The original Devil May Cry was a land mark action game. It was the first game that showed 3D 3rd person action games could play like the classic 2D games. Tight control, pattern based bosses, and a high learning curve with an unrelenting difficulty. In a time of games that were far too easy and lasted 5 hours, Devil May Cry stood head and shoulders above the rest as being addictive, over the top, difficult, just plain stylish game that was remarkably fun to play. It is one of my favourite games this generation of hardware, and maybe ever.
Then Devil May Cry 2 was released 1 years later. And DMC Fans like myself were bitterly disappointed. Who was this mute clown who looked like Dante but had none of the cheesy coolness of Dante in DMC? Why the heck did they change the functionality and utility of sword combos? How come the dual pistols wouldn't fire as fast as you hit the button, Like DMC1? How come the bosses were ridiculously simple and could be killed just by taping down the shoot button and walking away for a half an hour? DMC2 was a soulless mess, looking aesthetically like DMC, but the game play didn't live up to the high watermark set by the original.
Which Bring us to Devil May Cry 3. Capcom listened to the fans and went back to the drawing board for DMC3. Dante is back with a vengeance, smug, louder, and just plan cooler than before.
Devil May Cry 3 is my new favourite action game and quite possibler my favourite action game of this generation. It was an incredibly rewarding experience to battle through the game and conquer it on its highest level of difficulty, Heaven or Hell! mode. Even now after 65 hours of playing, I still want to plug in the disc in and see what other kinds of sick combos I can come up with. This is a game where your battle tactics and how you play the game are limited by your imagination. Dante's been on vacation for the last four years, but this game is a hell of a way to make up for lost time.