Writer: Brian Michael Bendis
Artists: Chris Bachalo, Frazer Irving
Collects: Uncanny X-Men #1-5 (2013)
Published: Marvel, 2013; $24.99 (HC), $19.99 (TPB)
Brian Michael Bendis’s Uncanny X-Men exists at a strange remove from All-New X-Men, being at once a companion piece to the writer’s other flagship X-Men title and a series with a coherent raison d’etre of its own. The first collected volume, Uncanny X-Men, Vol. 1: Revolution, focuses on the shambles Cyclops and his cohort (Emma Frost, Magneto, and Magik) find themselves in as they attempt to train a new generation of mutants. (It’s ironic, isn’t it, that Bendis’s “all-new” characters – Tempus, Triage, Fabio, and Benjamin – make their home in Uncanny, while the stars of All-New are the time-displaced “all-old” X-Men of the 1960s?)
Some of the most interesting and best-written moments in Revolution are actually ones previously seen in All-New X-Men, Vol. 1 and Vol. 2, presented here with a focus on the character interactions we didn’t see in Bendis’s other X-book. When Cyclops & Friends show up at the Jean Grey School to recruit more mutants to their cause, for example, Bendis overlays the war of words between Cyclops, Wolverine, and Kitty Pryde with a psychic showdown between Emma Frost and her former protégés, the Stepford Cuckoos. The girls feel betrayed by Emma’s apparent loss of her mutant abilities, casting a harsh light on Emma’s own sense of betrayal – one directed at herself on the one hand, but also at Cyclops, both for unintentionally breaking her mutant powers and for breaking her heart as well.
As fascinating as moments like these are in their own right, they also serve as consistent springboards to what gives Uncanny X-Men its own identity in relation to All-New X-Men: the “broken” nature of its cast’s mutant powers in the wake of Avengers vs. X-Men. If All-New is about inexperienced young mutants learning to utilize their talents to their fullest potential, then Uncanny is about experienced older mutants half-conscious of their new limitations but who try to do what they think is right anyway. Throughout Revolution the utter inability of Cyclops and his team becomes increasingly disconcerting, especially considering that half of them are completely untrained. While the team narrowly escapes potentially deadly encounters with Sentinel robots and the Avengers in this volume, it seems only a matter of time before Cyclops’s hubris will result in tragedy. Chris Bachalo’s artwork, fittingly, is as beautiful as it is unsettling, his frequently off-kilter panel layouts creating a near-constant sense of unease and impending danger.
The final issue collected in Revolution features painted artwork by the equally talented Frazer Irving, but unfortunately the story itself – about denizens of the demonic Limbo dimension coming after team member Magik – leaves much to be desired. As longtime readers of this blog might recall, I’ve never been too keen on demons serving as the antagonists of superhero comics (see also: my reviews of Superman: Kryptonite Nevermore, Batman – The Dark Knight: Golden Dawn, and Nightwing, Vol. 1: Traps and Trapezes). At best such stories tend to read essentially as cardboard cut-outs of one another, offering up supernatural excuses for the main character(s) to fight endless hordes of generically ugly bad guys. At worst, though, they legitimize the use of sexually violent language and imagery as a plot device; just consider the number of stories we’ve all read and watched about death-cults sacrificing virginal young women to Satan (or some other demonic entity). Only adding to the unpleasantness is that these types of stories tend to wrap themselves in pseudo-religious mumbo-jumbo, adding yet another dimension of poor taste to the proceedings.
In Revolution we have the worst of all these worlds, with characters threatening to “damn” and “punish” each other and Magik in particular singled out as a “stupid mortal girl,” a “broken doll” who “must be punished.” Magik, for her own part, sprouts horns and hoofs and begins referring to herself as “the Darkchilde.” It’s pretty insufferable stuff. It never gets quite as perverse as some of the character’s earlier appearances – I’m thinking especially of Chris Claremont’s Magik (Illyana and Storm) and the hopefully never-to-be-reprinted Magik miniseries of 2000-2001 – many of which more explicitly evoked pedophilia and rape. But even so, one might hope that this character’s thirty-plus years of publication would be long enough for us to have moved past this brand of storytelling.
