Jet Force Gemini
- Jeu vidéo
- 1999
- Tous publics
NOTE IMDb
7,5/10
222
MA NOTE
Ajouter une intrigue dans votre langueTwins Juno and Vela, with their dog Lupus, as members of Jet Force Gemini must free the adorably furry Tribals from the evil interstellar conqueror Mizar and his insectoid army.Twins Juno and Vela, with their dog Lupus, as members of Jet Force Gemini must free the adorably furry Tribals from the evil interstellar conqueror Mizar and his insectoid army.Twins Juno and Vela, with their dog Lupus, as members of Jet Force Gemini must free the adorably furry Tribals from the evil interstellar conqueror Mizar and his insectoid army.
- Scénario
- Casting principal
Histoire
Le saviez-vous
- AnecdotesUsing an in game cheat the player can turn the ants into Mr. Pants, a rare inside joke character who later earned his own game.
- GaffesThe Machine gun does not eject empty cartridges fast enough to account for every round that is fired.
- ConnexionsEdited into Rare Replay (2015)
Commentaire à la une
This was one of my all-time favorite N64 games from Rare while growing up. It may not have been as successful as Banjo Kazooie or Goldeneye, but it still shares a special place in my heart. It's an interesting and fun sci-fi game with both action/adventure and shoot-em-up elements.
In the distant future, an interplanetary insectoid tyrant named Mizar and his army of Drones has invaded the planet Goldwood and enslaved a peaceful bear-like species named Tribals. Fortunately, the remnants of Jet Force Gemini, consisting of twin siblings, Juno and Vela and their canine companion, Lupus, arrive at the planet to defeat Mizar, save the Tribals, and eventually, planet Earth itself.
You'll travel across 15 diverse levels, such as Goldwood itself, a forest world, the barren and cold Cerulean, through the innards of a gargantuan space worm on the volcanic world Eschebone, and Ichor, a Drone military base with a groovy nightclub. These levels are all beautifully designed and textured and their huge size provide plenty of opportunities to explore and are split into separate areas interconnected by certain doors that serve as checkpoints that keeps a tally of how many Tribals were rescued, missed, or killed.
You are given access to quite an armament of futuristic weapons to combat Mizars forces, such as a laser pistol, machine gun, shotgun, and the ever popular and lethal Tri-Rocket launcher. Throwables, such as grenades, remote and proximity mines, and flares are also available. You'll have the chance to collect ammunition crates and Gemini containers to increase your overall ammo capacity and health respectively. You'll need them.
The music was by far the best aspect of the game and is some of the best you'll ever hear on the N64. Robin Beanland. Graeme Norgate, and Alistair Lindsay all outdid themselves composing such a majestic and awe-inspiring space opera styled soundtrack that was largely inspired by "Star Wars". "SS Anubis" and "Sekhment" were the best in my opinion and really helped hype players up.
Unfortunately, this game isn't without noticeable flaws. The controls are wonky, especially when dealing with certain enemies that require manual aiming, such as shield or sniper drones. Even modern controls on the Nintendo switch barely mitigate the difficulty.
There are several minigames that are either enjoyable or infuriating to play. The best ones are classic 2-D racing games in the arcade at the "Big Bug Fun Club" and a 3D racer at Mizar's palace that shares similar features to "Diddy Kong Racing" released in 1997. But the non-enjoyable ones were the five Floyd missions. Floyds high speed and horrible controls, combined with the stages narrow corridors, sharp turns, and multiple small pickups that were easy to miss made these very frustrating. Worse still, you're required to complete two of them to beat the game.
But the most aggravating part of all is saving the Tribals, which is your primary objective. Some of them are harder to save than others and require a lot of changing between characters, so this is an especially tedious and time-consuming objective, because if even one dies, you must start over again. The worst part of all is that you must rescue every. Single. One in order to beat the game.
Despite these flaws, Jet Force Gemini is a great game and a must play for retro gamers who enjoyed Rare's other releases.
In the distant future, an interplanetary insectoid tyrant named Mizar and his army of Drones has invaded the planet Goldwood and enslaved a peaceful bear-like species named Tribals. Fortunately, the remnants of Jet Force Gemini, consisting of twin siblings, Juno and Vela and their canine companion, Lupus, arrive at the planet to defeat Mizar, save the Tribals, and eventually, planet Earth itself.
You'll travel across 15 diverse levels, such as Goldwood itself, a forest world, the barren and cold Cerulean, through the innards of a gargantuan space worm on the volcanic world Eschebone, and Ichor, a Drone military base with a groovy nightclub. These levels are all beautifully designed and textured and their huge size provide plenty of opportunities to explore and are split into separate areas interconnected by certain doors that serve as checkpoints that keeps a tally of how many Tribals were rescued, missed, or killed.
You are given access to quite an armament of futuristic weapons to combat Mizars forces, such as a laser pistol, machine gun, shotgun, and the ever popular and lethal Tri-Rocket launcher. Throwables, such as grenades, remote and proximity mines, and flares are also available. You'll have the chance to collect ammunition crates and Gemini containers to increase your overall ammo capacity and health respectively. You'll need them.
The music was by far the best aspect of the game and is some of the best you'll ever hear on the N64. Robin Beanland. Graeme Norgate, and Alistair Lindsay all outdid themselves composing such a majestic and awe-inspiring space opera styled soundtrack that was largely inspired by "Star Wars". "SS Anubis" and "Sekhment" were the best in my opinion and really helped hype players up.
Unfortunately, this game isn't without noticeable flaws. The controls are wonky, especially when dealing with certain enemies that require manual aiming, such as shield or sniper drones. Even modern controls on the Nintendo switch barely mitigate the difficulty.
There are several minigames that are either enjoyable or infuriating to play. The best ones are classic 2-D racing games in the arcade at the "Big Bug Fun Club" and a 3D racer at Mizar's palace that shares similar features to "Diddy Kong Racing" released in 1997. But the non-enjoyable ones were the five Floyd missions. Floyds high speed and horrible controls, combined with the stages narrow corridors, sharp turns, and multiple small pickups that were easy to miss made these very frustrating. Worse still, you're required to complete two of them to beat the game.
But the most aggravating part of all is saving the Tribals, which is your primary objective. Some of them are harder to save than others and require a lot of changing between characters, so this is an especially tedious and time-consuming objective, because if even one dies, you must start over again. The worst part of all is that you must rescue every. Single. One in order to beat the game.
Despite these flaws, Jet Force Gemini is a great game and a must play for retro gamers who enjoyed Rare's other releases.
- MrPaull0324
- 20 mai 2024
- Permalien
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