Guild Wars 2: Heart of Thorns content
Guild Wars 2: Path of Fire content
Living World Season 4 content
Guild Wars 2: End of Dragons content
Guild Wars 2: Secrets of the Obscure content
Guild Wars 2: Janthir Wilds content

Mount

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Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site

Mounts.png

Mounts are creatures used to enhance travel through the world of Tyria and certain parts of The Mists. They are available through the Guild Wars 2: Path of Fire, Guild Wars 2: End of Dragons, Guild Wars 2: Secrets of the Obscure, and Guild Wars 2: Janthir Wilds expansions. Two additional mounts can be obtained through the Living World Season 4, with the Roller Beetle in Episode 3, Long Live the Lich, and the Skyscale in Episode 6, War Eternal, or Secrets of the Obscure. The Warclaw was obtainable exclusively through World versus World but that changed with the Janthir Wilds release. Guild Wars 2: End of Dragons added the Siege Turtle.

Types and acquisition[edit]

There were five mounts released with the Path of Fire expansion, each tied to the mastery system with its own mastery tracks. Living World Season 4 introduced two additional mounts, Roller Beetle and Skyscale, each with their own additional mastery tracks. Another mount, the Warclaw, was also introduced in World versus World, and its abilities were tied to the World Experience system. Finally, End of Dragons introduced the Siege Turtle, with its own mastery track. Currently, Raptor can be obtained by owning at least one of the expansions, and Springer can also be obtained in End of Dragons or Janthir Wilds, but their mastery tracks cannot be trained without Path of Fire. The Skyscale and Warclaw were expanded upon with Secrets of the Obscure and Janthir Wilds respectively, and both have their own mastery tracks in their expansions.

Each mount has its own unique set of abilities and characteristics; they also possess one offensive skill that, when used, dismounts the player. Their skills are documented on the individual mount pages, linked from the first column of the following table.

Mount Acquisition Notes
Raptor Raptor Reach level 10 (or the next multiple of 10) on a single character.
  • Movement: High horizontal leap distance (increased further with the Canyon Jumping mastery).
  • Engage skill: Leaps towards target location (also pulls enemies with the Round Up mastery).
  • Shared mount power: Increased engage damage.
Springer Springer PoF Texture Trans.png Path of Fire:

EoD Texture Trans.png End of Dragons:

Janthir Wilds logo.png Janthir Wilds:

  1. Resistant to fall damage with the Fortified Descent mastery.
Skimmer Skimmer PoF Texture Trans.png Path of Fire:
  1. Fastest aquatic mount.
  2. Immune to most ground-based environmental hazards and fall damage.
Jackal Jackal PoF Texture Trans.png Path of Fire:
  • Movement: Blinks forward a short distance (also evades with the Enhanced Evasion mastery).
  • Engage skill: Leaps towards target location (also applies barrier to allies with the Bolster Allies mastery).
  • Shared mount power: Evade with certain mount abilities.
  • Other:
  1. Mid-air blinks negate fall damage.
  2. Can use Sand Portals with the Shifting Sands mastery.
Griffon Griffon PoF Texture Trans.png Path of Fire:
  • Movement: Gliding flight that benefits from high altitudes. Dives and flaps to lose and gain altitude, respectively.
  • Engage skill: Dive towards target location and deal damage based on speed at impact.
  • Other:
  1. Fastest mount when optimizing diving, flapping, and flying coordination.
  2. Immune to fall damage.
  3. Mid-air mounting and dismounting with the Soaring Rescue mastery.
  4. Gains speed boost while diving and flapping during the dive with the Aerial Prowess and Aerial Finesse masteries, respectively.
  5. Different mounts and skills, e.g.  Bond of Vigor.png Bond of Vigor, can be combined to reach higher altitudes.
Roller Beetle Roller Beetle Living World Season 4 logo.png Living World Season 4: Episode 3 - Long Live the Lich:
  • Movement: Accelerates based on terrain incline and impacts. Rapid acceleration from boosting. At high speeds, can bounce off water (max 5) and drift for sharp turns.
  • Engage skill: Roll forwards (this and Turbo Boost also break certain walls and objects with the Barrier Smash mastery).
  • Other:
  1. Fastest terrestrial mount on flat terrain.
  2. Regains some endurance upon impact and drifting.
  3. Can perform tricks while airborne to regain endurance with the Big Air mastery. Lose endurance on improper landings.
Warclaw Warclaw PoF Texture Trans.png Path of Fire:
  • (WvW version) Spend 1 World Ability Points in the Warclaw Mastery section then enter a WvW map.

