MYSTAL


Interactive Music Game, Sep-Nov 2016.
Role: Game Director, Tech Lead, Additional Sound



MYSTAL is an interactive music experience where the environment talks back. The interactivity in MYSTAL utilizes the joy of making music to examine industrial relationships with nature. The player character is a chain whose job is to visit various ecosystems and procure resources by chaining them together which in turn makes musical sequences. Navigating MYSTAL puts the user face to face with their own values as they can choose to either follow their musical curiosities or infer the desires of the environment.
Download on itch.io

Exhibitions:


*Madeira Film Festival- Best 10 Interactive Digital Storytelling Track, 2017
*Playdate Game Show, LA ZineFest, 2016
Developed as part of CTIN-532 Interactive Design and Production at USC with collaborators outside of USC.