Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.
- Dirección
- Guionistas
- Elenco
Tibor Szauervein
- Psycho
- (as Tibor Szauerwein)
Mariann Hermányi
- Glore Witch
- (as Mariann Borbála Hermányi)
Adam Kocsis
- Wendigo
- (as Ádám László Kocsis)
Adam Zambryzcki
- Wendigo
- (as Ádám Zambrzycki)
David F. Sandberg
- Missing Person
- (sin créditos)
Opiniones destacadas
Until Dawn is the latest video game adaption over the hit horror choose your own adventure. Unlike most adaptions, this does its own thing for the most part adding only certain elements and characters from the game into the story. Which will either anger fans of the games or make you interested to see what they do different. I like it doing its own thing. So this Until Dawn follows 5 kids as they get trapped in a death loop while searching for a missing person. The kids are fine although I felt one character gets unrighteously villainized even though they made the most sense. I do like the aspects of togetherness in the kid group as it didn't make any of the kids annoying even though I didn't buy any of their chemistry as friends. The kills are done mostly well. There is a montage section that felt like it would have been better exploring than speeding through it. There is also the stereotypical dumb decisions made by character because they are in a horror movie. I also didn't like their explanation of adding certain creatures from the game and felt a little too fan service. All of that being said, I still had a decent time watching this.
"Until Dawn" is a decent film, entertaining in some scenes and dull in others. Its script, based on the 2015 video game of the same name, is interesting, but as I mentioned, it has its ups and downs. It combines, in a less than successful way, several horror subgenres such as slasher, gore, found footage, and even includes a witch, zombies, and a mad scientist. The cast performs well, with Ella Rubin and Michael Cimino standing out. The director's work could have been better, but he manages to maintain a decent level in his film. The cinematography achieves an oppressive atmosphere reminiscent at times of horror films from the mid-2000s and early 2010s. The special effects have a mixed result, ranging from positive in makeup effects to negative in digital effects. The editing is good without standing out in any novel way. "Until Dawn" is a decent film with no further pretensions.
Until Dawn is loosely based on a 2015 survival video game. I say loosely as it doesn't follow the game at all.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
I recently watched Until Dawn (2025) in theaters. The story follows a group of friends searching for one of their missing sisters on a rainy night. Their search leads them to a house-possibly the right one to uncover what happened, but definitely the wrong one to survive, as the house has no intention of letting them leave.
Directed by David F. Sandberg (Shazam!), the film stars Ella Rubin (Anora), Michael Cimino (Never Have I Ever), Odessa A'zion (Hellraiser), Ji-young Yoo (Smoking Tigers), and Maia Mitchell (After the Dark).
I definitely enjoyed this more than I expected. As a PlayStation production, it's shot with a polished, clean style. It reminded me a bit of V/H/S with its layered storytelling-different plots and scenarios folded into an overarching narrative. From an entertainment perspective, it also gave off House of Wax vibes: original kills, satisfying gore, and a straightforward storyline that somehow works despite occasional rough patches in the acting.
I especially loved the kill scenes. There's a great mix of practical effects and CGI. The old lady character was creepy and well executed. There's body detonation and deterioration scenes that are brilliantly done, a nasty throat slash, and an excellent possession scene that stands out. Each villain brought something fresh, and the video sequence toward the end was a highlight. There's a lot happening in this film, and most of it works really well-even if the ending dips into cheesy territory.
In conclusion, Until Dawn feels a bit underrated and is a solid addition to the horror genre. I'd recommend giving it a watch and score it a 6.5-7/10.
Directed by David F. Sandberg (Shazam!), the film stars Ella Rubin (Anora), Michael Cimino (Never Have I Ever), Odessa A'zion (Hellraiser), Ji-young Yoo (Smoking Tigers), and Maia Mitchell (After the Dark).
I definitely enjoyed this more than I expected. As a PlayStation production, it's shot with a polished, clean style. It reminded me a bit of V/H/S with its layered storytelling-different plots and scenarios folded into an overarching narrative. From an entertainment perspective, it also gave off House of Wax vibes: original kills, satisfying gore, and a straightforward storyline that somehow works despite occasional rough patches in the acting.
I especially loved the kill scenes. There's a great mix of practical effects and CGI. The old lady character was creepy and well executed. There's body detonation and deterioration scenes that are brilliantly done, a nasty throat slash, and an excellent possession scene that stands out. Each villain brought something fresh, and the video sequence toward the end was a highlight. There's a lot happening in this film, and most of it works really well-even if the ending dips into cheesy territory.
In conclusion, Until Dawn feels a bit underrated and is a solid addition to the horror genre. I'd recommend giving it a watch and score it a 6.5-7/10.
Going into this film, I had the unique advantage of being completely unfamiliar with the game it was based on. I hadn't seen trailers, read fan theories, or followed any of the development buzz. My expectations weren't colored by nostalgia or comparisons to the source material. All I had was an open mind - and I came away thoroughly impressed.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
¿Sabías que…?
- TriviaDavid F. Sandberg conceived the closing credits title sequence with the missing persons posters during filming, believing it would be a "really fun" way to end the movie. "I thought it would be really fun for the end credits to have missing posters of the whole crew and cast on that board. So I wanted to do that, but I was also clear to everyone, "You don't have to do it if you don't want to." The editor Michel Aller chose a childhood picture of herself, so it looks like a child edited this movie. (Laughs.) When I showed the movie to everyone else, they were so envious of her. They were like, "You could use a childhood picture? What the fuck!? Why didn't I think of that?" But everyone thought it was a fun idea to do that, and I love it because you get to see the people who made the movie, for a change."
- ErroresWhen Clover is talking to Dr Hill over the radio she doesn't release the button, which means she is still transmitting and should not be able to hear him.
- Créditos curiososPart of the closing credits features the noted cast or crew members on missing persons posters beside their names. At the credit "Based on the PlayStation Studios video game", since that's not a person, a flyer advertising a video game club is shown. At the top of that flyer are the X, circle, square, and triangle symbols associated with the PlayStation controller.
- ConexionesFeatured in Amanda the Jedi Show: The UNTIL DAWN Movie is a Waste | Explained (2025)
- Bandas sonorasTula Hem Och Tula Vall
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitios oficiales
- Idioma
- También se conoce como
- Until Dawn
- Locaciones de filmación
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Presupuesto
- USD 15,000,000 (estimado)
- Total en EE. UU. y Canadá
- USD 20,172,192
- Fin de semana de estreno en EE. UU. y Canadá
- USD 8,003,402
- 27 abr 2025
- Total a nivel mundial
- USD 54,037,477
- Tiempo de ejecución
- 1h 43min(103 min)
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
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