Months ago, I attempted to beat this game with different runs, but couldn't make it at all. The first-play-through game play was very problematic. Now I am revisiting it. Some changes are good, e.g., Gley and Enzo acquisition. However, the game's fundamental problems remain. Non-exhaustive list of them:
(I) Repetitive Preston Garvey questing.
(II) Toxic elitists fond of verbal abuse. Specimens of such are pervasive, notoriously in those special ops that are gratuitously accessible on normal mode yet require heavily invested area-of-effect characters.
(III) Grotesque item drop rate and egregious crafting requirement. Acquiring core items, e.g., Energy Activators and Crystallization Catalysts, that are required in bulk for any serious character- and weapon-building, is nigh verboten.
(IV) Unbalanced chain-nuclear descendants -- Bunny & Freyna -- deprive anyone else of raison d'être. It nullifies co-op gunplay. It ridicules lesser players. Public match-making degenerates into a dreary rehearsal of Kubrickian lid-locks against Vulgus genocide screening.
(V) Some of the most sadistically designed early game bosses, i.e., Narzas the Consuming Flame. The perpetual stun-lock bombardment with auto-tracking and damage-over-time is vile.
(VI) Important survival-ability modules, i.e., Sensory Dep (MP), Stim Accelerant, and HP Collector, are impeded by ludicrous RNG blockades and tedious module-combine charged with extortionate bills.
(VII) Module enhancement is prohibitively expensive. It is punitive against non-optimally-calculated play. If the wrong things are over-invested, e.g., elemental resistance or Increased DEF, then the handicaps, e.g., module capacity and money, imposed on the player will force them in between economic stalemate and grinding burnout, as the right things cannot be afforded without excessive grinding, and without rectifying the wrong investment the player's ability to progress suffers.
Since something so intrinsically important would come at exorbitant expense, why the game still refuses to give an option to mark the gold on the mini-map? They are visually hard to distinguish from the grassy surroundings, the shiny lights, and the clutter of drops, and around 25% of an early mission's gold reward is missed per gold ingot missed. Why, I sincerely want to reboot my Fallout 4 salvaging rigor but the game makes it onerous to do so.
The First Descendant community's significant proportion is narcissistic, malicious, and hostile. Obsessed with crucifying different opinions. Obsessed with holier-than-thou gaslighting, guilt-tripping and spitting thuggish insults. I think the game's design indulges such diseases.