi sunglasses, an impulse buy just before the Iridium Queen cleared Miazan Highport, Aloin took a deep breath and ducked through the crew hatch. He looked around, surveying the wide, wind-swept field of Golus Downport. ‘Not many ships in today,’ he thought immediately, and then drew his jacket more tightly about him as he became aware of the bitingly cold northerly wind.

Even though a faint heat haze shimmered over the ferrocrete apron, when he looked north he could see pockets of snow high up on the shoulders of the Jakabsan Range. It was then that it struck him, he had been aboard the Iridium Queen for five months, four of them offworld. During that time, winter had returned to the northern hemisphere of Golus, and the Olkathi younglings he knew from Tartesh were long gone on their annual migration into the deep southern desert.

The rumble of the main cargo hatch opening drew Aloin back to the here and now. Swinging down the access ladder, he ducked under the stubby wings of the Iridium Queen, quickly checking the exterior hull for obvious damage as he had been taught, and noting his observations on his handcomp. Rounding the starboard landing jack, he walked over to where Kiirgun was running out the ramp. “Starboard side clear,” he called out to the cargomaster as Kiirgun began working locking pins and straps free from the nets securing the containers in the hold. “I’ll just check port side – oh, and it looks like Customs is on its way,” he added, spotting movement amongst the vehicles parked near the concourse.

As Aloin finished his checks and flashed his report to Holi Pradeen, the ship’s Engineer, Kiirgun was completing the customs inspection of their cargo. Even as the inspectors trekked down the Iridium Queen’s ramp, the first of two cargo haulers was backing into position, ready for the offload. Sprinting to join Kiirgun, Aloin was soon hard at work, wrestling awkwardly shaped pallet-loads onto the hauler’s flatbed.

“And that’s the last of them,” Kiirgun puffed as he flashed a thumbs-up to the hauler driver. Aloin vaulted off the hauler’s cargo deck just as the large vehicle jerked forward and then accelerated away from the ship. Kiirgun quickly scanned the electronic manifest on his handcomp, signatured it, and forwarded it to Captain Lukk and the shipping agent. “Not bad, lad,” he said as they walked wearily up the cargo ramp and began to strike the crane, “five tons of machine tools offloaded in record time, and a healthy four million credit profit.” Aloin gaped at him.

“Don’t get too excited, lad,” Kiirgun continued, stowing the crane arm. “Once the bills are paid and the backers take their cut, we’ll probably only have enough left for a protosteak dinner.” He grinned. “But it will be a very nice dinner. And maybe next time I see a bottle of ’64 Celephaisian Rum in a concourse gift shop, the Old Lady will let me buy it.”

“Get me a pay day like today and I’ll buy you a vat of it,” Elera Lukk said, stalking into the cargo hold. Kiirgun flushed and then casually wiped his forehead with the back of his sleeve. “On it, Captain,” he said.

Over the next few days, in between driving Captain Lukk to meetings and prowling the concourse with Kiirgun in search of cargos, Aloin managed to phone home. To his disappointment, he discovered that his father was still working north of the Jakabsan Range on the Aldesarn Valley Project canal. The Project company had been busily recruiting as Autumn semester had drawn to a close and a number of Aloin’s school friends were now overseeing heavy machinery or working survey parties in the steppe lands that ran up to the polar ice sheet.

There was no word from Aloin’s mother, Imeneene. As far as he could learn, she was still offworld. Meccan Vesukka, Aloin’s father’s partner, had half-heartedly suggested that they catch up for dinner but, pleading an erratic work schedule and the likelihood of an earlier liftoff from Golus, Aloin had declined. He was grateful that Meccan had secured him a berth aboard the Iridium Queen, but he still felt awkward socialising with her.

