Bezi Blog
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Product
Editorial
How Duo Forge Built and Balanced 70+ Interacting Power-Ups in Coinsweeper
Sarah Judge
Why Our Biggest Game Jam Gives Away GDC Passes
Kevin Lee
Creating a Useful Skill and Automate Repetitive Workflows
Cecilia Uhr
Minesweeper Gets a Roguelite Remake — Interview with Duo Forge Games
Julian Park
Connect All Your Tools - GitHub, Blender, Figma - to Bezi with MCPs
Cecilia Uhr
Building Multiplayer Games Across Client, Server, and Shared Code in Unity
Sky Copeland
Introducing Workspaces: Bezi's new layer of knowledge and collaboration
Cecilia Uhr
Introducing Vision Tool: Bezi can see your game now
Cecilia Uhr
The Quality Ceiling of Games Is About to Rise
Julian Park
AI will never make your game. You will.
Cecilia Uhr
Introducing Model Selection & A New Credit System
Julian Park
Introducing Actions: Operate Inside the Game Engine
Cecilia Uhr
How Lost Arcade 2X'd Its Engineering Output and Slashed Tool Dev Time by 95%
Julian Park
Learnings From GDC 2025
Julian Park
Is It In The Room With Us?: AI in Linear and Open-World Gameplay
Macy Toppan
Serious Fun: How Silly Mechanics and Easter Eggs Win Over Gamers
Macy Toppan
The Indie Renaissance: How Small Teams Are Reinventing Player Interaction
Macy Toppan
Bezi’s commitment to secure design: our journey with SSO, SOC2 Type 1, & more
Denys Bastov
All
Product
Editorial
How Duo Forge Built and Balanced 70+ Interacting Power-Ups in Coinsweeper
Sarah Judge
Why Our Biggest Game Jam Gives Away GDC Passes
Kevin Lee
Creating a Useful Skill and Automate Repetitive Workflows
Cecilia Uhr
Minesweeper Gets a Roguelite Remake — Interview with Duo Forge Games
Julian Park
Connect All Your Tools - GitHub, Blender, Figma - to Bezi with MCPs
Cecilia Uhr
Building Multiplayer Games Across Client, Server, and Shared Code in Unity
Sky Copeland
Introducing Workspaces: Bezi's new layer of knowledge and collaboration
Cecilia Uhr
Introducing Vision Tool: Bezi can see your game now
Cecilia Uhr
The Quality Ceiling of Games Is About to Rise
Julian Park
AI will never make your game. You will.
Cecilia Uhr
Introducing Model Selection & A New Credit System
Julian Park
Introducing Actions: Operate Inside the Game Engine
Cecilia Uhr
How Lost Arcade 2X'd Its Engineering Output and Slashed Tool Dev Time by 95%
Julian Park
Learnings From GDC 2025
Julian Park
Is It In The Room With Us?: AI in Linear and Open-World Gameplay
Macy Toppan
Serious Fun: How Silly Mechanics and Easter Eggs Win Over Gamers
Macy Toppan
The Indie Renaissance: How Small Teams Are Reinventing Player Interaction
Macy Toppan
Bezi’s commitment to secure design: our journey with SSO, SOC2 Type 1, & more
Denys Bastov