न्यूयॉर्क शहर में सिलसिलेवार हत्याओं के मामले को हल करने के लिए, एक पुलिस जासूस और एक हत्यारा मिल जाते हैं, जिनका शिकार पुलिस, गुंडे और एक क्रूर निगम करना चाहते हैं.न्यूयॉर्क शहर में सिलसिलेवार हत्याओं के मामले को हल करने के लिए, एक पुलिस जासूस और एक हत्यारा मिल जाते हैं, जिनका शिकार पुलिस, गुंडे और एक क्रूर निगम करना चाहते हैं.न्यूयॉर्क शहर में सिलसिलेवार हत्याओं के मामले को हल करने के लिए, एक पुलिस जासूस और एक हत्यारा मिल जाते हैं, जिनका शिकार पुलिस, गुंडे और एक क्रूर निगम करना चाहते हैं.
- पुरस्कार
- कुल 1 नामांकन
Ludacris
- Jim Bravura
- (as Chris 'Ludacris' Bridges)
Kjartan Hewitt
- Kid
- (as Kerr Hewitt)
कहानी
क्या आपको पता है
- ट्रिवियाThe extra scene after the end credits was supposed to set the stage for a sequel, but due to the film's negative reviews, 20th Century Fox decided to abandon plans for a sequel.
- गूफ़When Max is about to leave his apartment in the morning, he shuts off the stove after a kettle starts whistling. The steaming item on the stove is an espresso pot, which does not whistle. A kettle is on the back burner, but it's not being used.
- क्रेज़ी क्रेडिटAfter the credits is an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel).
- इसके अलावा अन्य वर्जनAn unrated version was released on Region 1 DVD and Region A Blu-Ray.
- कनेक्शनEdited into Max Payne: Movie Special (2008)
फीचर्ड रिव्यू
No spoiler here - it doesn't need one, its already spoiled!
OK so I am biased, having played both games to completion several times over I loved them both - dark, gritty, twisted, film noir greatness. the games, as most will no doubt know, were almost a scripted story board that was ready to go as a movie - seriously it should have been easy - don't bother with script writers - the script was already there, the games are a screen play! even down to camera angles and lighting - it should have been a no brainer. I would love to know what would have happened in the production crew and actors had actually played the game, but alas I suspect they had a treatment to work with and they just ran with that - Mark was an awesome choice for the role of Max but there it stops.
My big question is if your going to make a film of a great game why risk alienating the original fan base by not sticking with the already existing story line and instead running with an "off the shelf" plot (that was on the shelf for a good reason - it sucked!) and just putting in the appropriate names.
So whats next? do we have to now watch as Hollywood works it's way through more games - maybe Halflife? or Deus Ex - both could make awesome films but if this is what they are going to do with them why bother.
Simply put if your going to make a movie from an award winning game that sold in the millions - STICK WITH THE f*&KING STORY! games designers spend a lot of time making great games with great stories - gamers spend a lot of time enjoying them where the hell does some half arsed hack of a director get off knocking out crap like this. Yes its a given you name a film after a game with this sort of following and it will sell seats in the cinema - but do a good job of it- stick to the story and it will be a blockbuster! - it can be done - they said that Lord of the Rings and The Watchmen couldn't be done - but they were and were fantastic - granted they aren't games but the principle is the same - you research the material of the story before you make the film - get some of the original artists and creative producers involved instead of knocking out crap like this, it's not fair on the fans - and thats who the film is made for surely - do it well and they will market the game via word of mouth far better than any amount of trailers and hype will ever do and that means more money for the producers, I really don't understand why you would do it any other way.
OK so I am biased, having played both games to completion several times over I loved them both - dark, gritty, twisted, film noir greatness. the games, as most will no doubt know, were almost a scripted story board that was ready to go as a movie - seriously it should have been easy - don't bother with script writers - the script was already there, the games are a screen play! even down to camera angles and lighting - it should have been a no brainer. I would love to know what would have happened in the production crew and actors had actually played the game, but alas I suspect they had a treatment to work with and they just ran with that - Mark was an awesome choice for the role of Max but there it stops.
My big question is if your going to make a film of a great game why risk alienating the original fan base by not sticking with the already existing story line and instead running with an "off the shelf" plot (that was on the shelf for a good reason - it sucked!) and just putting in the appropriate names.
So whats next? do we have to now watch as Hollywood works it's way through more games - maybe Halflife? or Deus Ex - both could make awesome films but if this is what they are going to do with them why bother.
Simply put if your going to make a movie from an award winning game that sold in the millions - STICK WITH THE f*&KING STORY! games designers spend a lot of time making great games with great stories - gamers spend a lot of time enjoying them where the hell does some half arsed hack of a director get off knocking out crap like this. Yes its a given you name a film after a game with this sort of following and it will sell seats in the cinema - but do a good job of it- stick to the story and it will be a blockbuster! - it can be done - they said that Lord of the Rings and The Watchmen couldn't be done - but they were and were fantastic - granted they aren't games but the principle is the same - you research the material of the story before you make the film - get some of the original artists and creative producers involved instead of knocking out crap like this, it's not fair on the fans - and thats who the film is made for surely - do it well and they will market the game via word of mouth far better than any amount of trailers and hype will ever do and that means more money for the producers, I really don't understand why you would do it any other way.
- james-pink-1
- 4 अप्रैल 2009
- परमालिंक
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
बॉक्स ऑफ़िस
- बजट
- $3,50,00,000(अनुमानित)
- US और कनाडा में सकल
- $4,06,89,393
- US और कनाडा में पहले सप्ताह में कुल कमाई
- $1,76,39,849
- 19 अक्तू॰ 2008
- दुनिया भर में सकल
- $8,70,66,930
- चलने की अवधि1 घंटा 40 मिनट
- रंग
- ध्वनि मिश्रण
- पक्ष अनुपात
- 2.35 : 1
इस पेज में योगदान दें
किसी बदलाव का सुझाव दें या अनुपलब्ध कॉन्टेंट जोड़ें