Abandoned environment

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ArtStation - Unreal Engine 4.25 Raytrace Old abandoned mansion environment, Pasquale Scionti Horror Mansion, Old Staircase, Environment Photography, Apocalypse World, Episode Backgrounds, Old Mansion, Abandoned Mansion, Old Manor, Old Mansions

My old abandoned mansion environment featured on Quixel Bridge render with Unreal Engine 4.25 all raytraced realtime and baked lightmap version modeled 3dsmax marvelous designer and substance painter. Quixel megascan assets and materials with mixer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces…

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Abandoned Places Concept Art, Abandoned Town Concept Art, Post Apocalyptic Train, Apocalypse Car Concept Art, Abandoned Robot Concept Art, Geometry Nodes, Maya Modeling, Apocalypse Aesthetic, Abandoned Vehicles

This is a personal study, created in Blender and Substance Painter, representing an abandoned tram. I used some optimization techniques, such as mid poly modeling and trim sheets for UV optimization, incorporating UV overlays, which helped reduce the number of UV islands and resulted in a higher resolution final texture. For the vegetation distribution, I used Geometry Nodes.

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Décor Steampunk, Abandoned Factory, Industrial Architecture, Old Factory, Industrial Buildings, Urban Sketching, Environment Design, Abandoned Buildings, Brutalism

part of the changing face of Saint-Henri Nothing much to say except this abandoned factory in Saint-Henri is either a blight to some or a thing of decayed beauty. I say both. I wonder when they'll ever demolish it but then again it's such part of the Montreal landscape and the entire rusty structure is so oppressively spooky/creepy than it's going to be a sad day when it's gone. It's a good reminder of the past, something most people don't want to deal with.

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