Ajouter une intrigue dans votre langueCole Phelps, a war hero and rookie cop, moves up the ranks and solves dark cases in 1940s Los Angeles.Cole Phelps, a war hero and rookie cop, moves up the ranks and solves dark cases in 1940s Los Angeles.Cole Phelps, a war hero and rookie cop, moves up the ranks and solves dark cases in 1940s Los Angeles.
- Victoire aux 1 BAFTA Award
- 3 victoires et 23 nominations au total
- Roy Earle
- (as Adam John Harrington)
Histoire
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- AnecdotesMany of the cases of the game are representations of real-life crimes which occurred during 1940s Los Angeles, these include:
- "The Driver's Seat" case which is loosely based on the real-life 1947 disappearance of Eugene White.
- "A Marriage Made in Heaven" case was inspired by the true story surrounding the death of Jay Dee Chitwood in 1944. It may also be inspired by the movie Assurance sur la mort (1944) where the two protagonists intend to kill off the female lead's spouse to claim the insurance money.
- "The Red Lipstick Murder" case is highly influenced by the murder of Jeanne French. Jeanne French was a 45-year-old army nurse who was discovered stripped and stomped to death early in the morning in February 1947. The case was never officially solved, but was supposedly linked to the infamous "Black Dahlia" murder because the initials "B.D." were written with lipstick on French's dead body and the murder took place just weeks after the murder of Elizabeth Short (Black Dahlia), which also took place in 1947 Los Angeles.
- "The Golden Butterfly" case is heavily based on the real life murder of Dorothy Montgomery on May 3, 1947 in Los Angeles. Dorothy was mutilated which is why authorities first thought there was a connection to Elizabeth Short's murder. A Golden Butterfly Brooch was found near her body which was hers and had been torn from her blouse.
- "The Silk Stocking Murder" is loosely based on the real 1947 murder of Rosenda Mondragon.
- "The White Shoe Slaying" case is loosely based on the real-life 1947 murder of Laura Trelstad.
- "The Studio Secretary Murder" case is loosely based on the real-life 1947 murder of Evelyn Winters.
- GaffesIn the flashbacks, Jack Kelso is seen addressing his fellow Marines as "soldiers," which is something a US Marine would never ever do.
- Citations
Cole Phelps: What have you got?
Patrolman James Mitchell: Looks like a drug overdose.
Roy Earle: Get away from him, Phelps. This is my case.
Cole Phelps: Shut your fucking mouth. Since when does a bag man work a case?
Roy Earle: I knew this creep was in on the morphine heist. A victim of his own product.
[Phelps removes his gun and points it at Earle]
Patrolman James Mitchell: Hey, Detective? Can we back it off a notch? This is getting out of hand!
Herschel Biggs: There's a time to talk and a time to shut up. Now is the time to be quiet, son.
Cole Phelps: Courtney Sheldon was a corpsman, Roy. He served his country. He went out with a medical kit and an Army .45 and into places that made the Valley of Death look like a picnic. He was either naïve enough or dumb enough to get involved in the Suburban Development Fund along with the mayor, the DA, Monroe, and a certain crooked cop. He was involved in the morphine heist, but he has a puncture wound in his jugular, which makes this a murder case. He was a better man than you'll ever know. You say one more word about him and I will BLOW YOUR FUCKING HEAD OFF!
Roy Earle: You've finally lost it, partner.
Cole Phelps: I have a pretty good idea why Sheldon is dead, and I know about Monroe. Your vast corrupt future is draining away as we speak.
Roy Earle: I got better things to do than to argue the rub with you.
Cole Phelps: Stay with him until the coroner gets here. Make sure Technical Services bags the evidence. If you let this creep anywhere near it, I'll come looking for you.
Patrolman James Mitchell: Yes, sir.
Herschel Biggs: You know, Phelps - you're not the worst asshole going round.
Cole Phelps: Thanks, Herschel.
- Versions alternativesThere were several changes in the remastered versions for PS4, Xbox One and Nintendo Switch, such as:
- The questioning options were changed to "Good Cop", "Bad Cop" and "Accuse" instead of "Truth", "Doubt" and "Lie" from the original.
- The PS4 and Xbox One versions also got some texture enhancements on the characters, environment and the subtitles. The skyboxes were also changed in several areas. Switch didn't get these changes, being more similar to 360/PS3/PC.
- Being able to change camera modes on foot.
- A photo mode was added.
- A wind sound effect was added to the city ambience.
- Four new suits were added as well as being able to use the Beat Cop uniform. An obstacle course minigame was added at the Army Base as part of unlocking the "The Murphy" suit. A new "Novels" collectible was also added as part of unlocking the "The Hard-Boiled Detective" suit.
- The originally DLC cases were added to the main story and are part of the normal story instead of being add on cases.
- ConnexionsEdited into Rockstar Games Collection Edition 1 (2012)
- Bandes originalesInvestigation Theme
Composed by Bob Brockman and Andrew Hale
It wouldn't seem fair to compare this to GTA as other reviwers have ,purely because it has taken a completely different direction. Yes, you can still take cars, yes you can shoot and yes you can still drive around like a maniac but its all cleverly been done in the line of duty. They have taken an approach which has been unorthodox but who cares...it works! The story of Phelps (the player) is very neatly tied in to all the cases that the player must solve. All the previous cases come together and are referred back in later cases. The story has an incredibly thick plot and at times can leave you with a heavier brain once you put the controller down. It's very time consuming but well worth seeing it all the way to the end. Need i say the last case made me shed a tear....so it can be emotional for some.
Gameplay wise, L.A. Noire is no where near fast pace by any means, but there is always something new going on, whether it be a police call for a shooting/robbery or even a real case to solve, there's nothing that ever lets the player feel bored or exhausted of the same thing. However this being said, the game has a slight use of repetitiveness in it, but is actually necessary for the development of the story. The controls are very natural and rockstar have really pulled out their finger to achieve something that no other game has achieved, realistic and emotional characters. The whole truth/doubt/lie system is just genius and gave me a warm sense of accomplishment when i actually got the correct answer. The facial animations using the facial motion capture are just breath taking, i sometimes forget i'm playing a game and instead watching a movie, it's that realistic! Graphically stunning, buildings look very real, cars are modelled perfectly and the characters need nothing more added. The whole environment is just brilliant with props to both environment artists and the level designers. Hats off the story board guys, to make a story that ties in so well with each other must make them incredibly imaginative.
Overall L.A. Noire has really taken me by surprise, I really wasn't sure what i would expect to get until i played it through and my god you get hell of a lot for your money. If you don't come out with an IQ higher than 100 after completing this game, you went somewhere wrong. The game has been intelligently put together and has really left a mark on me. I'd recommend this to any player who likes an interactive, action, mystery and an adventure game packed all in one.
Well done Rockstar!
- manhuntworld
- 22 mai 2011
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- Лос-Анджелесский нуар
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