A buzzword is a word or phrase that becomes very popular for a period of time. Buzzwords often derive from technical terms yet often have much of the original technical meaning removed, being simply used to impress others, although such "buzzwords" may still have the full meaning when used in certain technical contexts. Buzzwords often originate in jargon, acronyms, or neologisms. Business speech is particularly vulnerable to buzzwords. Examples of overworked business buzzwords include synergy, vertical, dynamic, cyber and strategy; a common buzzword phrase is "think outside the box".
It has been stated that businesses could not operate without buzzwords as they are shorthands or internal shortcuts that make perfect sense to people informed of the context. However, a useful buzzword can become co-opted into general popular speech and lose its usefulness. According to management professor Robert Kreitner, "Buzzwords are the literary equivalent of Gresham's Law. They will drive out good ideas."
Beagle Bag is a collection of video games for the Apple II family of computers published in 1982 by Beagle Bros Software. In common with their other titles, the Beagle Bag software was released in unlocked and unprotected form, and is now in the public domain.
Beagle Bag, collectively credited to "Bert Kersey and the Beagle Bros Staff", contains games designed for the Apple II, Apple II+ and Apple IIe computers.
In Buzzword!, a children's game based on Mad Libs, the computer relates a short story in which certain key words are replaced with blanks. Each time the story reaches a blank, the user selects a letter and the computer then randomly inserts a word from its vocabulary starting with that letter. Buzzword! comes with five pre-made stories and also allows users to create their own.
In addition to entering a custom story, the Beagle Bag manual also includes instructions about how to edit Buzzword!'s vocabulary.
Elevators challenges the player to use four elevators to deliver as many carloads of passengers as possible in a short period of time (5:00 to 5:30). Passengers appear on any of ten different floors in a high-rise building and must be collected by sending one of four elevator cars to the correct floor and back down again. The movement of each car can be controlled separately by three rows of keys: 1, 2, 3 and 4 to move up, A, S, D and F to move down, and Q, W, E and R to stop. Power can also be cut to certain cars, allowing others to move more quickly.