अपनी भाषा में प्लॉट जोड़ेंThree humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.
फ़ोटो
Mari Weiss
- Maggie Robbins
- (वॉइस)
- …
Steve Blum
- Ludger Brink
- (वॉइस)
- (as Steven Blum)
- …
Leilani Jones
- Cora Miles
- (वॉइस)
- (as Leilany Jones Wilmore)
- …
David Lodge
- Ken Borden
- (वॉइस)
- …
James Garrett
- The Creator
- (वॉइस)
- …
कहानी
क्या आपको पता है
- ट्रिवियाThe game went through three major versions before it was released. The second version was helmed by Brian Moriarty (who took over from Noah Falstein), and looked a lot like the finished product, but was primarily aimed at adults. Not only was it filled with heavy scientific lingo, philosophical content and creative puzzles, it was also made quite violent and gory, as requested by Steven Spielberg. For example, one of the characters would turn into a bloody corpse after entering a cave with an acid rain, Robbins was to be ferociously attacked by bats, and there was to be an amputation scene featuring lots of blood, requiring a tourniquet. At one point, Spielberg himself suggested a scene where Boston had to electrocute a large aquatic eel in order to obtain the lens from its eye, since it could stun bats; as Boston cut out the lens, blood would splatter all over the screen. However, after receiving much criticism for some particularly violent and bloody scenes in his movie जुरासिक पार्क (1993), Spielberg asked the design team to tone down the mood of the game, so that it would still be appropriate for children. In the end, Moriarty's enthusiasm and ever expanding vision, fueled by Spielberg's involvement, became a bit too ambitious for the technical limitations of the time, so he left the project. Dave Grossman temporarily took over to trim the game's scope while fixing and retaining as much as possible, but he left after several months as well. Sean Clark eventually revived and finished the game.
- भाव
Maggie Robbins: Do you have a name?
The Creator: I had a name once, when I was alive. But now that I am again and again dead, what need have I for names? My body is now so ancient, that the Crystal scarcely holds any power over me. I rise for a few minutes, and then I fall again. Soon, I shall cease to rise at all. Only then will my grief end. I want no name or memory to live after me.
- क्रेज़ी क्रेडिटA number of people are listed as "Kept our computers working"; "Ghosts of Digs past"; and "Grateful thanks to the eternally patient", including "Monkey, the incredibly lonely, drooling cat".
- कनेक्शनFeatured in Gamesmaster: एपिसोड #5.11 (1995)
- साउंडट्रैकMission to the Asteroid
Written by Michael Land
Courtesy of LucasArts Entertainment Company
फीचर्ड रिव्यू
I liked this game quite a bit; the sounds and artwork created the right mood. I even went out and bought the soundtrack CD. There are some pretty tricky puzzles here, especially when you find those alien devices. It's tough I suppose to make stuff look different than what earth people would build yet make it intuitive as to its function.
One thing I'd improve: too often you want to interact with the other characters, and they say "I'm busy, leave me alone". This was handled much more naturally in other LucasArts games like "Fate of Atlantis" and "Sam and Max".
One thing I'd improve: too often you want to interact with the other characters, and they say "I'm busy, leave me alone". This was handled much more naturally in other LucasArts games like "Fate of Atlantis" and "Sam and Max".
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
इस पेज में योगदान दें
किसी बदलाव का सुझाव दें या अनुपलब्ध कॉन्टेंट जोड़ें