HoT Texture Centered Trans.png Heart of Thorns or PoF Texture Trans.png Path of Fire:

  • (PvE version) Enter a WvW map.

Janthir Wilds logo.png Janthir Wilds:

  • (PvE version) Progress through the first chapter of the Janthir Wilds story, Unknown Territory.
  • Movement: Leaps forwards (also damages enemies and can air jump with the Wild Claws and Feline Reflexes masteries in PvE, respectively).
  • Engage skill: Pounces towards target location (also deals extra damage to downed enemies in WvW upon unlocking the respective WvW ability).
  • Shared mount power: Increased endurance with the Well Rested mastery (PvE only).
  • Other:
  1. Mid-air dismounting and limited in-combat mounting.
  2. Immune to fall damage with the Nine Lives mastery.
  3. Easily accessible skills that damage defiance bars, especially with the Feral Fury mastery.
  4. Only mount usable in World vs World but requires World Ability Points to unlock abilities. This version is completely different than the PvE version.
    • Allows unmounted allies to move at the same speed as the warclaw.
    • Marks enemies on the map using  Sniff.png Sniff.
    • Damages gates using  Chain Pull.png Chain Pull.
    • Dismounts mounted enemy players using  Lance.png Lance.
Skyscale Skyscale Living World Season 4 logo.png Living World Season 4:

Secrets of the Obscure logo.png Secrets of the Obscure:

  • Movement: Hovers in place with multi-directional flight, limited by flight meter. Clings to walls and can leap off to recharge the meter with the Wall Launch or Wall Spring mastery.
  • Engage skill: Breathes fire onto target location.
  • Shared mount power: All aerial mounts can use updrafts and leylines with the Enhanced Updrafts and Ley-Line Acclimation masteries, respectively.
  • Other:
  1. Immune to fall damage.
  2. Training both LWS4 and SotO mastery tracks confers mechanical bonuses when training "duplicate" masteries.
  3. Can collect Volatile Magic and Latent Magic to refill the flight meter.
  4. Can repair Reality Rifts with the Rift Repair mastery.
  5. Mid-air mounting and dismounting with the Air Rescue or Who Rescues Whom? mastery.
  6. Limited in-combat mounting with the Combat Launch mastery.
  7. Can launch  Fireball Skyscale.png Fireballs with the Fireball mastery. Inflicts siege damage to certain environmental objects, such as gates in Drizzlewood Coast.
Siege Turtle Siege Turtle EoD Texture Trans.png End of Dragons:
  • Movement: Accelerates on land and can walk underwater. Can also jump and temporarily glide. Passenger can periodically activate a speed boost skill.
  • Engage skill: Frontal slam (if driver) or targeted turret shot (if passenger) that do not dismount either player. Both skills deal damage to defiance bars.
  • Shared mount power: Increased maximum health.
  • Other:
  1. Highest mount health pool, two-player mount, and has a defiance bar. Dismounts all players if bar is broken.
  2. Inflicts siege damage to certain environmental objects, such as gates in Drizzlewood Coast.
  3. Can break through certain walls at Gyala Delve to access hidden areas with its engage skill.
  4. Waypointing or taking portals will transport both the driver and passenger together.
  • Certain mounts can be rented for a short period during festivals or specific events, as well as for certain adventures, and may only be used in the map they were rented in.

Mechanics[edit]

Once unlocked, mounts can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide. Player characters themselves are immune to fall damage while mounted; with certain exceptions, they will instead be forcibly dismounted and knocked down. This does not, however, impact the mount in any way; the player can mount again once the character recovers.

A player cannot mount while in combat, in a Mounts Disabled zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Mounts Disabled.png Mounts Disabled zone will dismount the player.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.

Default key for Mount Action 1 is V and Mount Action 2 is C. A mount's Engage skill is triggered with 1. See the individual mount pages for further skill details.

Endurance[edit]

Mounts have their own endurance bar (sometimes referred to as "mount energy") that serves as a resource for their special movement abilities. The mount endurance bar percentage is shared between mounts, but not shared with the player's endurance bar. The time it takes for the endurance bar to refill varies with each mount.

