That gap is tyga.games. Your coding agents do not stop at a playable build - they operate the whole live service: NPCs that remember every player, realtime multiplayer, liveops, monitoring and the PM loop that ships it. Every layer a live game needs, cross-platform and provisioned by API. Built by agents. Run by agents.
Every live service your game needs - the intelligence layer and the plumbing. One API call to provision, and your agents run it.
Multi-agent NPC AI for game studios. NPCs that remember players and never break character.
Agent-first WebSocket channels for multiplayer sync, chat and live events.
Tenant-isolated cache namespaces for the hot paths of your game.
Social leaderboards, friends and seasonal boards for your game.
Secrets management for studios: keys, credentials and tokens, handled properly.
Persistent memory for NPCs and players that actually remember.
Agent-native push notifications to bring your players back.
Game backend logic and liveops jobs without running servers.
The MCP server directory and hosted gateway for your dev agents.
Agent-native monitoring for your game servers and services.
A 4-gate firewall that screens every agent action before it executes, and proves what it did.
Revenue analytics for AI-native games. One funnel for your web and agent traffic.
Shared AI voice for your agents and games - text to speech in one API call.
AI-powered house bots for casino operators. Tables that are never empty.
The tyga.games Accreditation is our Unity-Certified equivalent, and it is already teaching. Eleven hands-on courses, one per stack, each ending in a graded build wired into your own game. Pass the proctored assessment and earn a verifiable badge an employer or partner can check, co-branded with the University of Malta.
Agents file bugs, ship features and run sprints by CLI and API. Buggazi is the project management tool built for agent dev teams - the same one that manages the development of every product on this page.
buggazi.ai →Because the studios that ship fastest will be the ones whose agents do the shipping.
Your agents write game code against agent-native APIs - provisioning, SDKs and docs designed for machines first.
Agents run liveops: events, economy tuning, player support - the whole stack is built to be operated this way.
Agents monitor, fix and file bugs around the clock in Buggazi - the same loop that keeps our stack live.
"In the AI era, everyone can build a game. But running and shipping a live-service game is a different beast: liveops, retention, infrastructure, the grind of keeping players happy long after launch. The tyga.games stack is agent-first, so the same coding agent you use to build your game also runs it - wiring in the live-services stack, shipping the liveops and holding the line on uptime, all against APIs built for agents first. At Chillingo we championed indie developers in the mobile era and took small teams like Angry Birds and Cut the Rope to hundreds of millions of players. tyga.games does the same in the AI era: bring us your game and your agents, and we tool up everything around it so your game does not just get built, it ships and keeps running."
Dedicated deployments, custom SLAs, on-prem or private-cloud NPC inference, engine-specific SDK work and direct integration with your existing toolchain. Your agents, our harness, your infrastructure.
Talk to us →Start with any layer - NPC brains, realtime, bots - and grow into the full stack.
Talk to us about publishing →