Hex
and the
City
| The Cursed City of Mordheim |
Erntezeit 6, 1999 I.C. - The City of the Damned
It has been nine long months since the twin-tailed comet annihilated the city of Mordheim. It is now a cursed place, shunned by most sane men. It is riven with mutants, undead and daemons. It is here we travel to do battle. This time, to the Cursed City.
Much has been said about the City of the Damned elsewhere, and that is not our focus as we step through the Wargate into the distant past of the Old World. The time of Three Emperors is afoot, but it will matter scarcely who is truly the Emperor to those who have decided to risk their lives and souls in Mordheim. However, the conflict we are interested in is not just a street fight between adventurers in the city. There is a more important battle being fought that may affect the Empire hundreds of years from now...
The Eye of Tepok
Somewhere in the City of the Damned is the mystical artifact known as the Eye of Tepok. The vampire Gabor Sandolescu knows it, and his Coven of Darkness has entered the city and exerted power over many of the ghouls there. Equipped with a small army, the vampire strides the streets, searching for the artifact...
...and the servants of the Old Ones, Ahuiateteo, are not far behind. They also know of the Eye, and wish to return it to the temples of their home. The lizardmen have sent a warrior band into Mordheim as well, and their priest can see the omens of the god of air, Tepok, carrying him over the city...towards his eye...
The vampire was followed, however. He stole a priceless treasure from a tomb in Khemri, a magical amplifier known as the Scarab of Atekhramen. The Pharoah's Mace, a band of undead walkers from that distant land, have emerged in Mordheim. They will retrieve the Scarab from the vampire at all costs, but the power of the warpstone in the city also compels their actions.
All's not well in the Cursed City, however. A war has broken out between two rival heretic sects: the Adherents of the Repeated Mean; and the Despoilers of the Blight. The blood runs thick in the city streets as they lash out in force at anyone they encounter.
A band of witch hunters known as the Murder of Ravens have tracked several heretics here, and aim to enter the city on a mission. Burn the unclean, and root out the Possessed and Undead cults openly roaming the city! The brave men of the Templars have courage and steel, but how long can they survive the nights in Mordheim?
Chattel Herd Beastmen and Bloo Moonz Orcs roam the city as well, coming in droves from the woods and mountains all around Mordheim. They attack anyone they encounter, taking from them everything of value and most likely eating the corpses. They may yet prove many warband's undoing as the search for the Eye begins...
The campaign will be in round robin format with 8 players. Each player will play at least 7 games during the course of the season, and all the rules for campaigns in Mordheim will be followed. After that, additional games can be played according to the regular rules until the end of the season.
Murder of Ravens has won the campaign!
Chattel Herd has taken 2nd place!
Cult of the Repeated Mean has taken 3rd place!
Bloo Moonz Tribe is Dead Last!
Campaign Log
Ulrichzeit 16, 1999 I.C. - The Purging of the North Abbey
Garth Torchbearer and his Murder of Ravens meticulously combed the buildings looking for the cultists, and it didn't matter which ones he found. He would not allow them to escape Sigmar's wrath, and his warband had prepared a special surprise for the men who would renounce their savior to worship the Dark Gods. He gripped his sword in one hand and held his torch aloft in the other, as his Asvald the Sigmarite kicked open the door to the massive, ruined church.
Since they had entered the city, they had encounters with undead, orcs, beastmen and the mad cultists who still dwelt within the ruins of Mordheim. They had remained hidden from most of the dangerous warbands, and managed to get this far into the city without being torn to shreds by the savage denizens of the cursed city. Here, however...they didn't find the quarry they sought.
Scattered around the desecrated temple that had once been dedicated to Sigmar were signs of life. The cultists had been here after all.
"Sacrilege!" Asvald proclaimed, as he smashed the massive, spoiled altar with one of his hammers. The bloodstained marble clacked to the floor in pieces, the sign of the ruinous power that had been inscribed in blood upon it was no longer legible.
"Burn it. All of it." Torchbearer uttered in the near silent whisper they had cultivated while on this mission. It paid to be quiet in the city of the damned. Flames began to leap up around him and his followers set the old church ablaze. Decrepit and filthy draperies began to burn with the slow fashion of wet hide, and the scattered blankets of whoever had been squatting here provided kindling for the support beams. Though the outer building was made of stone, the interior would burn nicely.
They exited the old church, and made their way to the next building. Behind them, the blazes they had set over the city as they purged the area around the North Abbey climbed high into the sky as the city of the damned burned once more.
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