As the days slipped passed, Kiirgun began to run short of manuals for Aloin to read through. Even Holi had to admit that all the routine maintenance was up to date, all the deferred maintenance had been completed, and if Aloin had to polish the Jump inducers again, there was a high probability he would wear through the metal sheathing. Even the reclusive Navigator, Miska Ilurrin was showing signs of boredom, playing adventure games on the crew commons wide screen rather than computing Jump solutions for all possible stellar bodies within 36 parsecs of Golus.

Finally, Captain Lukk arrived back aboard one evening, unannounced. Tiredly, she settled into a seat in the commons. Kiirgun brought her a glass of water and then went off to warm up some dinner.

“Well?” Miska asked. “Cargo?”

Lukk sipped her water and then nodded. “Yes,” she said, “we have a cargo.” She held up a hand to forestall comment. “Not the biggest, and not the cleanest, but it will keep us going a little longer.”

“Not the cleanest?” Holi asked. “What? Coal? Sand? Desert-beast doo-doo?”

Lukk shook her head. “Hot rocks,” she replied. “So you better break out the lead foil.” Taking the bowl of chowder from Kiirgun, Lukk stalked off towards her cabin.

“Hot rocks?” Aloin asked.

“Radioactives,” Kiirgun replied. “Hope your people don’t cut corners when it comes to sealing hot rocks in shipping canisters.”

A couple of nights later, a non-descript truck pulled up at the foot of the Iridium Queen’s ramp. Twelve pallets, each with a bright yellow armoured contained lashed to it, were swung off the truck and into the hold. Wearing full overalls and a rebreather unit, Aloin helped Kiirgun secure the pallets for takeoff.

“Double lock ‘em, lad,” Kiirgun said, handing Aloin another locking bar. “Holi says this stuff is pretty inert in this form, but it’s a real curse to mop up if it spills.”

The comm unit sparked into life. “You finished tying down?” Captain Lukk demanded from the bridge. “We’re lifting in ten. I’m closing the main hatch.

“All hands, “she continued, “secure for liftoff and get to your stations. Move it, people, there’s weather coming in from the west. If we stay any longer on this dust ball, we’ll get buried.”

Friday, 6 July 2012

Solo Traveller - Aloin's Saga #4


The Iridium Queen lifts off from Golus
Day 132-1107 dawned clear and cool with a light breeze from the north-west. At 0933 Local Time, as the heat of the day was beginning to build, the Iridium Queen lifted off from Golus Downport. Climbing over the Jakabsan range, the ship went supersonic at an altitude of 15 kilometres.

To Aloin, his rangy frame wedged into the Scan station at the rear of the small bridge, it was the greatest ride of his life. The dun-coloured dune lands and burnt-umber farm plots scattered around Golous Downport fell away beneath them like patches on the fabric of the planet. Through the bridge’s port-side window he could see the little white smudge of Tartesh, his home town, twinkling in the morning light and beyond it the green/yellow of the Aldesarn Valley and the thin black line of the canal marching southward, bringing meltwater down from the pole.

Captain Elera Lukk had the helm, guiding the ship spacewards with almost casual indifference. Navigator Miska Ilurrin was riding co-pilot, running Nav plots for the Jump on her terminal while keeping an eye on Lukk’s control settings. In her forties, the taciturn Navigator was a Celephaizon like her Captain.

As the colour drained from the sky, fading from pale blue to black, and the first stars began to appear, Ilurrin tapped her ear bud. “Thank you, Golus Down,” she said. “See you next time.” She paused. “Affirmative,” she acknowledged. “Clear on heading 271, Azimuth 67. Iridium Queen out.” She tapped her ear bud again and glanced at Captain Lukk. “Hand off from Golus Down,” Ilurrin said. ”We cross their horizon in two minutes. Golus Highport will rise on 180 in seven minutes. We’re to switch to Channel 7 for COAC.”

Captain Lukk grunted and stretched. “As if we’ll need them,” she said, “now we’ve got Aloin on Scan.” She winked at Ilurin. “You awake back there, lad?” she snapped in Aloin’s direction. Aloin started, tearing his eyes away from the whirls and chords and harmonies of stars that filled the windows of the bridge.

