It's half a miracle that the game even saw the light of day, so I will overlook the game´s straight-out awfully technical side and the Japanese VAs all did a good job to make the scenario "come alive". The gameplay itself borders on being an afterthought in parts, but I can somewhat forgive that due to the insane amount of plot-lines the game has to juggle. I will admit that the 1st half was a bit too slow, the completely new team Q sub-plot is mostly a waste but enough of the game´s 2nd half ends up delivering. Be warned though that only the 2 sets of protagonists from 999 and VLR get to continue their narratives but anything else would have been a herculean effort with a budget this small. The lack of payoff to the secret ending to VLR is my biggest gripe here and i don't mind the slightly controversial conclusion, as the whole game's narrative supports the decision to keep the ending somewhat "open". The overall dark and frankly daring direction and the solid foreshadowing of the antagonist's true nature will certainly stick with me, even if the villain could have used a better explained backstory. ZTD is easily the least "rounded" of the games but it mostly manages to conclude the louse trilogy on an actable note but newcomers need to start @ the start and not here. Or wait for the upcoming re-masters. Even ZTD could use one... The same goes for Remember 11, the writers other good game, that still lacks a conclusion.