Final Fantasy: El espíritu en nosotros
Título original: Final Fantasy: The Spirits Within
CALIFICACIÓN DE IMDb
6.4/10
85 k
TU CALIFICACIÓN
Un científico toma una última posición en la Tierra con la ayuda de un equipo heterogéneo de soldados contra una invasión de fantasmas alienígenas.Un científico toma una última posición en la Tierra con la ayuda de un equipo heterogéneo de soldados contra una invasión de fantasmas alienígenas.Un científico toma una última posición en la Tierra con la ayuda de un equipo heterogéneo de soldados contra una invasión de fantasmas alienígenas.
- Premios
- 3 premios ganados y 11 nominaciones en total
Steve Buscemi
- Neil
- (voz)
Ming-Na Wen
- Doctor Aki Ross
- (voz)
- (as Ming-Na)
Ving Rhames
- Ryan
- (voz)
Peri Gilpin
- Jane
- (voz)
Cathy Cavadini
- Additional Voices
- (voz)
- (as Catherine Cavadini)
Judi M. Durand
- Additional Voices
- (voz)
- (as Judi Durand)
Argumento
¿Sabías que…?
- TriviaAki Ross was named #87 on Maxim Magazine's "Hot 100" list for 2001, and was featured on the cover of the supplemental insert. She is the only nonexistent person to date to make that list.
- ErroresIn the beginning of the movie when the protagonist is logging her dream the date info for the it is 12.13.01 when in fact it's supposed to be 12.13.65.
- Citas
General Hein: Where is the PROOF?
Doctor Aki Ross: Here.
- Versiones alternativasReportedly, in the work print, right before Gray dies, Aki tells him that he must not die because she is pregnant with his child. The audience at preview screenings hated this plot point so much that it was taken out for the theatrical release.
- ConexionesEdited into Aki's Dream (2001)
- Bandas sonorasThe Dream Within
Written by Elliot Goldenthal and Richard Rudolph (as Richard Rudolph)
Produced by Elliot Goldenthal and Matthias Gohl (as Teese Gohl)
Performed by Lara Fabian
Courtesy of Columbia Records
Opinión destacada
For a movie based on a video game, Final Fantasy: The Spirits Within was very good. Next to such atrocities as Tomb Raider and Street Fighter, it positively shines, and when compared to the complete gibberish known as the Super Mario Bros. Movie...
Having said that, Final Fantasy: The Spirits Within could have been A Lot Better.
If you paid attention to the Final Fantasy games, to any of the hype surrounding the movie, or to the CGI industry in general, you already know the computer animation for this movie is far-and-away the best ever done. Back when Square first started producing the movie in 1998, they were progressing at a rate of about one second of film PER DAY, because of the immense quality of the graphics, and none of that quality was lost as technology caught up and time passed. The backdops are jaw-dropping and the CGI actors look more real than some actual actors. Really simply, Square declared itself the current king of CGI animation. Pixar, Dreamworks, move over--the studio that cut its teeth on PlayStation games is in the house.
Unfortunately, having been a fan of the Final Fantasy games since it first sprouted on the original Nintendo, I'm a little jaded towards visual grandeur. And when you take that away, there isn't much left.
The plot is pretty standard--Earth is a wasteland; most of Terra's population has been wiped out by the unexpected invasion of mostly-invisible aliens called Phantoms. The remaining Earthlings struggle to survive. Aki Ross (the main character) and Dr. Cid (there's been a character named Cid in EVERY Final Fantasy production since 1991) have isolated eight Earthborn Spirits--not ghosts, but tangible lifeforms; one of them is a plant, and don't ask me how the plant has a spirit--that, if combined, can wipe the Phantoms off the planet entirely. With the help of Captain Grey Edwards and his crack band of soldiers, the Deep Eyes (Final Fantasy also has a knack for weird names--I mean, who came up with 'Premium Heart'?), Aki sets off to find, capture and use those eight Spirits. And then finally there's General Hein, a megalomaniac fellow who's just trying to blow everything up using a a very large gun.
No problem there. Anyone who plays Final Fantasy is used to Fetch Quests (in which the main characters perform a service to a ruler, generally retrieving a stolen object of enormous power, in return for help from that ruler). What I want to complain about are the characters themselves.
They are FLAT.
A lot of them die, and we don't miss them except that they don't speak any more lines. Grey and Aki (male and female lead) don't really evolve over the course of the story--and Cid is just there to provide technobabble. Oh, and by the way, there's almost no 'fantasy' elements in this movie, with the sole exception of the Spirits.
