Comigo Games
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News on my dev stuff: WIPs, releases, important announcements, etc.

comigo.itch.io
https://ctjs.rocks
https://whimsy.rocks

Contact: @Comigo
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Support the developer ๐Ÿ™Œ

Donations let me focus more on development, upgrade my gear and hire contractors to help me when needed
Comigo Games pinned ยซSupport the developer ๐Ÿ™Œ Donations let me focus more on development, upgrade my gear and hire contractors to help me when neededยป
ct.js v4.0.2 is out!!

Improvements to style editor, bug fixes and some QoL changes

This release addresses issues found in v4 and also adds some QoL features like exporting particle systems.

Read more about the update here

๐Ÿž Found a bug? Report it at Github Issues.
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And suddenly, ct.js v5 releases โ€” with a new block-based programming langugae as its third coding option.

More about the release here: https://forum.ctjs.rocks/d/123-v500-visual-programming-language-catnip
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I should probably remember about this channel more often. A full-year time gap, oh wow.
While I was taking a break from ct.js development, I did end up making another game engine, but a much simpler and a mobile-friendly one. You can find it on itch.io and on its own website:

https://ctjs.itch.io/whimsy
https://whimsy.rocks/
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In other news, I remade a website so it is now a blog + my project directory instead of just being a mirror of my itch page. Current blogposts include my recent transition to Linux, Svelte i18n, designing visual programming languages, and about making Whimsy. I'll probably set up some automation later so my major events on products like ct.js and Whimsy and other deeds like blogposts get posted here.

le website: https://comigo.games/
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