“Yes, Captain,” he said.

“Scan clear?” Lukk asked and grinned at Ilurin, her left hand tapping a command on her console.

Aloin’s quickly looked down at the Scan screen in front of him. Golus’ icon filled the bottom third of the display, Golus Downport’s ID and call sign slowly drifting below the horizon. An ID that identified the Highport was slowly crawling up over the arc of the planet. Then, suddenly, the screen began to fritz and static. Frantically altering the signal filters, Aloin tried to compensate for the interference. “Ma’am,” he said, trying to keep the panic out of his voice, “we’re being jammed.”

“Did you see anything? Any ship that might be jamming us?”

“Uh, no ma’am, Downport’s below the horizon and the Highport’s … uh, I think the Highport was above the horizon. I didn’t see anything else, Ma’am.”

“You sure?” Captain Lukk asked. “What about that Suaryan freighter on the in-bound?”

Aloin shook his head. “I’m sorry, Ma’am, I didn’t see it.”

“And that bulk hauler? Did you see the bulk hauler?”

Aloin shook his head again. “No Ma’am. I’m sorry, Ma’am,” he said miserably.

Lukk swivelled her chair around and glared at Aloin. “Do you know what happens to a 100,000 ton bulk hauler when it runs down a 200 ton freighter?” she demanded.

Aloin shook his head and stared at the static on his scan screen.

“Nothing, “ Lukk said. “It might, if it is unlucky, get its paint scratched as the freight blows itself to pieces.”

Pulling her pipe out of her belt pouch, Lukk clamped her teeth on the stem. “Bit tough on the freighter crew, though,” she added. “Especially if they were depending on Scan to keep them safe.” Tapping a button on her consol, she hopped down from her chair. Aloin gasped in astonishment as his scan screen abruptly cleared. He quickly checked the plot and the near-time archive.

Captain Lukk patted his knee as she hobbled towards the bridge hatch. “Don’t worry, lad,” she said. “There’s no Suaryan out there, and there’s no bulk hauler.” She paused and looked up at him. “This time,” she added.  Aloin flushed. “Good work on knowing where the ‘ports were, even if only at a glance,” she continued. “Sometimes you only get a glance at a screen, but you need to recall everything.”

“Take us out, Miska,” Lukk ordered, casting one last glance across the boards. “You have the helm until Jump. And you, lad,” she said to Aloin, “will watch your Scan until Kiir comes up to relieve you. And I will ensure that Kiir goes through Scan with you from screen to nubbin, until you know jamming from faulting and can fix either.”

Nodding to herself, Captain Lukk left the bridge. Two hundred and forty minutes later, and a little over 480,000 kilometres from Golus, the Iridium Queen Jumped Outsystem, bound for Miazan with a cargo of 50 tons of petrochemicals.



Commentary:
As I was writing this, I checked the speculative trade table in a pdf copy of Classic Traveller Starter Edition Book 2 Charts I picked up from, I think, DrivethruRPG during a sale. I was astonished to see that Petrochemicals are only available in 1d6 ton loads. So how had Captain Lukk scored 50 tons?

I checked the speculative trade table in my copy of The Traveller Book (1983 edition) and found the same notation – 1D tons of Petrochemicals. Then I pulled out my Little Black Book Traveller Book 2: Starships (1977 edition) and found Petrochemicals 6D * 5 tons. Wow! That’s quite a change, though Mongoose Traveller has Petrochemicals being available in 1D * 10 ton loads, Mega Traveller, as is its want, complicates things further by having three class sizes of cargo, with the cargo size further affected by the population of the originating planet. I like what my LBBs are serving me so they have become my Spec Trading table of choice.


Friday, 22 June 2012

Solo Traveller - Aloin's Saga #2


The main hatch of the Iridium Queen swung open just as Aloin reached out to push the call button again. A small, grey-haired man looked out, and then up. He kept on looking up until Aloin wondered if his head was going to fall off behind him.

