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shell

Управление файлами и URL-ами, используя стандартные приложения для их открытия.

Process: Main, Renderer (non-sandboxed only)

Модуль shell предоставляет функции, относящиеся к десктопной интеграции.

Пример открытия ссылки в стандартном браузере пользователя:

const { shell } = require('electron')

shell.openExternal('https://github.com')

Note: While the shell module can be used in the renderer process, it will not function in a sandboxed renderer.

Методы

Модуль shell имеет следующие методы:

shell.showItemInFolder(fullPath)

  • строка fullPath

Show the given file in a file manager. If possible, select the file.

shell.openPath(path)

  • path string

Returns Promise<string> - Resolves with a string containing the error message corresponding to the failure if a failure occurred, otherwise "".

Open the given file in the desktop's default manner.

shell.openExternal(url[, options])

  • url string - Max 2081 characters on windows.
  • options Object (опционально)
    • activate boolean (optional) macOS - true to bring the opened application to the foreground. По-умолчанию - true.
    • workingDirectory string (optional) Windows - The working directory.
    • logUsage boolean (optional) Windows - Indicates a user initiated launch that enables tracking of frequently used programs and other behaviors. По-умолчанию false.

Возвращает Promise<void>

Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent).

shell.trashItem(path)

  • path string - path to the item to be moved to the trash.

Returns Promise<void> - Resolves when the operation has been completed. Rejects if there was an error while deleting the requested item.

This moves a path to the OS-specific trash location (Trash on macOS, Recycle Bin on Windows, and a desktop-environment-specific location on Linux).

shell.beep()

Play the beep sound.

shell.writeShortcutLink(shortcutPath[, operation], options) Windows

  • строка shortcutPath
  • operation string (optional) - Default is create, can be one of following:
    • create - Creates a new shortcut, overwriting if necessary.
    • update - Updates specified properties only on an existing shortcut.
    • replace - Overwrites an existing shortcut, fails if the shortcut doesn't exist.
  • options ShortcutDetails

Returns boolean - Whether the shortcut was created successfully.

Creates or updates a shortcut link at shortcutPath.

shell.readShortcutLink(shortcutPath) Windows

  • строка shortcutPath

Возвращает ShortcutDetails

Resolves the shortcut link at shortcutPath.

An exception will be thrown when any error happens.