Stylized 3d

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ArtStation - Cadet Pilot Design, Stylized 3d, Stylized Character, Animation Inspiration, Fly Trap, Venus Fly Trap, Production Design, Colour Tint, Unreal Engine

Hey I'm happy to share the latest project I've been working on - an exploration in stylized character look dev! This is based on a painting by Adrian Bush (https://www.instagram.com/plunteere/?hl=en) I wanted to create something painterly in real time that works in any lighting condition. So a lot of my time in Unreal was experimenting with this post process shader. That was lots of fun! I'm so happy to have help from my amazing classmates and mentors, thank you!

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Game Art Assets, Low Poly Tree 3d, Nature 3d Art, Blender Game Assets, Game Assets 3d Low Poly, Low Poly Game Assets, Low Poly Concept Art, 3d Assets Game, Low Poly Game Environment

This package comes with three high-quality tree models, each available in three different file formats: Blend, FBX, and OBJ. These versatile models can be easily imported into a variety of 3D software programs and are perfect for use in a range of creative projects. you have the flexibility to choose the file format that best fits your needs and workflow. Stylized 3D game assets made for mobile / indie game. Get it on Artstation Shop…

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ArtStation - 303 Stylized Cute Warrior Character VOL31 Stylized Game Character, Stylized Character Concept Art, Chibi Warrior, Chibi Knight, Stylized Character Design, Wooden Character, Tiny Characters, Character Design Game, Stylized Environment

Product Link: https://www.artstation.com/a/29777693 303 Stylized Cute Warrior Character Reference Images. You can use these interesting references to create wonderful works. Content: -303 high-quality images -jpeg -4K Resolution (4096 x 4096) It can be used for: -Character Design Reference -Artwork background -Digital Painting -Sketching Reference -Modeling Reference -Painting Reference -Concept Art -Wallpaper -Print And Etc. Note: We have used artificial intelligence and Photoshop to…

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Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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