“Hello,” Aloin said politely, trying not to loom over him. “My name is Aloin Grathikka. I was told to report to here. Meccan Vesukka sent me.”

The little man swallowed and blinked. “Aloin?” he said weakly. “Meccan sent you? I was expecting someone a little …”

“Shorter?” Aloin suggested. The little man grinned.

“Kiirgun Atmai, Cargo Master,“ he said. “Come meet the Captain,” he added, inviting Aloin on board.
Walking down the corridor, Aloin found himself ducking instinctively to avoid the overheads and service runs. Stepping into the lift, they were whisked to the upper deck, and then Kiirgun ushered Aloin into the crew common area.

Pushing Aloin into a seat, Kiirgun passed him a fizz drink from a small chiller, and then took one for himself.

Captain Elera Lukk, Iridium Queen
A tiny, elderly woman sauntered into the common area and hoisted herself up onto a stool. Staring intently at Aloin, she produced a curled, edron wood pipe from a pocket and tamped some dry leaf into the bowl. Producing a hot wire from a ring on one gnarled finger, she lit the pipe and drew heavily on it. “What have you brought me, Kiir?” she asked Kiirgun while continuing to examine Aloin through the cloud of sweet smelling smoke she wrapped about her.

 “New crewman, ma’am, Aloin Grathikka,” Kiirgun replied.

“From this dust bowl? Recommended? “

“Yes, ma’am. By Meccan Vesukka, my shuttle pilot on the Arch of Heaven.”

“Pain in the arch, more likely,” the little old woman replied. “Why did she end up here?”

“This is her homeworld.” Kiirgun shrugged. “Not enough people here to make it worth bombing during the war, and during the peace it’s a good place for a quiet life.”

“Or to hide,” the old woman grumbled, relighting her pipe. She looked Aloin directly in the eye. He felt as if she was seeing right through him. “All right, lad, I am Captain Elera Lukk,” she said. “I am master of this ship, the Iridium Queen, and represent the owner aboard. We are a free trader, out of Celephais, and we are honest. We don’t steal, we don’t smuggle, and we steer a course that’s straight and true. If you can abide by these rules, you will have a berth with us for as long as you like. Otherwise? And you will walk home. Understood?”

Aloin straightened up. “Yes, ma’am,” he said. “Thank you, ma’am.”

Captain Lukk permitted a half-smile to flicker across her face. “You may be a little premature with your thanks,” she replied. “You brought him in, Kiir, so you can process him and see to his basic training.” She slid down off her stool and tapped her pipe out into a waste chute. She glanced back at Aloin. “We have a little time, dirt-side, while we’re waiting on a cargo. Use this time wisely and learn this ship,” she said sharply. “When we lift, we won’t be carrying passengers.” She strode out of the common area, heading forward.

Aloin looked downcast. “Cheer up, lad,” Kiirgun said, slapping him lightly on the shoulder. “She didn’t throw you off the ship, so you have a berth and a job. Let’s go get the paperwork squared away, and a bunk sorted for you. And then we’ll get to work.”



Commentary
So, that’s sort of how Aloin ended up as an apprentice crewman on the Iridium Queen.

His father’s partner had served with the Gunner/Cargo Master Kiirgun Atmai (oh, he didn’t mention that he is also the ship’s gunner? That was a bit remiss of him when meeting a young man he doesn’t know) on a previous ship. The fact that “the war” was also mention would seem to indicate that their mutual service was during, or soon after “the war”. The last war to affect the Miazan Subsector was the 4th Outrim War which ended in 1085. The Kalar-Wi War, which occured just to Coreward in Gamelea Subsector, finished in 1105, and as the current game date is 1107, and Aloin’s father and Meccan Vesukka have been together for at least four years, it is unlikely that “the war” Kiirgun was referring to is the Kalar-Wi War.

