Agrega una trama en tu idiomaMany years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.
- Ganó 3premios BAFTA
- 22 premios ganados y 24 nominaciones en total
- GLaDOS
- (voz)
- …
- Space Core
- (voz)
- …
- Atlas
- (voz)
- …
- Chell
- (as Alésia Glidewell)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
- Self - Commentary
- (voz)
- (sin créditos)
Argumento
¿Sabías que…?
- TriviaThere is a newspaper clipping that reads "Local entrepreneur buys salt mine," "Cave Johnson to bring science, industry to Upper Michigan," establishing the location of the Aperture Science test labs.
- ErroresGiven that the facility has been abandoned for years, the potato batteries should have rotted.
- Citas
Cave Johnson: [Cave Johnson died long before the events of the game. Chell and GLaDOS are listening to his last recorded words, a message for his human test subjects, which he made while he was deathly ill] All right, I've been thinking, when life gives you lemons, don't make lemonade!
GLaDOS: Yeah.
Cave Johnson: Make life take the lemons back!
GLaDOS: Yeah!
Cave Johnson: Get Mad!
GLaDOS: Yeah!
Cave Johnson: I don't want your damn lemons! What am I supposed to do with these?
GLaDOS: Yeah, take the lemons!
Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!
GLaDOS: Oh, I like this guy.
Cave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!
GLaDOS: Burn it down! Burning people. He says what we're all thinking.
Cave Johnson: [sickly cough] The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.
[another sickly cough]
Cave Johnson: Now she'll argue. She'll say she can't do it. She's modest like that. But you make her! Hell, put her in my computer. I don't care.
[another sickly cough]
Cave Johnson: All right, test's over. You can head on back to your desk.
GLaDOS: Goodbye, sir.
- Créditos curiososThe credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what.
- ConexionesFeatured in Sage Reviews: Portal 2 (2011)
- Bandas sonorasStill Alive
Written by Jonathan Coulton
A couple of new elements are introduced this time around, to keep the game refreshing and preventing the levels of getting too predictable. This is done in the form of different gels (liquid substances that either make you jump high, or run fast on contact). There's also a white gel that allows you to shoot portals on whatever surface it is spilled on. Regular water allows you to wash either one of the gels off. Besides that, there are also light-bridges that allows you to portal a walkable bridge to otherwise unreachable places, and some kind of anti-gravity beam that propels either you or objects like turrets and boxes into the direction it faces (which can sometimes be altered by pressing a button in the room).
Last thing I have to mention is the music. The music ingame, as well as the ending-music (which was particularly popular in the first game) called 'Want You Gone' by Jonathan Coulton are great. It all fits the game's robotic atmosphere perfectly as well as the ingame glitch-beats that you can hear mostly when the action intensifies.
As you can already make out, Portal 2 allows for some very diverse puzzle-elements, and this together with the already established portal-gun makes it a lot of fun and challenge to play. The story isn't too exciting, but the witty humour and overall superb voice-acting makes it worth while (kudos to Stephen Merchant for providing his voice-talent for such a funny villain). Its a bit early to say with such a long time ahead of us, but I wouldn't be surprised if Portal 2 would end up on many people's lists of best games of 2011. Go play it, you won't be disappointed!
Now, if Valve Software would only get some information out the door regarding Half-Life 3, I would be their number one fan!
- morkulv_athferion
- 6 may 2011
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