After spending 45 hours in the game, I have to say the following, ladies and gentlemen - creation evokes very conflicting feelings. Well, actually, in order.
Pros:
+ authentic drawing (rats and warriors of chaos cause complete delight)
+ pretty good graphics
+ good optimization (better than warhamer total war 3)
+ well-implemented difficulty levels that really vary. The higher the difficulty level, the more played the team should be, otherwise death. And it's wonderful
+ locations. Finally, they are big, beautiful, well-designed, in some places I even want to take screenshots
+ the game has moved away from pseudo-teamwork, as in other similar games, a team is needed here
+ the desire to cut, shoot does not let go for the first 10 hours until you go through the mechanics, and then the minuses come out, which destroy everything that is positively beautiful, as written above.
Minuses:
- pumping heroes. She is clumsy. Wretched. It can only be worse .... yes, nothing can be worse. 30 levels on each of which we can choose our ability. For each GG there are three perks. ALL. Dot. For the rest of the characters, everything is the same. As I understand it, it was an attempt to copy the system from Killing Floor, but a liquid obosraitung came out
- Sharkov's greed. Demand space prices for small DLS. An indestructible desire from the first part of the game.
CONCLUSION: fans of the Fantasy Battles universe definitely buy it. All the rest, taking into account the "corrections for the wind." The replay value of the game is zero point if you do not have the right pack of comrades for the ice rink.