I will start with the positive, the story is .. fine, the gfx is ok. Combat is RTS which already makes it abit tougher on a gatcha since you cannot just say like in genshin "well i might not have the right character for this fight, but i can stall and win over time", here if you don't have what the game wants you to use (at the highest difficulty in some - echo of war , Simulated Universa and Memory of Chaos fights), you are screwed. Let me just put this in perspective .. you go in with 4 lvl 80 (max) characters with lvl 13 - 15 relics , lvl 80 cone and.around 7 7 7 in talents , it says "team underpowered" when you join in. That is absolutely ridicoulus for a Game that is less than 4 months on the market. Unlike Genshin were there is fun in the open world, this feels like purely running chores because you are so far behind if you don't have the "correct" character for certain fights, the game punishes you badly. I get the premise is to get you to spend money to pull for characters, but unlike in genshin , where you never felt forced to to "need" a specific character, this game does exactly that. And that to me kills every fun part of this game. The Power Creep they use to push people to pay for characters is too drastic , too quick and too steep. My decision was to play this for a little while longer and see if it evens out again , but probably drop it for Reverse 1999 as soon as this will come out.