Showing posts with label Sharp Practice. Show all posts
Showing posts with label Sharp Practice. Show all posts

Wednesday, August 16, 2023

Deep Dish Lard Day 2: Tentative Schedule


Tentative schedule for next month's Deep Dish Lard Day, email me at wharding91@gmail.com if you are interested in running another game, as we may have space for one or two more tables. Or if you would be interested in helping out GM the What A Cowboy demos!


Morning games (10 AM):
  • What a Cowboy demo games!

  • Midgard: 100 Years War, Your chance to try out the soon to be released Midgard rules by James Morris. Can the English Longbow prevail against the French nobility? GM: Paul Scrivens-Smith

  • Sharp Practice: The Battle of Culloden, command Jacobite or Government forces to skirmish on Drummossie Moor, can the Highland forces win the day or will Government volleys end the hopes of the Young Pretender. GM: Ed Harding

  • Chain of Command: DMZ Attack on Firebase Airborne, early morning of May 13th, 1969. The 6th NVA Regiment supported by units of the K-12 Sapper Battalion launched one of the Vietnam war's bloodiest assaults on an American firebase. Paratroopers of Alpha Co, 2/501st alongside the gunners of Battery C, 2/319th Artillery must fight tooth and nail to prevent their positions from being overrun and destroyed. GM: Liam Harding

Afternoon games (2 PM):

  • What a Cowboy demo games continue!

  • Chain of Command: Espana, Last stand at Palacio De Ibarra March 18th, 1937 elements of 1st Dio Lo Voule lead by Commander Alberto Montanari are holed up inside a hunting lodge known as the Palacio de Ibarra. Republican counter attacking forces including the Garibaldi Battalion supported by Paulov's Tank Company need to clear them out to get into position to retake Brihuega. GM: Liam Harding

  • Chain of Command: Aubigny France, May 24 1940:  As the Dunkirk evacuation began to unfold in May 1940, the German 2. Inanterie-Div (mot) seized bridges on the Somme River with  lightly armed recon units  At Aubigny  the 4e DIC (Colonial Infantry Division) immediately launched an attack with the 24e RTS (Senegalese Tirailleur Regiment) to retake the bridge.  Can the Germans hold the  bridge until reinforcements arrive or will the ‘Senegalese’ secure the bridge to defend against the inevitable German Offensive? GM: Jim Heniff

  • O Group: Attack on Saint Manveiu, June 26 1944 The opening attack put in by the 6th Royal Scottish Fusiliers and the 9th Royal Tank Regiment against the village of Saint Manveiu, and its environs, which were held by a thin line of the 21st SS Panzer Grenadier regiment. GM: Ed Harding

Monday, March 27, 2023

Rorke's Drift SP2 Changes

 

A lot of people have asked for Ed's changes made to Sharp Practice 2 for his Rorke's Drift game. Figured we could upload them here on the blog, feel free to use them for your own Zulu War games!

Rules Changes

Firing and Movement Random event tables

 





Monday, April 19, 2021

Culloden, 1746


Last Friday we got together to do a recreation of the Battle of Culloden to mark the 275th Anniversary. We used Sharp Practice, which took some time for us to remember how to play since we have not done much black powder gaming recently. 

Bonnie Prince Charlie surveys his troops

Government forces prepare for the Jacobite charge

Ed took the reins as Bonnie Prince Charlie, controlling the center and left of the Jacobite line. While I was commanding Lochiel's regiment on the right as Donald Cameron. 

Mark took the role of infamous "Butcher" Cumberland and Myles his lieutenant,  the Earl of Albemarle.

The battle opened with the Prince taking the initiative, Jacobites on the left began pushing forward with supporting cannon fire accompanying them.

Garde Écossaise advances on the left

Fire!

The opening turns favored the Jacobites with initiative draws keeping their advance going. Consistent fire from the Garde Écossaise and artillery pushed back one Government regiment allowing the Jacobite cavalry to advance. Government cavalry pushed into the gap and a melee ensued, the Jacobite cavalry was able to scatter the Government horse, a duel ensued between Lt. Col John Mordaunt and Capt. O'Shea over the King's colors! In the our first ever duel, duel Lt. Col. Mordaunt was able to wound the Jacobite commander and return to his lines with the colors.

The Duel begins

Mordaunt regroups with his survivors, and the colors

Meanwhile on the right, Lochiel's regiment push forward along Culloden Park towards the Government left, fighting off a charge of light cavalry successfully. At this point on the right, fortune began to favor Government forces, with consecutive Government turns allowing the Earl of Ablemare to pour fire in the Lochiel's. Much like the real battle, many losses were suffered by the Jacobites along the wall.

Lochiel's men fend off a charge

But are quickly cut to pieces...

With much action on the flanks, the Jacobite center finally began to move, surging into the breach as the Government forces were scrambling to secure their flanks. Farquarson and McIntosh managed to get stuck in with two Foot regiments and send them fleeing from the field, but this would be the "High water mark of the Jacobite cause" as more Government forces were able to stop the Jacobites in their tracks and due to losses force them to flee the field. 

Both forces had started with 11 morale in order to see if we could go the distance of the scenario, we finished with the Government forces at 4 and the Jacobites at 0. Which would be classified as a Pyrrhic victory for the Government, with the Jacobites coming close at times, just needing an extra line to follow up on their gains. 

Farquarson and McIntosh make the great Highland Charge!

Butcher Cumberland throws himself into the Government line to stop the Jacobite advance

Bonnie Prince Charlie laments his forces fleeing the field...and plans his escape to France

The Jacobites raise a toast to their glorious failure