IMDb-BEWERTUNG
9,0/10
5158
IHRE BEWERTUNG
Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.
Joe Whyte
- Chris Redfield
- (Synchronisation)
- …
Heidi Anderson-Swan
- Jill Valentine
- (Synchronisation)
- (as Heidi Anderson)
- …
Ed Smaron
- Barry Burton
- (Synchronisation)
- …
Hope Levy
- Rebecca Chambers
- (Synchronisation)
- …
Peter Jessop
- Albert Wesker
- (Synchronisation)
Adam Paul
- Brad Vickers
- (Synchronisation)
- …
Daniel Hagen
- Enrico Marini
- (Synchronisation)
- (as Dan Hagen)
Chiaki Shirato
- Computer Voice 2
- (Synchronisation)
Eliot Sash
- Zombie
- (Synchronisation)
- (Nicht genannt)
Handlung
WUSSTEST DU SCHON:
- WissenswertesIn this remake, there are two new enemies that weren't in the original or director's cut: Crimson Heads zombies and Lisa Trevor. Creature designer Masaki Yamanaka felt that traditional zombies were getting old, so their revival as stronger and faster Crimson Head zombies (as well as ways to prevent their resurrection) added fresh kinds of terror and gameplay elements. Lisa came about because director Shinji Mikami suggested to introduce a new type of boss enemy with a unique look and sound. The decision to connect this monster to the new Trevor subplot in the game informed much of Lisa's character and backstory.
- PatzerWhenever the player is inside the mansion, a thunderstorm can be heard rumbling outside as well as flash of lightning outside the windows. However, whenever the player is outside the mansion, there is no rumble of thunder or lightning present.
- Zitate
[after Jill is nearly crushed by a trap ceiling]
Barry Burton: That was a close one. A second late, you would've fit nicely into a sandwich.
Jill Valentine: Really? Thanks.
- Crazy CreditsJust like in the original version, during the credits game play footage is shown.
- Alternative VersionenOriginaly released on the PlayStation video game console in 1996. This version contains a full remake on the original, including new rooms, enhanced graphics, better voice acting than the original and new creatures to deal with. They include resurrected zombies, a massive snake, sharks, a girl in shackles and a new version of the infamous Hunter series from Resident Evil 2.
- VerbindungenFeatured in Icons: Scary Games (2002)
- SoundtracksMoonlight Sonata
by Ludwig van Beethoven
Ausgewählte Rezension
2002's Resident Evil, a remake of the classic 1996 game, was headed by Shinji Mikami with the goal of replacing the original and realising his true vision for the story and game. And there's no doubt he succeeded.
Having never played the original, this leaves me with no desire to do so after experiencing Mikami's true vision for entering the survival horror. The graphics and visuals are stunning and have a slick, clean and classy flare to them. The direction is at times scary, other times exciting, and sometimes just plain cool. The entire opening cutscene sets the stage perfectly for an atmospheric horror with Hollywood-influences, having expert lighting, sound-design, pacing and camerawork.
The central characters also have an endearing goodness about them which makes them instantly likeable, while the unfolding mystery of Spencer Mansion is constantly engaging.
My first play through as Jill Valentine (which took about 18 hours), was a nerve-wracking and intense experience. Turning every corner and entering every new room was an effectively scary thing. Throughout the run, there is also a consistent amount of new enemies and creepily cool bosses thrown into the mix that kept me on edge. At times, it was hard to see where this was all leading, but the mystery of the Mansion and finding out what would happen next kept me going. As soon as I concluded I felt an urge to play it all again. I wanted to see what the game was like now knowing what it had in store.
And it was on my second playthrough, as Chris Redfield (which took around 10 hours), that the experience truly came together for me. It perfectly clicked as to why there were two playable character experiences in the first place. Knowing what was coming, I was truly able to appreciate how seamlessly the puzzles, discovery and pacing all came together. And it was rewardingly fun to prepare myself for each coming obstacle and overcome the horror. Not to mention, the differences in characters and story here and there that help make it feel like a fresh experience.
It's safe to say this game has a timeless balance of horror, tension, mystery and excitement that make it a truly fulfilling and memorable game. Not to mention a nice ray of hope and heart with its primary characters. Resident Evil deserves its place as a classic video game.
Having never played the original, this leaves me with no desire to do so after experiencing Mikami's true vision for entering the survival horror. The graphics and visuals are stunning and have a slick, clean and classy flare to them. The direction is at times scary, other times exciting, and sometimes just plain cool. The entire opening cutscene sets the stage perfectly for an atmospheric horror with Hollywood-influences, having expert lighting, sound-design, pacing and camerawork.
The central characters also have an endearing goodness about them which makes them instantly likeable, while the unfolding mystery of Spencer Mansion is constantly engaging.
My first play through as Jill Valentine (which took about 18 hours), was a nerve-wracking and intense experience. Turning every corner and entering every new room was an effectively scary thing. Throughout the run, there is also a consistent amount of new enemies and creepily cool bosses thrown into the mix that kept me on edge. At times, it was hard to see where this was all leading, but the mystery of the Mansion and finding out what would happen next kept me going. As soon as I concluded I felt an urge to play it all again. I wanted to see what the game was like now knowing what it had in store.
And it was on my second playthrough, as Chris Redfield (which took around 10 hours), that the experience truly came together for me. It perfectly clicked as to why there were two playable character experiences in the first place. Knowing what was coming, I was truly able to appreciate how seamlessly the puzzles, discovery and pacing all came together. And it was rewardingly fun to prepare myself for each coming obstacle and overcome the horror. Not to mention, the differences in characters and story here and there that help make it feel like a fresh experience.
It's safe to say this game has a timeless balance of horror, tension, mystery and excitement that make it a truly fulfilling and memorable game. Not to mention a nice ray of hope and heart with its primary characters. Resident Evil deserves its place as a classic video game.
- amongpixels
- 27. März 2021
- Permalink
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- REbirth
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