Kasumi Ninja is most hated for "supposed cheap mortal kombat clone" , the sound effects and comic content that is not what affects the game superficially as most critics say, really the problem of kasumi ninja is not It is the good content and effort that Hand Made Software made if not in the controls, since a prototype of this was really released recently and the attacks of the characters were more generic and basic to do so I am sure that little by little Gradually it became more challenging due to how easy they were to do, this is a problem because sometimes you have to do the attacks fast and a bit abrupt because you feel that your character doesn't do the special movements which ruins part of the good potential that the game has, because if we look at it positively it would be the graphics that manage to enhance the capabilities of the console + the movement in the game in combat and have voice samples in a more than acceptable quality, have gore settings and the difficulty so that the story mode is not frustrating if you are a newbie or just trying the game, the music is not bad but they have not chosen let's say the best sound channels to make the music lively and great to listen to.
Kasumi Ninja makes the mistake that making a game that makes good use of the capabilities of said system does not mean that it is a pure quality product, because the key part focuses more on good collision detection in the game + on the implementation of the controller.