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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Mountain
Basic Land — Mountain
: Add .
Balaam__ on Balaam__
1 month ago
@NeoLegacy I didn’t want to bombard your deck page any further but I wanted to share this build I threw together. It’s just one possible iteration, and it isn’t far from what you have now (just a bit more streamlined). It’s also all one-mana-cards as per your stipulation.
•18x Mountain
•4x Goblin Arsonist •4x Goblin Javelineer •4x Goblin Sledder •4x Reckless Lackey
•4x Barge In •4x Brute Force •3x Infuriate •3x Rush of Adrenaline •4x Crash Through
•4x Lightning Bolt •4x Lava Spike
Enough lands to get the job done.
Goblin Arsonist because things die, and it’s 1 point of bonus damage. Same goes for Goblin Javelineer. Goblin Sledder for the eventual death blow; when enough goblins have enough buffs but Trample isn’t quite enough to push through for lethal, just sacrifice the right things (after the opponent blocks) to further buff a specific creature for lethal. Reckless Lackey for the same reasons you had him.
The buffs are self explanatory and are the best the format currently offers. Barge In in particular is especially effective.
Lightning Bolt and Lava Spike for removal and extra direct damage.
I didn’t include one but sideboard for artifact hate, graveyard hate, and anything your playgroup constantly drops during games.
Again, this is just one path and I’m not trying to tell anyone how to build, I just thought maybe it might help you perfect yours as you see fit.
jethstriker on Need help to make the …
2 months ago
This deck is a pain to deal with if you're piloting a Xerox shell, haha. Some of my thoughts:
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I'm not sure of Ancient Tomb in this deck. Maybe a package of Lake of the Dead + Urborg, Tomb of Yawgmoth might serve you better.
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Since you only have Winds of Change as the red card in the mainboard, and you already have Lotus Petal, I think it's better to have a single or two Badlands than to play Mountains. You already have Chains, you can afford a Badlands.
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Maybe include more tutors to reliably find your prison pieces.
builderboy7 on Scion of Draco - Land …
3 months ago
Since Scion of Draco cares about basic land types in specific, a land like Taiga or Stomping Ground will reduce Scion of Draco's cost by as they count as both a Forest and a Mountain, (look at the -- after land saying it's both a Forest and a Mountain on Stomping Ground
, it's templated the same way for Taiga). If you had a card like Dryad of the Ilysian Grove, one land will count for all 5 basic land types, thereby reducing the cost of Scion of Draco by mana.
veritablecvn on How Can I Put Enduring …
3 months ago
I would replace a Mountain with Enduring Vitality. My personal opinion is that 40 lands is too many when mana rocks are added and you have fewer red mana symbols than green or white.
Amuneth on
The Dark Lord Rises
6 months ago
Replacements from Precon
Mountain => Minas Morgul, Dark Fortress
Boon of the Wish-Giver => March from the Black Gate
Deep Analysis => Call of the Ring
Goblin Dark-Dwellers => Dimir Signet
Goblin Cratermaker => Izzet Signet
Guttersnipe => Mauhur, Uruk-hai Captain
Inferno Titan => Rakdos Signet
Monstrosity of the Lake => Spiteful Banditry
Siege-Gang Commander => The Balrog, Durin's Bane
Summons of Saruman => Chromatic Lantern
Troll of Khazad-dum => Sauron, the Dark Lord
wallisface on Pauper Storm Update Help
7 months ago
For what it’s worth, if I were building this deck it’d look something very close to this:
- 4x Rite of Flame
- 4x Lotus Petal
- 4x Manamorphose
- 4x Experimental Synthesizer
- 4x Goblin Bushwhacker
- 4x Goblin Grenade
- 4x Kuldotha Rebirth
- 4x Dragon Fodder
- 4x Krenko's Command
- 4x Gitaxian Probe
- 4x Street Wraith
- 2x Cathartic Reunion
- 4x Great Furnace
- 10x Mountain
Rite of Flame and Lotus Petal both let you start your game a turn earlier, which is important when there’s otherwise soo few turn one plays.
Manamorphose, Gitaxian Probe and Street Wraith are all there to just cantrip easily, meaning you’re running effectively a 48 card deck which should make it a lot more consistent and find you the pieces you need.
Cathartic Reunion is a bit of a flex slot. I could easily see either Ichor Wellspring or maybe even Goblin Tomb Raider being a better fit here.
nuperokaso on
Big Boi v2
8 months ago
If you fail to draw a Forest, your 4 Utopia Sprawl and 4 Arbor Elf are dead cards. 10 Forest is not enough to rely on that. I suggest you swap 1 Mountain for Commercial District. That also gives you something to fetch for in a longer game. It would still be better to include at least 1 more.
CoryDean on
Wyleth
10 months ago
Added: Astor, Bearer of Blades, Swords to Plowshares, Arid Mesa, Needleverge Pathway Flip, Clever Concealment
Removed: Keeper of the Accord, Elbrus, the Binding Blade Flip (because it is black), Condemn, Plains, Mountain,
Have (5) | Azdranax , Bex496 , TheRealSpecialK , thingsgoboom00 , crimsonghostcan |
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