Agrega una trama en tu idiomaScrooge McDuck and his family travel around the world searching for legendary treasures.Scrooge McDuck and his family travel around the world searching for legendary treasures.Scrooge McDuck and his family travel around the world searching for legendary treasures.
- Premios
- 8 nominaciones en total
Eric Bauza
- Fenton
- (voz)
- …
Chris Edgerly
- Gyro
- (voz)
Jason Marsden
- Worker
- (voz)
Chuck McCann
- Duckworth
- (voz)
- …
Russi Taylor
- Huey
- (voz)
- …
Argumento
¿Sabías que…?
- TriviaPatoaventuras (1987) voice actors Alan Young and June Foray were 94 and 96 years old when they recorded their voices as Scrooge McDuck and Magica DeSpell for the game.
- Citas
Scrooge McDuck: Not the Beagle Boys again... if they think they can get between Scrooge McDuck and his three cubic acres of cash, they've got another thing coming!
- Créditos curiososThe title screen is a pan across Duckburg. A helicopter flies across the town just as in the opening credits of Patoaventuras (1987).
- ConexionesFeatured in Show of the Week: Titanfall and How to Kill a Giant Mech (2013)
- Bandas sonorasDuckTales Theme
Performed by the Disney Afternoon Studio Chorus
Music and Lyrics by Mark Mueller
Wonderland Music Company, Inc. (BMI) All Rights Reserved
Opinión destacada
Of all the classic games getting HD remasters over the past few years surely Capcom could do wrong with Ducktales, a classic from the NES that I never had the privilege to play since I was loyal to Sega. The blocky 8-bit sprites are now lovely hand-drawn animations and the backgrounds are now 3D, which I found a little incongruous to begin with but they work well with each other. The DuckTales cast return to voice the characters, which gives it even more of a cartoon feel. As a remaster it's fine.
The gameplay is a bit of a let-down. It's the standard platformer controls, and virtually identical to the NES, but the collision detection is far from perfect and the lenghty cut-scenes, inserted to give the overall story more coherence, are not skippable, which begins to grate after a first play-through.
There are 20 trophies in total, and not only is there no platinum, there isn't even any gold trophies. A few of them are ruthlessly hard and the game just doesn't have enough to offer to make fighting for them worth it.
You'll probably get about 1.5 play-throughs of this game before you get bored of it. It's not bad, but there certainly is room left for improvement.
The gameplay is a bit of a let-down. It's the standard platformer controls, and virtually identical to the NES, but the collision detection is far from perfect and the lenghty cut-scenes, inserted to give the overall story more coherence, are not skippable, which begins to grate after a first play-through.
There are 20 trophies in total, and not only is there no platinum, there isn't even any gold trophies. A few of them are ruthlessly hard and the game just doesn't have enough to offer to make fighting for them worth it.
You'll probably get about 1.5 play-throughs of this game before you get bored of it. It's not bad, but there certainly is room left for improvement.
- CuriosityKilledShawn
- 8 may 2014
- Enlace permanente
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