Revolution ends right in the middle of this dreadful story, leaving it to drag on for another two issues in the series’ next collected volume. I’ll say more about the story’s conclusion should I get around to writing about that book, but in the meantime it’s worth noting how irritating it is that both this volume and All-New X-Men, Vol. 2: Here to Stay end on cliffhangers. Since characters weave in and out between All-New X-Men and Uncanny X-Men, this makes it impossible to read either series in trade without spoiling the other, even if you switch from one series to the other between individual collections. (And that’s to say nothing of how both series intertwine with Brian Wood’s X-Men, Rick Remender’s Uncanny Avengers and, eventually, Bendis’s Guardians of the Galaxy and Miles Morales: Ultimate Spider-Man.)
In short, while the first four issues collected in Revolution represent some of the strongest work by both Bendis and Bachalo in recent years, the way this volume concludes sends up serious red flags. I’ve mostly enjoyed Bendis’s two X-Men titles so far, and I sincerely hope this isn’t a sign of things to come.
Showing posts with label Chris Bachalo. Show all posts
Showing posts with label Chris Bachalo. Show all posts
Thursday, July 28, 2016
Sunday, June 19, 2011
Review: X-Men: Road Trippin’!
Writers: Scott Lobdell, Chris Claremont, John Francis Moore, Larry Hama, Mary Jo Duffy
Artists: Chris Bachalo, Marc Silvestri, Rob Liefeld, Bryan Hitch, Adam Pollina, Adam Kubert, John Byrne, Ken Landgraf
Collects: Generation X #5, X-Force #71 & 75, Wolverine #78, Marvel Treasury #26, Uncanny X-Men #138, 244-245 & 323 (1980-1998)
Published: Marvel, 1999; $24.95
Published in 1999, X-Men: Road Trippin’! was one of Marvel’s earliest efforts in what would eventually become a fairly comprehensive collected editions program. Like a number of Marvel’s other “greatest hits”-style trades from around this time, though, it suffers from a complete and utter lack of focus. The only thing supposedly linking the issues collected in this trade is that they all involve X-Men characters “hitting the road,” taking some time off, that sort of thing. I say “supposedly” because that’s only the case for a couple of these stories – really, this trade is just a cobbling-together of random issues that span the range of Marvel history from Chris Claremont’s celebrated run in the 1970s to the time of this book’s publication in the late 1990s. Furthermore, only half of the issues are actually about the X-Men; the others feature either Wolverine going solo or ancillary X-teams like Generation X and X-Force.
The first issue collected is Generation X #4, the first issue of the series to be published after the “Age of Apocalypse” crossover that swept through the X-titles in 1996. It’s not necessarily a bad story, but nothing of much consequence happens: Jubilee, Skin, and Synch head to New York City, fight some random mutant, and then the issue ends on a cliffhanger. (Oh, and Chamber broods in his room while Husk gets drunk by herself at the X-Mansion, for some reason.) It’s clear that this issue was only included because someone at Marvel thought the NYC aspect made the story fit the “road trip” bill, but seeing as the characters barely interact with the city itself (not to mention the fact that Generation X is already based in New York to begin with), the connection is a tenuous one at best. No context is given for the story either, making it all the more frustrating. In fact, even though I recently read the first three issues of the series in Generation X Classic, Vol. 1, I still felt sort of lost here.
