As always I try to review the game for the story and artistic merit. And as always, gameplay gets in the way.
The story is pretty interesting if you can get over the first half of Dracula obeying Zobek's commands and crawling through same old science facilities like a rat (oh, wait, actually he is a rat for a portion of the game). The science facility sections are boring and uninspiring and it's too bad they decided to put these at the beginning. It almost made me drop the game.
Soon enough, you switch scenery and the story picks up pace, although it's still a little goofy, all around. I'm not saying it's bad, just leave your logic behind, things go here by the Castlevania lore.
Now, the castle part is really well done, both in execution and in concept. It's where the story goes a little abstract (and I like that) and the scenery is simply gorgeous from time to time. Perfect Gothic atmosphere.
Backtracking in the city is a little confusing (read as a lot) but everything about the city is not my favorite. Surprisingly, in this game, you don't spend a lot of time fighting weaker hordes of enemies and it feels like you're going from boss fight to boss fight. Sure it keeps things interesting but it's missing something. That I'm so powerful feeling from time to time when you're forced to fight lots of stupid minions. Is it just me, then?