Milestone has just released MotoGP 25 on PC and consoles. Milestone has upgraded the game’s engine to Unreal Engine 5 and from the looks of it, it uses UE5’s Lumen. And, finally, this new MotoGP looks better than last year’s game. Continue reading MotoGP 25 looks great, mainly thanks to Unreal Engine 5
Category Archives: Articles
How does Clair Obscur: Expedition 33 run at 4K/Epic Settings?
Kepler Interactive has just released Clair Obscur: Expedition 33 on PC. The game uses Unreal Engine 5, so I’ve decided to test it at 4K. How does the game run at Native 4K with Epic Settings on the NVIDIA RTX 5090? Well, time to find out. Continue reading How does Clair Obscur: Expedition 33 run at 4K/Epic Settings?
The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks
Yesterday, Bethesda released the official remaster of The Elder Scrolls IV: Oblivion using Unreal Engine 5. The game supports NVIDIA DLSS 4 and Multi-Frame Generation. So, I decided to benchmark it at 8K and 4K on our NVIDIA RTX 5090 GPU.
Continue reading The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks
Assassin’s Creed: Shadows has one of the most underwhelming endings in the history of video games
Last month, Ubisoft released Assassin’s Creed: Shadows on PC and current-gen consoles. And, after Mirage (which had a proper storyline), I was expecting something similar from it. Sadly, after spending 60 hours in the game and completing it, I can say that its ending is one of the most underwhelming endings I’ve seen in the history of video games. Continue reading Assassin’s Creed: Shadows has one of the most underwhelming endings in the history of video games
Here’s how you can easily improve your PC performance in The Last of Us Part 2 Remastered
Last week, Sony released The Last of Us Part 2 Remastered on PC. And, as I wrote in my PC Performance Analysis, the PC launch version is in a better state than the one for the first game. Still, this doesn’t mean that it is flawless. And, surprisingly enough, there is a really easy way to significantly improve your PC performance. Continue reading Here’s how you can easily improve your PC performance in The Last of Us Part 2 Remastered
Take a look at The Last of Us Part 2 Remastered at 8K/Max Settings/DLSS on an NVIDIA RTX 5090
Sony has just released The Last of Us Part 2 Remastered on PC. As such, I’ve decided to run the game at 8K with Max Settings and DLSS on the NVIDIA RTX 5090, and capture some gameplay footage from it. Continue reading Take a look at The Last of Us Part 2 Remastered at 8K/Max Settings/DLSS on an NVIDIA RTX 5090
Atelier Yumia runs better than the previous Atelier games, but has ridiculously high CPU requirements
A few days ago, KOEI Tecmo released Atelier Yumia: The Alchemist of Memories & the Envisioned Land. And, to be honest, I was pleasantly surprised by it. You see, Atelier Ryza: Ever Darkness & the Secret Hideout was one of the worst optimized PC games of 2019. And, after six years, GUST Studios has finally been able to offer a somewhat good PC game. Continue reading Atelier Yumia runs better than the previous Atelier games, but has ridiculously high CPU requirements
Assassin’s Creed: Shadows – Ray Tracing & DLSS 4 Benchmarks
Assassin’s Creed: Shadows will be officially released tomorrow. And as I’ve reported, the game already supports NVIDIA DLSS 4 with Multi-Frame Gen. So, in this article, we’ll examine the game’s Ray Tracing effects and the DLSS 4 implementation. Continue reading Assassin’s Creed: Shadows – Ray Tracing & DLSS 4 Benchmarks
GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher
A couple of hours ago, Rockstar launched the Enhanced Edition of Grand Theft Auto 5 on PC. Since this new version comes with some Ray Tracing features, I’ve decided to give them a go, only to be reminded how broken the Rockstar Games Launcher is. And, after two hours of trying to make this piece of crap work, I’ve thrown the towel. Continue reading GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher
Marvel’s Spider-Man 2 DLSS 4 Multi-Frame Gen Benchmarks
NVIDIA has released a new version of the NVIDIA App which brings support for DLSS 4 Multi-Frame Gen to Marvel’s Spider-Man 2. Thus, I’ve decided to benchmark all its different modes and share my impressions of it. Continue reading Marvel’s Spider-Man 2 DLSS 4 Multi-Frame Gen Benchmarks