The Generation X story is followed by two late-‘80s issues of Uncanny X-Men, both written by Chris Claremont but drawn by different artists. The first one, penciled by Marc Silvestri, focuses solely on the team’s female members – Storm, Psylocke, Dazzler, and Rogue (well, Ms. Marvel possessing Rogue’s body, technically…but that’s a long story). The ladies decide, on Dazzler’s suggestion, to relieve some stress by hitting up the mall. Again, I’m not exactly sure how going to the mall qualifies as a “road trip,” but that’s the least of this story’s problems. The women transform into materialistic airheads the second they arrive, and Dazzler in particular is almost unbearably annoying at times. They also run into Jubilee (in her first appearance) and fight the M Squad, a group of bumbling mutant-hunters who serve as a thinly-veiled Ghostbusters parody. Their “hijinks,” unfortunately, aren’t all that amusing; although perhaps I was too distracted by the fact that Dazzler, who in every other appearance she has ever made has been Caucasian, appears to be African-American throughout this story.
The second issue of Uncanny X-Men seems to aim for humor as well, but again, Claremont’s writing simply falls flat. The story revolves around a group of moronic aliens who try to take over the world but are put to a stop by the male members of the X-Men, who are all drunk after going to a bar. Rob Liefeld handles the art, and while it’s not as bad as some of his later work, there are some truly cringe-worthy moments as he tries to sneak characters like Darth Vader, Chewbacca, and Alf into the alien invaders’ ranks. A Wolverine/Chewbacca throw-down would actually have been pretty cool, now that I think of it, but alas, all we have is this lame waste of paper instead. (I would be remiss not to point out that this issue also shamelessly sets up Wolverine/Havok: Meltdown, a 1988 miniseries which is a far better story if you’re looking to read a comic featuring those characters.)
The next story, taken from a 1995 issue of Uncanny X-Men, has little to do with the trade’s supposed theme either. As far as I can tell, it was included because it contains five pages of Iceman and Rogue talking as they drive cross-country (where they’re going is never fully explained). The rest of the issue isn’t bad, and the art by Bryan Hitch is fairly impressive, but taken out of context from what was going on in Uncanny X-Men at the time, the story has little real impact.
Next come two issues of X-Force (issues 71 and 75), and to be honest, these were the stories I was least looking forward to reading. I’ve never read much of New Mutants (the series that became X-Force in the early ‘90s) or of X-Force itself, so naturally I wasn’t sure exactly what to expect. Much to my surprise, though, these issues ended up blowing me away. They are by far the best thing about this trade, and might even be reason enough alone to pick it up. The first issue follows the team as they hitchhike across the country in the wake of having left the X-Mansion for good. By the second issue, they’ve made their way to a Woodstock-esque desert festival, which ends up giving way to unexpected romantic developments and a fight with a mysterious enemy. The character development in these issues is so fantastic that, despite my previous unfamiliarity with the series, I felt entirely invested in what was happening to the cast by the end. If Marvel ever sees fit to collect this creative run again (call the series X-Force Visionaries: John Francis Moore, perhaps?), I’ll be first in line to pick up the trades.
The X-Force issues are arguably the most in keeping with the “road trip” theme, but the final two issues – one a 1994 Wolverine story, the other an issue of Uncanny X-Men from 1980 – really don’t fit at all. The Wolverine issue sees the title character being chased by the vampire known as Bloodscream across the snowy wastes of Canada, while the X-Men issue is simply one long flashback retelling of the team’s history up to that point, ending with Cyclops informing Professor X that he’s leaving. In other words, there’s no “road trip” to be found anywhere in these stories at all! And then, of course, there’s a ridiculous six-page story about Wolverine and Hercules fighting each other in a barroom brawl…but honestly, it’s probably best if I don’t go into any more details on that one.
Although most of the stories don’t fit with the theme of the trade, the X-Force issues are so good that it’s hard to write the entire thing off. That being said, you might be better off just buying those issues separately – they can’t be more than a dollar apiece these days. Heck, you could probably buy John Francis Moore’s entire run on the title for less than the cost of this trade. Come to think of it, why not just do that, and leave X-Men: Road Trippin’! in the discount bin where it belongs?
