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Ajouter une intrigue dans votre langueIn 18th century Louisiana, a female assassin named Aveline has to infiltrate the Templars' order and uncover and destroy their schemes.In 18th century Louisiana, a female assassin named Aveline has to infiltrate the Templars' order and uncover and destroy their schemes.In 18th century Louisiana, a female assassin named Aveline has to infiltrate the Templars' order and uncover and destroy their schemes.
- Récompenses
- 4 victoires et 2 nominations au total
Andreas Apergis
- Erudito
- (voix)
Shawn Baichoo
- Protester #3
- (voix)
- …
Michael Benyaer
- Additional Voices
- (images d'archives)
- (voix)
JB Blanc
- Rousillion
- (voix)
Claudia Besso
- Additional Voices
- (images d'archives)
- (voix)
Jon Curry
- Additional Voices
- (images d'archives)
- (voix)
Jake Eberle
- Additional Voices
- (images d'archives)
- (voix)
Histoire
Le saviez-vous
- AnecdotesWas released alongside Assassin's Creed III (2012).
- Versions alternativesAssassin's Creed Liberation HD
- ConnexionsEdited into Assassin's Creed III: Remastered (2019)
Commentaire à la une
After beating ACIII, I was going to take a break from going through the series but then realized, the remastered version had a whole other game with it. I read up about the story online and had to jump right in. Originally, this was a PS Vita game and since I had no Vita and wasn't playing Assassins Creed back then, I completely missed out.
The story is unfortunately not very interesting, it felt like I could guess the main twist very early on. I did like Aveline as a main character and it was cool that they gave her some new mechanics like charming guys for various bonuses, shooting blow darts and changing disguises. I ended up using the blow darts a lot once I got them. There are interesting moments in her journey so I didn't hate the story or anything but I think with this being originally a portable game, they couldn't or didn't want to get too deep with the plot.
The portability did bring one change that I loved though, the almost mission based structure that this game has. Yes, it has the open world mechanics with side missions and other collectables you can run around and grab, but being able to do a mission in a smaller world felt so much more my speed than the huge open areas in most games that you have to navigate back and forth just to get to the next mission. I know I may sound old but honestly, I hate that every game is open world now. It was cool with GTA but I still prefer missions or levels or even just a little hub, if you have to make it slightly open. Open world games usually feel dragged out with everything they throw in there and yeah, you can ignore it all but then you still have to keep going from point A to point B and they throw stuff at you in between, just let me do the missions and move on to the next one!
Ok, I'm done ranting.
All that to say, I like the more mission based structure this game has, with a smaller world to navigate.
The combat is still the same Assassins Creed style that people love, it flows, it feels good and it annoys me at times, like always. Sneaking around is still fun and even more so with this game letting you climb trees and poison dart people. I was worried that this game would have the boat combat from ACIII but thankfully it doesn't. May be controversial but I hated the boat combat in that game.
It's a pretty good side story and a decent companion to the third game. I just wish the story was more engaging but I'll never hate a game that lets me kill slave masters.
7/10.
The story is unfortunately not very interesting, it felt like I could guess the main twist very early on. I did like Aveline as a main character and it was cool that they gave her some new mechanics like charming guys for various bonuses, shooting blow darts and changing disguises. I ended up using the blow darts a lot once I got them. There are interesting moments in her journey so I didn't hate the story or anything but I think with this being originally a portable game, they couldn't or didn't want to get too deep with the plot.
The portability did bring one change that I loved though, the almost mission based structure that this game has. Yes, it has the open world mechanics with side missions and other collectables you can run around and grab, but being able to do a mission in a smaller world felt so much more my speed than the huge open areas in most games that you have to navigate back and forth just to get to the next mission. I know I may sound old but honestly, I hate that every game is open world now. It was cool with GTA but I still prefer missions or levels or even just a little hub, if you have to make it slightly open. Open world games usually feel dragged out with everything they throw in there and yeah, you can ignore it all but then you still have to keep going from point A to point B and they throw stuff at you in between, just let me do the missions and move on to the next one!
Ok, I'm done ranting.
All that to say, I like the more mission based structure this game has, with a smaller world to navigate.
The combat is still the same Assassins Creed style that people love, it flows, it feels good and it annoys me at times, like always. Sneaking around is still fun and even more so with this game letting you climb trees and poison dart people. I was worried that this game would have the boat combat from ACIII but thankfully it doesn't. May be controversial but I hated the boat combat in that game.
It's a pretty good side story and a decent companion to the third game. I just wish the story was more engaging but I'll never hate a game that lets me kill slave masters.
7/10.
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