अपनी भाषा में प्लॉट जोड़ेंMany years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.
- 3 BAFTA अवार्ड जीते गए
- 22 जीत और कुल 24 नामांकन
- GLaDOS
- (वॉइस)
- …
- Wheatley
- (वॉइस)
- Cave Johnson
- (वॉइस)
- Announcer
- (वॉइस)
- Space Core
- (वॉइस)
- …
- Atlas
- (वॉइस)
- …
- Chell
- (as Alésia Glidewell)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
- Self - Commentary
- (वॉइस)
- (बिना क्रेडिट के)
कहानी
क्या आपको पता है
- ट्रिवियाThere is a newspaper clipping that reads "Local entrepreneur buys salt mine," "Cave Johnson to bring science, industry to Upper Michigan," establishing the location of the Aperture Science test labs.
- गूफ़Given that the facility has been abandoned for years, the potato batteries should have rotted.
- भाव
Cave Johnson: [Cave Johnson died long before the events of the game. Chell and GLaDOS are listening to his last recorded words, a message for his human test subjects, which he made while he was deathly ill] All right, I've been thinking, when life gives you lemons, don't make lemonade!
GLaDOS: Yeah.
Cave Johnson: Make life take the lemons back!
GLaDOS: Yeah!
Cave Johnson: Get Mad!
GLaDOS: Yeah!
Cave Johnson: I don't want your damn lemons! What am I supposed to do with these?
GLaDOS: Yeah, take the lemons!
Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!
GLaDOS: Oh, I like this guy.
Cave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!
GLaDOS: Burn it down! Burning people. He says what we're all thinking.
Cave Johnson: [sickly cough] The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.
[another sickly cough]
Cave Johnson: Now she'll argue. She'll say she can't do it. She's modest like that. But you make her! Hell, put her in my computer. I don't care.
[another sickly cough]
Cave Johnson: All right, test's over. You can head on back to your desk.
GLaDOS: Goodbye, sir.
- क्रेज़ी क्रेडिटThe credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what.
- कनेक्शनFeatured in Sage Reviews: Portal 2 (2011)
- साउंडट्रैकStill Alive
Written by Jonathan Coulton
In fact it was only a matter of time until the huge testing facility of Aperture Science got revived for the next run - and story.
While Portal 1 was pretty much done within 3 hours its successor waits with 7-8 hours of fun. It appears a little short - that's where the co-op mode comes in, adding almost a new dimension to the game's paradigm. Solving puzzles, mazes and riddles with a partner not only opens up possibilities of creating problems to solve - it also enhances one's horizon of thinking. The co-op mode does not really develop a story, but just for the fact that after solving some puzzles ("tests") the player is left with an unique impression, this games deserves a huge credit.
The story picks up where its predecessor left off - but digs way deeper into the history and structures around Aperture Science. It's a delight to move through very different environments solving unique puzzles which are created with a particular love for details. After some rooms the player occasionally feels like a genius because the presentation of problems are extremely unusual. The voices you are accompanied by dramatically raise the level atmosphere as the voice actors do (typical for Valve) an exceptional job. The whole flow of the game grants a fluid game-play and hardly ever comes to halt.
To me personally the main point of praise is the fact that Valve manages to send you through approximately 8 hours of the same game-play without making it boring. The story is appealing, unique and weaves in seamlessly into the Half Life universe.
Two things that I thought were not quite state of the art: 1. The graphics engine is out of date, no doubt. For this game it isn't THAT important to have the latest graphics, still it's very apparent at some point and very untypical for Valve. 2. Many aspects are almost too familiar from part one. The showdown, the credits, some monologues and game-plays, etc...
BUT, some other aspects would receive more than just 10 points and that's why Portal 2 still deserves a solid score of 9 points.
Let's face it: Valve produces games which are far more than the average assembly-line-games pumped out every year. The love for detail, interaction, presentation of problems, dialogs, story and game-play clearly stands out in comparison to even major game developer studios. And Portal 2 continues this tradition seamlessly - yes, I may have expected "a little" more but in the end it's still another magnum opus which will be talked about for a long time. No doubt, this game is already one of 2011's highlights and even though other games have way better effects, graphics, models or realism - Valve draws a very clear line: While other studios produce games, they craft art!
- borkoboardo
- 26 अप्रैल 2011
- परमालिंक
टॉप पसंद
विवरण
- रंग
- पक्ष अनुपात
- 16 : 9