Equipping a jade bot Mount Energy Booster 1, 2, or 3 increases mount endurance regeneration by 10, 20, or 30%, respectively. The Well Rested mastery from the Warclaw Mount mastery line permanently increases mount endurance regeneration by 20%.

Using the Bond of Vigor skill greatly increases mount endurance regeneration for a short duration. On a skyscale, it will instantly refill the mount endurance bar instead.

Food effects and the Vigor boon have no impact on mount endurance regeneration.

Mastery skills[edit]

The following additional skills are unlocked and available on all mounts when their respective mastery is fully trained.

Skill Recharge time Description Mastery
6 Bond of Life.png Bond of Life 180 Temporarily grant your mount the use of your own health pool at the risk of being downed in your mount's place. Bond of Life (mastery).png Bond of Life
7 Bond of Vigor.png Bond of Vigor 60 Increase your mount's endurance regeneration. Bond of Vigor (mastery).png Bond of Vigor
8 Bond of Faith.png Bond of Faith 30 Launch off of your mount! Bond of Faith (mastery).png Bond of Faith
9 Stealth (mount).png Stealth 40 Grants stealth to you and your mount. Ash Legion Mount Stealth.png Ash Legion Mount Stealth
9 Stealth (mount).png Stealth 2.0 30 Grants stealth to you and your mount. United Legions Waystation Mastery.png United Legions Waystation Mastery

Related equipment[edit]

Jade Bot equipment that improve this mechanic[edit]

Mount skins[edit]

Mount tab.

Use a random mount skin each time you summon a mount. (Only picks from your favorites if any have been selected.)

— Randomize Mounts

Mount skins can be unlocked account-wide by purchasing them in the Gem Store, and they can be changed for unlocked mounts at any time in the hero panel (default H). The skins have only cosmetic effects; there are no gameplay advantages associated with them. Every skin can be dyed (as long as a Mount Mastery has been unlocked) and has up to four dye channels (one for the default skins) to customize colors, with some skins also having altered models and special effects. Applying a skin does not cost any Transmutation Charge.

Add/Remove from Favorites: Skins can be added to Favorites by placing the cursor on the top right corner and clicking on the Favorite.png heart icon.

Randomize Mounts: Skins can be also randomized by selecting the Randomize Mounts option. If no skin has been added to Favorites, it will cycle through all unlocked skins upon summoning a mount.

List of mount skins[edit]

See also: Gallery of mount skins
See also: Gallery of mount theme skins

Raptor[edit]

Springer[edit]

Jackal[edit]

Griffon[edit]

Warclaw[edit]

Skyscale[edit]

(*) The mounts in the marked rows either don't appear in API:2/account/mounts/skins and API:2/mounts/skins and/or don't have an id set. Therefore it cannot be checked if the skins have been unlocked.

Gallery[edit]

See also: Gallery of mount skins

Notes[edit]

  • Mounts can be dyed.
  • The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
  • Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
  • Mounts can be rented during seasonal festivals, even by players without access to Path of Fire.
  • The Favorite and Randomization options have been added with the February 14, 2023 game update.
  • Mounting destroys most allies summoned using skills, like Ranger spirits, or elementals from either Glyph of Elementals or Glyph of Lesser Elementals. However, Necromancer minions are generally respawned after using an Engage skill or the Dismount skill. However, they are still sometimes destroyed; this appears to happen when mounting too soon after dismounting, possibly before minions have finished their spawning animation.
  • Stowed pets from Ranger won't spawn and attack after engaging battle with a mount attack.
  • A Daredevil will have 100 endurance upon dismounting instead of 150.
  • A Thief using Trickery's Preparedness will have 12 Initiative instead of 15 upon dismounting.
  • The default mount setting of WvW sometimes overrides the PvE setting. This happens consistently when leaving WvW while mounted.

Trivia[edit]

  • Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier. However, these enemies did not use a proper mount system. Instead, the mounted enemy would begin attacking as a singular enemy model with shared animations and a single health pool which was replaced by two "unmounted" models with a reduced health pool via a transitional shakeoff animation after the enemy had received a certain amount of damage.
  • Some skritt, such as Tirabikkr and Uttakkt, can be seen using boars as their mounts.
  • Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
  • Mount sizes do not scale based on the race of the player character; instead they scale based on the height of the character. For example, a short asura will ride a raptor that is the same size as a raptor that a short charr rides.
  • Mount health scales based on the level of the zone they are in.

See also[edit]

External links[edit]