CALIFICACIÓN DE IMDb
8.1/10
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TU CALIFICACIÓN
Agrega una trama en tu idiomaDiscover a reborn Mortal Kombat Universe created by the Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities.Discover a reborn Mortal Kombat Universe created by the Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities.Discover a reborn Mortal Kombat Universe created by the Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities.
- Premios
- 1 premio ganado y 5 nominaciones en total
Ike Amadi
- General Shao
- (voz)
- (as Iké Amadi)
Steve Blum
- Baraka
- (voz)
- …
Cherise Boothe
- Tanya
- (voz)
John Cena
- Peacemaker
- (voz)
Jacob Craner
- Havik
- (voz)
- …
Noshir Dalal
- Rain
- (voz)
Jake Green
- Homelander
- (voz)
Jennifer Hale
- Kronika
- (voz)
- …
Mara Junot
- Sindel
- (voz)
- …
Matthew Yang King
- Liu Kang
- (voz)
- (as Matt Yang King)
Argumento
¿Sabías que…?
- TriviaThe original game was supposed to be created around Jean-Claude Van Damme in a Contacto sangriento (1988) sort of theme. The deal didn't go through, and Van Damme starred in the movie Street Fighter: La Última Batalla (1994) based on the games of the same name. Mortal Kombat's character Johnny Cage was an "homage" to JCVD and has been one of the main characters in the canon. Now years later, JCVD is voicing Johnny Cage in this game (which will also make a JCVD skin available for Johnny Cage), coming full circle in the end. In a further bit of irony, Johnny Cage's primary voice actor, Andrew Bowen, portrayed Jean Claude Van Damme in a MadTV parody entitled "One True Impact".
- ErroresIn Peacemaker's "Pest Control" Fatality, a butterfly comes out of the opponent's mouth, and Peacemaker accidentally kills the enemy trying to shoot it. However, in the show of origin, once a butterfly enters a host, the human is killed so the parasite can take control. The enemy should already be dead when the butterfly exits.
- ConexionesFeatured in DashieGames: THIS GAME IS CRAZY!! LET'S PLAY!! (MORTAL KOMBAT 1) (2023)
Opinión destacada
The character limit is not enough to accuratly relay how objectively poor a product this is, so instead I will list some facts that you are free to verify for yourself to paint a picture of how this unfinished joke is universally poorly recieved
Turns out releasing an untested, unfinished game with the most poorly implemented assist mechanic ever, with a generic story ripped straight from an abandoned marvel avengers screenplay didn't make for a good game, who would've guessed?
As for the noise about wb, it's misguided whining. WB gave boon their full backing, WB gave mk1 the longest development cycle and highest budget any mk game has ever had, they also used their connections with actors to let boone fulfill his celeb worship fantasy and they are funding another live action movie when the first flopped and barely broke even. WB gave nrs time and resources to make the best mk ever, instead we get a game that had competitive players like dragon and evamaria hired as "qatesters" for 4 years straight yet evidently no testing was done, black screens, p1 advantage, server errors, desyncs, all unmissable bugs that to this day are still not fully fixed, meanwhile in contrast tekken 8 launched with connection issues, 100% of which were fixed in a day 1 patch, bandai namco put more effort into improving their game in 8 hours than nrs has done in over 15 months and that's only talking about day 1 bugs, that's not going into the fact that every single dlc character released has again been the result of zero testing, super speed glitches, broken hitboxes, one button infinites, wrong frame data, wrong scaling, infinite flight just to name a few.
- Every single day since launch has had fewer daily players than mk11
- Struggles to break 1k peak 24 hour players, meanwhile sf and tekken pull over 8 times that
- it's all time peak is barely half of sf and tekken
- The game has been so badly recieved that wb are using bots and blackmail to try and pretend otherwise, go to steam, read the reviews and look at the positive ones, accounts with 1 review saying "game good" on a game they played for 20 minutes and then refunded or a game they got for free and haven't even played
- ^ As for the blackmail element, steam discussions were born in 2012, there are games from 2012 with discussions still active to this day, despite 4+ years in between posts, mk1 less than 2 years after release has got "moderators" locking any and all threads talking about the game being bad or performing poorly and the excuse they give is "This thread was quite old before the recent post, so we're locking it to prevent confusion."
- When pro comp is being streamed and restreamed the category still gets under 1k viewers, sf or tekken get 18k on an uneventful tuesday morning
- Been out for almost 2 years, has a fraction of the followers that mk11 has on twitch and mk11 was abandoned in 2019, within a month of release
- Fewer than 300 registrations at pro comp, meaning even money isn't enough to make people subject themselves to this mess
- In that same vein, pndkandm 2 retired competitors, current commentators who are personal friends with nrs have played kl just twice, Similarly deoxys, mrblack, titaniumtigers quit streaming all together because of how unfun mk1 is. Xombat, ninjakilla, f0xy all openly admit they'd rather play 11
- VSF, uks biggest offline fighting game venue deemed the game so irrelevant it wasn't even included in the lineup in year 1. It was only ran because 2 uk streamers volunteered to do everything, meaning thousands of people watched hundreds of people play sf and tekken on the ground floor, meanwhile 40 people crammed into an upstairs office to play mk1 for the prize of a scorpion funko pop
- At one of the american offline venues, a venue rented specifically for fighting games, a community ran mario kart stall got more players than mk1's cash prize pool competiion
Turns out releasing an untested, unfinished game with the most poorly implemented assist mechanic ever, with a generic story ripped straight from an abandoned marvel avengers screenplay didn't make for a good game, who would've guessed?
As for the noise about wb, it's misguided whining. WB gave boon their full backing, WB gave mk1 the longest development cycle and highest budget any mk game has ever had, they also used their connections with actors to let boone fulfill his celeb worship fantasy and they are funding another live action movie when the first flopped and barely broke even. WB gave nrs time and resources to make the best mk ever, instead we get a game that had competitive players like dragon and evamaria hired as "qatesters" for 4 years straight yet evidently no testing was done, black screens, p1 advantage, server errors, desyncs, all unmissable bugs that to this day are still not fully fixed, meanwhile in contrast tekken 8 launched with connection issues, 100% of which were fixed in a day 1 patch, bandai namco put more effort into improving their game in 8 hours than nrs has done in over 15 months and that's only talking about day 1 bugs, that's not going into the fact that every single dlc character released has again been the result of zero testing, super speed glitches, broken hitboxes, one button infinites, wrong frame data, wrong scaling, infinite flight just to name a few.
- jalib-66193
- 3 mar 2025
- Enlace permanente
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