IMDb-BEWERTUNG
8,1/10
1602
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzu10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.
Susie Brann
- Alice Liddell
- (Synchronisation)
Roger Jackson
- The Cheshire Cat
- (Synchronisation)
- …
Jarion Monroe
- The Caterpillar
- (Synchronisation)
Anni Long
- Queen of Hearts
- (Synchronisation)
- …
Charles Meyer
- Tweedledee
- (Synchronisation)
- …
Sam Gusway
- The Carpenter
- (Synchronisation)
- …
Laura Coughlin
- The Duchess
- (Synchronisation)
Jo Whitfield
- Nan Sharpe
- (Synchronisation)
- …
Arran Hawkins
- Wilton J. Radcliffe
- (Synchronisation)
- …
Helen Goodman
- Additional Voices
- (Synchronisation)
Susie Gordon
- Additional Voices
- (Synchronisation)
Alistair McGowan
- Dr. Angus Bumby
- (Synchronisation)
- …
Handlung
WUSSTEST DU SCHON:
- WissenswertesAll the voice actors from the first Alice game reprise their characters in this game.
- Zitate
Alice Liddell: You've used and abused me, but you will NOT destroy me!
- VerbindungenFeatured in Sage Reviews: Alice: The Madness Returns (2011)
Ausgewählte Rezension
When American McGee just contemplating his Alice, none of the game developers did not even think about how to make a fantastic story in the Gothic novel with blood, dead characters in the style of Tim Burton and too high levels of violence. So when American MacGee's Alice saw the light - it was a small but very noticeable revolution. McGee then tried every possible way to exploit the idea of warped fairy tales in serials games, but nothing could compare with the success of the original. Finally, the Americana was able to convince management to allocate serious EA for an art project budget and to find promising studio in Shanghai. During the three years of life in China McGee has not only changed my outlook, but was able to create an almost perfect product - Alice: The Madness Returns.
Continuing mild obsession grew out of teen girl in tattered Alice McGee emphasized the patchwork narrative. The heroine is still suffering from the effects of fire from a distant childhood, trying to find the lost memories under the supervision of a doctor in a psychiatric hospital. The story jumps between different fragments of the difficult life of the heroine, mixed with her adventures in Wonderland. This combination of reality and pseudo-reality leaves plenty of strange impression. A leisurely walk on the unnamed English city of the 19th century (judging by the construction of the subway, most likely meaning London) seem to be boring and inept, as well as hints of a strange relationship with Alice's public houses, brothels and other such dubious institutions. Moreover, conventional reality is not too gray glue fractured journey through the vibrant world of miracles in search of lost memories. The creators are trying to create a contrast between the realities, but playing at this point there is no passing feeling of boredom. But Wonderland - offers a journey into the world created is probably the most talented designers, game industry. Can think of Alice: The Madness Returns, as an interactive Biennale heirs Giger and Dali. Giant dilapidated objects of everyday life, schizophrenic biomechanics, puppet decadence and light touch of Gothic cause just a storm of emotions. Add to this the main character in the style of Gothic dolls from the Japanese company Volks with fully animated hair splitting into small locks in the wind. Staying true to the genre of platforming with puzzle elements, Alice: The Madness Returns skillfully plays with reality, offering perfect harmony with the mini-game, very much Alice, Godzilla, 2D arcade, chess puzzles, hunting for flying their noses and bloody battle with teapots, fishes, maps , wasps, samurai (other than a dress in this chapter for Alice) and mud Crank with doll faces from the world of Nier. Typically, the phase matches are held with a small set of weapons. In the arsenal of Alice: a sharp knife, pepper, pepper shooting at a distance, an umbrella, reflective projectiles, radio-controlled watch kamikaze rabbits and jump rope with a powerful head of a horse that can destroy even the most recalcitrant obstacles. All these weapons could be greatly improved by using the scattered and hidden world of enemies thousands of baby teeth. They can also be used to solve puzzles or finding secrets. In addition, Alice can plan on the air, perform a double jump, fall (to see the world from a different angle or to penetrate into the small hole) and become invulnerable, moving quickly in the form of colorful butterflies. We can not say that the combat mechanics as something apart from the competition, but boring and difficult to call these fights. If you do not compare with Bayonetta or Devil May Cry.
P.S. It seems that even Tim Burton would envy game design - is the best cat and his beautiful hatter in the movie. It would be nice to unite this couple. Yet Wonderland by Burton - it nuarnye tone design here is built around the word miracle, Gothic atmosphere of the same blob of blood and gives a very strange monsters. But I think that both versions would have been pleased himself Lewis Carroll. Well, you know, when he found himself in Wonderland ...
Continuing mild obsession grew out of teen girl in tattered Alice McGee emphasized the patchwork narrative. The heroine is still suffering from the effects of fire from a distant childhood, trying to find the lost memories under the supervision of a doctor in a psychiatric hospital. The story jumps between different fragments of the difficult life of the heroine, mixed with her adventures in Wonderland. This combination of reality and pseudo-reality leaves plenty of strange impression. A leisurely walk on the unnamed English city of the 19th century (judging by the construction of the subway, most likely meaning London) seem to be boring and inept, as well as hints of a strange relationship with Alice's public houses, brothels and other such dubious institutions. Moreover, conventional reality is not too gray glue fractured journey through the vibrant world of miracles in search of lost memories. The creators are trying to create a contrast between the realities, but playing at this point there is no passing feeling of boredom. But Wonderland - offers a journey into the world created is probably the most talented designers, game industry. Can think of Alice: The Madness Returns, as an interactive Biennale heirs Giger and Dali. Giant dilapidated objects of everyday life, schizophrenic biomechanics, puppet decadence and light touch of Gothic cause just a storm of emotions. Add to this the main character in the style of Gothic dolls from the Japanese company Volks with fully animated hair splitting into small locks in the wind. Staying true to the genre of platforming with puzzle elements, Alice: The Madness Returns skillfully plays with reality, offering perfect harmony with the mini-game, very much Alice, Godzilla, 2D arcade, chess puzzles, hunting for flying their noses and bloody battle with teapots, fishes, maps , wasps, samurai (other than a dress in this chapter for Alice) and mud Crank with doll faces from the world of Nier. Typically, the phase matches are held with a small set of weapons. In the arsenal of Alice: a sharp knife, pepper, pepper shooting at a distance, an umbrella, reflective projectiles, radio-controlled watch kamikaze rabbits and jump rope with a powerful head of a horse that can destroy even the most recalcitrant obstacles. All these weapons could be greatly improved by using the scattered and hidden world of enemies thousands of baby teeth. They can also be used to solve puzzles or finding secrets. In addition, Alice can plan on the air, perform a double jump, fall (to see the world from a different angle or to penetrate into the small hole) and become invulnerable, moving quickly in the form of colorful butterflies. We can not say that the combat mechanics as something apart from the competition, but boring and difficult to call these fights. If you do not compare with Bayonetta or Devil May Cry.
P.S. It seems that even Tim Burton would envy game design - is the best cat and his beautiful hatter in the movie. It would be nice to unite this couple. Yet Wonderland by Burton - it nuarnye tone design here is built around the word miracle, Gothic atmosphere of the same blob of blood and gives a very strange monsters. But I think that both versions would have been pleased himself Lewis Carroll. Well, you know, when he found himself in Wonderland ...
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