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The Dig

  • Videogioco
  • 1995
  • K-A
VALUTAZIONE IMDb
8,5/10
1025
LA TUA VALUTAZIONE
The Dig (1995)
AvventuraDrammaFantascienza

Aggiungi una trama nella tua linguaThree humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.

  • Regia
    • Sean Clark
  • Sceneggiatura
    • Steven Spielberg
    • Sean Clark
    • Orson Scott Card
  • Star
    • Robert Patrick
    • Mari Weiss
    • Steve Blum
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,5/10
    1025
    LA TUA VALUTAZIONE
    • Regia
      • Sean Clark
    • Sceneggiatura
      • Steven Spielberg
      • Sean Clark
      • Orson Scott Card
    • Star
      • Robert Patrick
      • Mari Weiss
      • Steve Blum
    • 16Recensioni degli utenti
    • 11Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
  • Foto2

    Visualizza poster
    Visualizza poster

    Cast principale6

    Modifica
    Robert Patrick
    Robert Patrick
    • Commander Boston Low
    • (voce)
    Mari Weiss
    Mari Weiss
    • Maggie Robbins
    • (voce)
    • …
    Steve Blum
    Steve Blum
    • Ludger Brink
    • (voce)
    • (as Steven Blum)
    • …
    Leilani Jones
    • Cora Miles
    • (voce)
    • (as Leilany Jones Wilmore)
    • …
    David Lodge
    David Lodge
    • Ken Borden
    • (voce)
    • …
    James Garrett
    James Garrett
    • The Creator
    • (voce)
    • …
    • Regia
      • Sean Clark
    • Sceneggiatura
      • Steven Spielberg
      • Sean Clark
      • Orson Scott Card
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti16

    8,51K
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    Recensioni in evidenza

    7Unno

    A good game, but I expected more humor from LucasArts.

    An astroid is hurling towards earth, and a team of astronauts is sent to blow it off course. Little do they know the astroid is actually an alien starship, which they activate, sending them to the world of Cocytus. The game that follows is all based around getting back home.

    It's a very good game, with a classic LucasArts adventure game feel. The graphic are great; although as I'm writing this in 1998, they are a little dated. The scenery is still breathtaking and the voice acting is great. (Featuring Robert Patrick who played the T1000 on Terminator II.)

    The only thing I didn't like about the game, was the lack of humor. Most LucasArts games (ie. Day Of The Tentacle, Sam & Max: Hit The Road.) have a lot of humor. I'm not sure why The Dig doesn't, I can only assume it's been done to make the serious situation seem serious. Still, I'd recommend this game to anyone who likes a good adventure game.

    On last thing, after you play the game, read the book. It's really good.
    Wrighty

    An asteroid is careering towards the earth, and three astronauts must stop it. However there is more to it than meets the eye...

    The Dig although a PC game, has all the hallmarks of a grand Spielburgian epic. The dialogue drags on in the first quarter of the game and there are some slightly cheesy lines but is also sometimes startlingly poetic and stirring- for example the sequence where Boston low speaks to the Cocytan Inventor. Sean Clark has delivered an extremely evocative and provocative world. The music by Michael Land is subtle and epic at the same time, the sound effects are pure atmosphere and the story which constantly twists and turns more than makes up for the slightly dated appearance of the locations by modern graphics standards - although even these often take the breath away the first time you see them. Don't buy this game if you want a fast action packed game, do buy it is you enjoy absorbing drama, intelligent puzzles and an undeniably cinematic edge.
    8Field78

    Those with patience will "dig" it

    When I played this game back in the nineties, I actually thought I was the only one who liked it. I had thoroughly enjoyed universally loved classics like Indiana Jones and the Fate of Atlantis, Monkey Island, etcetera, which were called 'adventure games' for a reason. I also liked The Dig, but in there I seemed to be alone. In the general view, The Dig was an overly serious and dull game. In retrospect, I would certainly call this LucasArts' most atypical game, which isn't necessarily criticism. The physical action, slapstick and witty humor that hallmark most of LucasArts' games is mostly absent in The Dig, so it is somewhat understandable why this game wasn't as widely embraced as its predecessors when it came out. I am quite happy that this game seems to have finally found its audience and appreciation in the years after that. This is a game which has its merits on the psychological and emotional level, and not in adrenaline kicks. Do not expect the thrill of beating the bad guy and saving the girl, or the triumph of mastering arts and skills. This game is a mental journey, a road that needs to be experienced rather than crossed. You need to go look for the story rather than that the story is fully presented to you. Those who can appreciate substance over action will not be disappointed.