Rating: 2.5 out of 5
Artists: Chris Bachalo, Marc Silvestri, Rob Liefeld, Bryan Hitch, Adam Pollina, Adam Kubert, John Byrne, Ken Landgraf
Collects: Generation X #5, X-Force #71 & 75, Wolverine #78, Marvel Treasury #26, Uncanny X-Men #138, 244-245 & 323 (1980-1998)
Published: Marvel, 1999; $24.95
Published in 1999, X-Men: Road Trippin’! was one of Marvel’s earliest efforts in what would eventually become a fairly comprehensive collected editions program. Like a number of Marvel’s other “greatest hits”-style trades from around this time, though, it suffers from a complete and utter lack of focus. The only thing supposedly linking the issues collected in this trade is that they all involve X-Men characters “hitting the road,” taking some time off, that sort of thing. I say “supposedly” because that’s only the case for a couple of these stories – really, this trade is just a cobbling-together of random issues that span the range of Marvel history from Chris Claremont’s celebrated run in the 1970s to the time of this book’s publication in the late 1990s. Furthermore, only half of the issues are actually about the X-Men; the others feature either Wolverine going solo or ancillary X-teams like Generation X and X-Force.
The first issue collected is Generation X #4, the first issue of the series to be published after the “Age of Apocalypse” crossover that swept through the X-titles in 1996. It’s not necessarily a bad story, but nothing of much consequence happens: Jubilee, Skin, and Synch head to New York City, fight some random mutant, and then the issue ends on a cliffhanger. (Oh, and Chamber broods in his room while Husk gets drunk by herself at the X-Mansion, for some reason.) It’s clear that this issue was only included because someone at Marvel thought the NYC aspect made the story fit the “road trip” bill, but seeing as the characters barely interact with the city itself (not to mention the fact that Generation X is already based in New York to begin with), the connection is a tenuous one at best. No context is given for the story either, making it all the more frustrating. In fact, even though I recently read the first three issues of the series in Generation X Classic, Vol. 1, I still felt sort of lost here.
The Generation X story is followed by two late-‘80s issues of Uncanny X-Men, both written by Chris Claremont but drawn by different artists. The first one, penciled by Marc Silvestri, focuses solely on the team’s female members – Storm, Psylocke, Dazzler, and Rogue (well, Ms. Marvel possessing Rogue’s body, technically…but that’s a long story). The ladies decide, on Dazzler’s suggestion, to relieve some stress by hitting up the mall. Again, I’m not exactly sure how going to the mall qualifies as a “road trip,” but that’s the least of this story’s problems. The women transform into materialistic airheads the second they arrive, and Dazzler in particular is almost unbearably annoying at times. They also run into Jubilee (in her first appearance) and fight the M Squad, a group of bumbling mutant-hunters who serve as a thinly-veiled Ghostbusters parody. Their “hijinks,” unfortunately, aren’t all that amusing; although perhaps I was too distracted by the fact that Dazzler, who in every other appearance she has ever made has been Caucasian, appears to be African-American throughout this story.
The second issue of Uncanny X-Men seems to aim for humor as well, but again, Claremont’s writing simply falls flat. The story revolves around a group of moronic aliens who try to take over the world but are put to a stop by the male members of the X-Men, who are all drunk after going to a bar. Rob Liefeld handles the art, and while it’s not as bad as some of his later work, there are some truly cringe-worthy moments as he tries to sneak characters like Darth Vader, Chewbacca, and Alf into the alien invaders’ ranks. A Wolverine/Chewbacca throw-down would actually have been pretty cool, now that I think of it, but alas, all we have is this lame waste of paper instead. (I would be remiss not to point out that this issue also shamelessly sets up Wolverine/Havok: Meltdown, a 1988 miniseries which is a far better story if you’re looking to read a comic featuring those characters.)
