The game is going through a major identity crisis. It is not clear whether it is a cRPG or an RTS. It tries to be both at the same time and fails at both. It didn't bother me at all that the game is not a pure RTS. But it would have been better if it was a pure RPG and the RTS mechanics were completely removed from the game, or vice versa. As it is, it's caught between two game genres and it's pretty mediocre. Relic Entertaintment, on the other hand, has become one of the worst game developers I've ever seen, because the terrible gameplay mechanics that they've persistently maintained since the first game in the series, with no interest in fixing or changing them, are still there in the second game. The unit controls are pretty horrible. I mean, has nobody in the development team ever played a game from the Age of Empires series in their life? Units never follow your orders as they should, and they never move where you direct them on the map without getting stuck. And they still won't let you change the controls of the game! I've played hundreds of games in my life and this is the first time I've ever seen a game series where I can't change the controls. Everything else about the game, including the default controls, has been terrible since the first game. They tried to add RPG mechanics to the game, but we need an active pause to be able to use the units' special abilities without missing the timing, but they can't even add that because they have no idea what they're doing. They don't know how to make an RTS or a cRPG game. Games Workshop probably regrets now that they didn't give Blizzard the rights to develop the Warhammer games at the time, because not only did they make Blizzard a bigger company than they could have been, but they also failed to make the Warhammer games as successful and popular as they should have been. At least they could take Blizzard's example in making these games, but they can't even do that. Arrogance is unfortunately such a harmful thing. At least thanks to them, the Warcraft game series was created.