What Wyps is
A word game with no score. Trace words across the hex board, steal your opponent’s stones, and connect all three edges to win.
A word is a path of touching hexes, not a line, so the same letters can be laid a dozen different ways. Choosing between them is the whole game — you are not really picking a word, you are picking which hexes you will own.
Run a word through your opponent’s stones and you take exactly one of them, and you choose which. Spell it in a straight line and you take every one you touched. That single exception is why the greedy move and the safe move are almost never the same shape.
Connecting all three edges does not end it. Your opponent gets one move to break the chain, and passing instead is how they resign. Corners belong to two edges at once, so the cheapest connection on any board runs through one.
How to play Wyps
- Spell a word by tapping stones that touch, hex by hex — words bend, they don’t have to be straight.
- Empty hexes are filled from your rack. Every move has to put down at least one of your own stones.
- Run through their stones and you take ONE of them — you choose which.
- Spell it in a straight line instead and you take every one you touched. That is the whole game.
- Nothing to play? Drop a single stone anywhere, or pass.
- Win by owning one unbroken chain that reaches all three edges. The corners count for both their sides.
- Connect, and they get one move to break it. If they can’t, it’s yours.
How to win at Wyps
Straight lines are the weapon
A bent word flips one stone; the same letters in a straight line flip every stone the path crossed.
Take the joint, not the letter
When you can only flip one, flip the stone their chain cannot do without rather than the one that spells best.
Corners are worth two edges
A corner hex counts for both sides it touches, so a chain that reaches one only has a single edge left to find.
Every stone you lay is theirs too
Letters on the board can be traced through by either player, so a fat cluster in the middle is as often a gift as a wall.
Drop a stone rather than pass
With nothing playable you may place one stone on any empty hex, and it is checked against no dictionary at all.
Questions about Wyps
What happens when I connect all three edges?
Your opponent gets exactly one move to break the chain, and if they pass instead that is the resignation. The host can switch to Quick, where the first connection simply wins.
Do words have to run in a straight line?
No — a word is any path of touching hexes that never crosses itself. Straight lines matter only for how many of your opponent’s stones the word takes off them.
How big is the board?
Seven, ten or thirteen hexes to a side, which is 28, 55 or 91 cells. Thirteen is the printed board and uses every one of the 91 stones; ten is the default.
What if neither of us can move?
Two passes in a row ends the game and the board settles it: whoever owns more stones takes it, and an exact tie is a draw.
Is Wyps free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for Wyps?
Exactly 2 — Wyps is built for that number and no other.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play Wyps over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.