The next story, taken from a 1995 issue of Uncanny X-Men, has little to do with the trade’s supposed theme either. As far as I can tell, it was included because it contains five pages of Iceman and Rogue talking as they drive cross-country (where they’re going is never fully explained). The rest of the issue isn’t bad, and the art by Bryan Hitch is fairly impressive, but taken out of context from what was going on in Uncanny X-Men at the time, the story has little real impact.
Next come two issues of X-Force (issues 71 and 75), and to be honest, these were the stories I was least looking forward to reading. I’ve never read much of New Mutants (the series that became X-Force in the early ‘90s) or of X-Force itself, so naturally I wasn’t sure exactly what to expect. Much to my surprise, though, these issues ended up blowing me away. They are by far the best thing about this trade, and might even be reason enough alone to pick it up. The first issue follows the team as they hitchhike across the country in the wake of having left the X-Mansion for good. By the second issue, they’ve made their way to a Woodstock-esque desert festival, which ends up giving way to unexpected romantic developments and a fight with a mysterious enemy. The character development in these issues is so fantastic that, despite my previous unfamiliarity with the series, I felt entirely invested in what was happening to the cast by the end. If Marvel ever sees fit to collect this creative run again (call the series X-Force Visionaries: John Francis Moore, perhaps?), I’ll be first in line to pick up the trades.
The X-Force issues are arguably the most in keeping with the “road trip” theme, but the final two issues – one a 1994 Wolverine story, the other an issue of Uncanny X-Men from 1980 – really don’t fit at all. The Wolverine issue sees the title character being chased by the vampire known as Bloodscream across the snowy wastes of Canada, while the X-Men issue is simply one long flashback retelling of the team’s history up to that point, ending with Cyclops informing Professor X that he’s leaving. In other words, there’s no “road trip” to be found anywhere in these stories at all! And then, of course, there’s a ridiculous six-page story about Wolverine and Hercules fighting each other in a barroom brawl…but honestly, it’s probably best if I don’t go into any more details on that one.
Although most of the stories don’t fit with the theme of the trade, the X-Force issues are so good that it’s hard to write the entire thing off. That being said, you might be better off just buying those issues separately – they can’t be more than a dollar apiece these days. Heck, you could probably buy John Francis Moore’s entire run on the title for less than the cost of this trade. Come to think of it, why not just do that, and leave X-Men: Road Trippin’! in the discount bin where it belongs?
Rating: 2.5 out of 5
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Tuesday, June 14, 2011
Review: X-Men: The Origin of Generation X
Writers: Scott Lobdell, Fabian Nicieza, Todd DeZago, Larry Hama
Artists: Joe Madureira, Andy Kubert, Jan Duursema, Roger Cruz, Tony Daniel, Ken Lashley, Steve Epting, Adam Kubert, Steve Skroce, Chris Bachalo
Collects: Uncanny X-Men #316-317, X-Men #36-37, X-Factor #106, X-Force #38, Excalibur #82, Wolverine #85, Cable #16, Generation X #1 (1994)
Published: Marvel, 2001; $24.95
As I mentioned in my review of Generation X Classic, Vol. 1, “The Phalanx Covenant” was a mid-’90s X-Men crossover consisting of three smaller parts. The first, and the most important in terms of overall Marvel continuity, was “Generation Next,” which followed Banshee and Emma Frost in their attempt to free the future members of Generation X from the clutches of the techno-organic alien race known as the Phalanx.
This story was recently collected in the first volume of Generation X Classic, but left out were the other two parts of the crossover. The entire crossover (along with the first issue of Generation X) has only ever been collected once, in the trade paperback X-Men: The Origin of Generation X. The book is subtitled “Tales of the Phalanx Covenant,” and to be honest that’s probably what the trade should have been officially called, since half of it has absolutely nothing to do with Generation X at all. Inaccurate branding aside, though, it’s a pretty good crossover for the most part, and the trade is worth seeking out if you’re interested in getting the entire story.