Captain Elera Lukk and Kiirgun Atmai would appear to have some history in that she trusts his judgement with regards to new hires, and she knows, or knows of, people that he knows. Lukk’s age and physical size changed a lot as I generated a bunch of Merchant characters to get the skill-set I wanted. I’m quite happy with the final result I achieved for her, and I’m starting to get a feel for her and what she is like as a character. 


I have found a piece of freeware called 'Traveller Character Generator', which is available from, amongst other places, CNET, and have been having some fun generating Book 1 characters to flesh out the crew of the Iridium Queen. I used to have a little programme that would generate Book 1 and Supplement 4 characters, but I seem to have lost it when my old computer died.

Wednesday, 4 April 2012

A to Z: D is for Desert Planet

Think of a desert and you think of sand dunes, palm trees, hot sun.



Think of a desert planet and you might think of sand dunes that go on forever and, perhaps, sandworms (particularly if you’ve read Dune).

Sandworm

Traveller defines a desert planet as having a Hydrographic Percentage of zero. This means that there is no free standing water – there may be ice caps, and there may be aquifers, but there are no rivers, lakes, or seas.

Tatooine

Sounds pretty deserty to me.

Consider this: In the centre of the North Island of New Zealand, three volcanoes have formed a high plateau. The soil is a mixture of volcanic pumice and sand and is very porous. It is a bleak, cold, windswept place, and very dry. It is known as the Desert Plateau and is an example of a cold desert.

Desert Plateau, North Island New Zealand

In fact, the driest place on earth is the Dry Valley region of Antarctica, not exactly known for its tropical climate, where it has not rained for 2 million years. The Atacama Desert in Peru is more likely to experience snow than rain – it hasn’t rained in 400 years. Parts of Eastern Iran, Afghanistan, and a swath of territory extending north and east across what were the Southern States of the old USSR are cold and dry – this, after all, is the homeland of the famous two-humped Bactrian camel.

Hot deserts and cold deserts.

Having established the criteria for a Desert Planet, then our nearest one is Mars where you have the worst of all climatic combinations – no free standing water; cold; and dust to clog all your vital equipment. Mars even has ice caps.

Mars

Why would anyone chose to live on a Desert Planet?

Ever since Percival Lowell dreamed of canals on Mars, the story of a doomed race clinging to a dying world has resonated through Science Fiction, especially in the planetary romances of the 20s and 30s.

Percival Lowell
"I can see you, John Carter!"

With modern theories of climate change and the fossil record of Earth, we can see how periods of hot dry and cold dry have shaped the world we live in, and offer a more meaningful reason than the poetic “dying world” for a desert planet.

People might move to a desert world in search of natural resources, either in the shifting sands, or buried beneath them, or produced by life forms adapted to the environment – the Spice mélange produced by the Sandworms of Arrakis in Frank Herbert’s Dune novels brings the Spacing Guild and Imperial Forces to the planet Arrakis, which upsets the Fremen already resident there.

A desert planet might be seen as a place of refuge or a place of testing, or even both – the Fremen certainly considered Arrakis as a testing ground, while it hid them from those that oppressed them – stripping away the conceits of civilisation and bringing the people into a state of awareness of themselves and their environment.

For the Adventurer, the desert planet will test fortitude and resourcefulness as they strive to either find what has brought them there, or rescue themselves from the environment. Desert Worlds often conceal secret bases, lost cities or abandoned Ancients sites where fabulous technology or treasures may be found. I have a pirate base on the desert planet Golus in my Traveller campaign; there’s a Forerunner site and pirate base on the desert world orbiting a red dwarf star in Night of Masks by Andre Norton; and there are desert tribes and gangster/pirate bases in the deserts of Tatooine in Star Wars and Return of the Jedi.

Desert Worlds are extreme worlds, and they can be both incredibly interesting backdrops, as well as characters in their own right, in the stories you may want to tell.