My two favorite games in the Final Fantasy series are numbers Eight and Ten. They are my favorites because they have unique, interesting, convincing characters. True, most Final Fantasy games take 40 hours or more to play, giving the writers a lot of time to flesh the characters out, but generally within the first five minutes of being introduced to a character (sometimes within the first few SECONDS, as with Zell and Kimahri) you know most or all there is to know about them--they are already convincing, already realized in the player's mind. Square's GOOD at doing that sort of thing.
If Square had bothered to invent real characters for Final Fantasy: The Spirits Within, the movie would have SOARED. As it is, it just barely limps along under the power of a few snappy lines of dialogue and a lot of pretty vistas.
It's worth seeing once, for the same reason any museum is worth visiting once--you'll get to see things you've never seen before and may not see again. But if you're like me and prefer your movies to have interesting characters and plotlines, be prepared for a disappointment.
Having said that, Final Fantasy: The Spirits Within could have been A Lot Better.
If you paid attention to the Final Fantasy games, to any of the hype surrounding the movie, or to the CGI industry in general, you already know the computer animation for this movie is far-and-away the best ever done. Back when Square first started producing the movie in 1998, they were progressing at a rate of about one second of film PER DAY, because of the immense quality of the graphics, and none of that quality was lost as technology caught up and time passed. The backdops are jaw-dropping and the CGI actors look more real than some actual actors. Really simply, Square declared itself the current king of CGI animation. Pixar, Dreamworks, move over--the studio that cut its teeth on PlayStation games is in the house.
Unfortunately, having been a fan of the Final Fantasy games since it first sprouted on the original Nintendo, I'm a little jaded towards visual grandeur. And when you take that away, there isn't much left.
The plot is pretty standard--Earth is a wasteland; most of Terra's population has been wiped out by the unexpected invasion of mostly-invisible aliens called Phantoms. The remaining Earthlings struggle to survive. Aki Ross (the main character) and Dr. Cid (there's been a character named Cid in EVERY Final Fantasy production since 1991) have isolated eight Earthborn Spirits--not ghosts, but tangible lifeforms; one of them is a plant, and don't ask me how the plant has a spirit--that, if combined, can wipe the Phantoms off the planet entirely. With the help of Captain Grey Edwards and his crack band of soldiers, the Deep Eyes (Final Fantasy also has a knack for weird names--I mean, who came up with 'Premium Heart'?), Aki sets off to find, capture and use those eight Spirits. And then finally there's General Hein, a megalomaniac fellow who's just trying to blow everything up using a a very large gun.
No problem there. Anyone who plays Final Fantasy is used to Fetch Quests (in which the main characters perform a service to a ruler, generally retrieving a stolen object of enormous power, in return for help from that ruler). What I want to complain about are the characters themselves.
They are FLAT.
A lot of them die, and we don't miss them except that they don't speak any more lines. Grey and Aki (male and female lead) don't really evolve over the course of the story--and Cid is just there to provide technobabble. Oh, and by the way, there's almost no 'fantasy' elements in this movie, with the sole exception of the Spirits.
My two favorite games in the Final Fantasy series are numbers Eight and Ten. They are my favorites because they have unique, interesting, convincing characters. True, most Final Fantasy games take 40 hours or more to play, giving the writers a lot of time to flesh the characters out, but generally within the first five minutes of being introduced to a character (sometimes within the first few SECONDS, as with Zell and Kimahri) you know most or all there is to know about them--they are already convincing, already realized in the player's mind. Square's GOOD at doing that sort of thing.
If Square had bothered to invent real characters for Final Fantasy: The Spirits Within, the movie would have SOARED. As it is, it just barely limps along under the power of a few snappy lines of dialogue and a lot of pretty vistas.
It's worth seeing once, for the same reason any museum is worth visiting once--you'll get to see things you've never seen before and may not see again. But if you're like me and prefer your movies to have interesting characters and plotlines, be prepared for a disappointment.
- marblespire
- 9 oct 2002
- Enlace permanente
Selecciones populares
Inicia sesión para calificar y agrega a la lista de videos para obtener recomendaciones personalizadas
Detalles
Taquilla
- Presupuesto
- USD 137,000,000 (estimado)
- Total en EE. UU. y Canadá
- USD 32,131,830
- Fin de semana de estreno en EE. UU. y Canadá
- USD 11,408,853
- 15 jul 2001
- Total a nivel mundial
- USD 85,131,830
- Tiempo de ejecución1 hora 46 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
Contribuir a esta página
Sugiere una edición o agrega el contenido que falta
Principales brechas de datos
What is the Japanese language plot outline for Final Fantasy: El espíritu en nosotros (2001)?
Responda