“Generation Next” is certainly the best of the three parts (and I’ll avoid talking too much about it here, since I discussed it at length in my last review), but “Life Signs,” featuring X-Factor, X-Force, and Excalibur, is a solid read as well. Considering there are three mutant teams involved, the writers do a pretty good job of giving each character a purpose and at least a little bit of face time. For the most part, though, the story focuses on Cannonball, Wolfsbane, Forge, and the mysterious Douglock as they take the fight to the Phalanx’s home base.
Douglock is a particularly interesting character – having first appeared just a few months earlier (in the pages of Excalibur), he’s a sort of combined reincarnation of Doug Ramsey and Warlock, two X-Men characters who had been killed off some years earlier. Through him we learn a great deal about the nature of the Phalanx: as it turns out, they were artificially engineered from DNA harvested from Warlock’s ashes after he died. Techno-organic in nature himself, Douglock imbues the Phalanx with a level of humanity not seen in the other parts of the crossover.
“Final Sanction,” the third and final part of “The Phalanx Covenant,” is far less subtle and much more action-oriented than the others. In fact, “dumb” might not be an inaccurate way to describe it. Reading it, I felt like I was watching a Michael Bay movie; there’s simply so much going on in each panel that I was left constantly wondering about what exactly I was looking at. I usually enjoy Adam Kubert’s artwork, but here I just felt as though he was trying to do too much in too little space.
The story in “Final Sanction” is the most straightforward of any part of the crossover. It mostly revolves around Wolverine, Cable, Cyclops, and Jean Grey blowing things up because, for some reason I never happened to catch, doing so is integral to saving the rest of the X-Men (who have been captured by the Phalanx). None of it makes much sense, and although it’s only two issues long it definitely begins to drag towards the end. However, I must admit to being intrigued by the intense hostility between Wolverine and Cable in these issues, which is something I don’t remember ever seeing in more recent comics featuring the two characters. The origins of their feud aren’t explained here, but I would be interested to read more about it at some point.
The trade ends with the first issue of Generation X which, as I’ve mentioned before, is one of my favorite comic book series of the 1990s; it’s definitely worth reading in some format, whether it’s in this book or in Generation X Classic. Which trade is “better” is really just a matter of preference: are you more interested in the characters from Generation X, or in reading “The Phalanx Covenant” in its entirety? If it’s the former, then you’re better off with Generation X Classic – which, on top of including an additional issue of Uncanny X-Men, also has better paper quality and better presentation overall.
The Origin of Generation X, on the other hand, in the style of most Marvel trades from the early 2000s, uses an inferior dot-based coloring method and relegates issue covers to the back of the book. Since it’s the only trade to ever collect “Life Signs,” though, it’s not a bad purchase if you can find it at a good discount. It’s entirely possible that Marvel will eventually release a new collection of “The Phalanx Covenant,” perhaps in a nice oversized hardcover (as it has for other early-‘90s crossovers like X-Tinction Agenda and X-Cutioner’s Song), but for now, The Origin of Generation X is a suitable enough way to read it. It’s just not, as the title might have you believe, the best way of reading up on Generation X.
Rating: 3.5 out of 5
Artists: Joe Madureira, Andy Kubert, Jan Duursema, Roger Cruz, Tony Daniel, Ken Lashley, Steve Epting, Adam Kubert, Steve Skroce, Chris Bachalo
Collects: Uncanny X-Men #316-317, X-Men #36-37, X-Factor #106, X-Force #38, Excalibur #82, Wolverine #85, Cable #16, Generation X #1 (1994)
Published: Marvel, 2001; $24.95
As I mentioned in my review of Generation X Classic, Vol. 1, “The Phalanx Covenant” was a mid-’90s X-Men crossover consisting of three smaller parts. The first, and the most important in terms of overall Marvel continuity, was “Generation Next,” which followed Banshee and Emma Frost in their attempt to free the future members of Generation X from the clutches of the techno-organic alien race known as the Phalanx.
This story was recently collected in the first volume of Generation X Classic, but left out were the other two parts of the crossover. The entire crossover (along with the first issue of Generation X) has only ever been collected once, in the trade paperback X-Men: The Origin of Generation X. The book is subtitled “Tales of the Phalanx Covenant,” and to be honest that’s probably what the trade should have been officially called, since half of it has absolutely nothing to do with Generation X at all. Inaccurate branding aside, though, it’s a pretty good crossover for the most part, and the trade is worth seeking out if you’re interested in getting the entire story.
“Generation Next” is certainly the best of the three parts (and I’ll avoid talking too much about it here, since I discussed it at length in my last review), but “Life Signs,” featuring X-Factor, X-Force, and Excalibur, is a solid read as well. Considering there are three mutant teams involved, the writers do a pretty good job of giving each character a purpose and at least a little bit of face time. For the most part, though, the story focuses on Cannonball, Wolfsbane, Forge, and the mysterious Douglock as they take the fight to the Phalanx’s home base.
Douglock is a particularly interesting character – having first appeared just a few months earlier (in the pages of Excalibur), he’s a sort of combined reincarnation of Doug Ramsey and Warlock, two X-Men characters who had been killed off some years earlier. Through him we learn a great deal about the nature of the Phalanx: as it turns out, they were artificially engineered from DNA harvested from Warlock’s ashes after he died. Techno-organic in nature himself, Douglock imbues the Phalanx with a level of humanity not seen in the other parts of the crossover.
“Final Sanction,” the third and final part of “The Phalanx Covenant,” is far less subtle and much more action-oriented than the others. In fact, “dumb” might not be an inaccurate way to describe it. Reading it, I felt like I was watching a Michael Bay movie; there’s simply so much going on in each panel that I was left constantly wondering about what exactly I was looking at. I usually enjoy Adam Kubert’s artwork, but here I just felt as though he was trying to do too much in too little space.
The story in “Final Sanction” is the most straightforward of any part of the crossover. It mostly revolves around Wolverine, Cable, Cyclops, and Jean Grey blowing things up because, for some reason I never happened to catch, doing so is integral to saving the rest of the X-Men (who have been captured by the Phalanx). None of it makes much sense, and although it’s only two issues long it definitely begins to drag towards the end. However, I must admit to being intrigued by the intense hostility between Wolverine and Cable in these issues, which is something I don’t remember ever seeing in more recent comics featuring the two characters. The origins of their feud aren’t explained here, but I would be interested to read more about it at some point.
The trade ends with the first issue of Generation X which, as I’ve mentioned before, is one of my favorite comic book series of the 1990s; it’s definitely worth reading in some format, whether it’s in this book or in Generation X Classic. Which trade is “better” is really just a matter of preference: are you more interested in the characters from Generation X, or in reading “The Phalanx Covenant” in its entirety? If it’s the former, then you’re better off with Generation X Classic – which, on top of including an additional issue of Uncanny X-Men, also has better paper quality and better presentation overall.
The Origin of Generation X, on the other hand, in the style of most Marvel trades from the early 2000s, uses an inferior dot-based coloring method and relegates issue covers to the back of the book. Since it’s the only trade to ever collect “Life Signs,” though, it’s not a bad purchase if you can find it at a good discount. It’s entirely possible that Marvel will eventually release a new collection of “The Phalanx Covenant,” perhaps in a nice oversized hardcover (as it has for other early-‘90s crossovers like X-Tinction Agenda and X-Cutioner’s Song), but for now, The Origin of Generation X is a suitable enough way to read it. It’s just not, as the title might have you believe, the best way of reading up on Generation X.
Rating: 3.5 out of 5
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Sunday, May 22, 2011
Review: Generation X Classic, Vol. 1
Writers: Scott Lobdell, Fabian Nicieza
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
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