    This is actually one of the few specimens of "pure" science fiction, a genre which tends to get mixed or watered down with other genres, like action and fantasy, or is used primarily as a setting for a display of spectacle and special effects. The Dig has it moments of grandeur and visions of breathtaking beauty, but no great sacrifices have been done to appeal to mass audiences. True science fiction dares to explore the consequences of scientific achievements in a story which describes what might happen; truly good science fiction like The Dig also dares to ask questions whether we should pursue that science and if we are ready for the consequences. Although I don't think the Dig would qualify as an absolute masterpiece, it certainly is a great example of great science- fiction. In the original treatment, the game would have been a plea for pacifism, yet three versions later, the philosophical and scientific content of the game was somewhat toned down in favor of more exploration (the number of fans would probably have been even smaller, if they'd stuck to this first draft). It is hard to say if the game could have become a real hard-core sci-fi masterpiece in the original treatment, but I do appreciate the fact that Sean Clark chose to keep the game less theoretical, and accessible enough for a larger audience; I am also pleased with how the game ultimately focuses more on the subject of mortality now (I won't say more, just play it and you'll learn a valuable lesson).

    One thing which is hard to ignore is the game's look. The locations in the game are stunning in both design and variety. Some parts look appropriately alien, while remaining recognizable because technology and nature are combined in a completely harmonious way, something which was later done with great effect in games like Metroid Prime. Ambient sounds are used to give an extra feeling of alienation, while the music enhances the game's overwhelming and other-worldly atmosphere. If there is obvious criticism, than I would direct it at the slow pace of the game. A lot of time is spent on walking, and aside from some unexpected shocks and scripted events, there is limited physical action; although the scenery is beautiful, all the walking and backtracking can become tedious after a while. Many people claim that The Dig lacks humor, but I disagree; it certainly lacks the obvious jokes and jolly fun we come to expect from LucasArts, but we get lots of cynical humor to moderate the serious tone, mainly from the character Boston Low; it will probably be lost on those who do not appreciate this kind of subtlety.

    All in all, I'll be the first to admit that this not a game for everyone, but those people who appreciate beauty and do not require a story that ends with a bang can certainly give it a try.
    10orangekubrick

    Fantastic

    As one of my favourite games, I can't see why the whole world has went The Dig crazy.

    It has one of the greatest story lines which is taken at such an angle that when the twists come for you, you genuinely feel shocked or amazed. The characters were brilliant and the voice acting was great. I got myself both soundtracks and I have to say they're some of the best soundtracks I've ever heard and add to the gaming experience considerably.

    I'm not going to spoil anything but I didn't expect a lot of things to happen which did. I suggest getting the game and not even reading anything about it before playing it. If I hadn't played the demo ten years ago I probably would have been even more blown away when playing it.

    The voice acting is brilliant and the choice of voice actors was brilliant. Robert Patrick (T-1000 from The Terminator 2) was perfect as Boston and the other actors also gave great performances, I can't imagine anyone else voicing these characters. And I don't want to. The way the game was created was perfect and it was unfortunate that it went through so many development changes and bugged Lucasarts so much.

    If you like a good adventure game, I suggest you go for this. As a big point and click fan, I say this is one of the best you can get along with Beneath a Steel Sky for the Amiga. I'll be playing this same time next year, and so on.
    8mr_walsh

    Decent, worth playing

    I liked this game quite a bit; the sounds and artwork created the right mood. I even went out and bought the soundtrack CD. There are some pretty tricky puzzles here, especially when you find those alien devices. It's tough I suppose to make stuff look different than what earth people would build yet make it intuitive as to its function.

    One thing I'd improve: too often you want to interact with the other characters, and they say "I'm busy, leave me alone". This was handled much more naturally in other LucasArts games like "Fate of Atlantis" and "Sam and Max".

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    Fantascienza

    Trama

    Modifica

    Lo sapevi?

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    • Quiz
      Steven Spielberg originally intended the storyline to be an episode of his TV series Storie incredibili (1985). It was to be about an archaeological dig on a (presumed) alien planet in the far future. Human archaeologists unearth a large structure and an alien statue, which, in a Il pianeta delle scimmie (1968)-like twist, turns out to be the Disneyland castle with the Mickey Mouse statue in front of it, revealing the planet was Earth all along. However, the production costs would have been too high, so Spielberg approached LucasArts in 1989 with the idea of making it a video game instead, after being very satisfied with the way Indiana Jones and the Last Crusade (1989) had turned out. Spielberg and George Lucas came over to LucasArts and would pitch many other ideas over four brainstorming sessions. The story ultimately went through many changes, retaining only a few elements of the old concept. Spielberg later contributed to the screenplay by suggesting several puzzles and situations, and helping out with character development. He finally sent letters of gratitude to all crew members to thank them for their hard work.
    • Citazioni

      Maggie Robbins: Do you have a name?

      The Creator: I had a name once, when I was alive. But now that I am again and again dead, what need have I for names? My body is now so ancient, that the Crystal scarcely holds any power over me. I rise for a few minutes, and then I fall again. Soon, I shall cease to rise at all. Only then will my grief end. I want no name or memory to live after me.

    • Curiosità sui crediti
      A number of people are listed as "Kept our computers working"; "Ghosts of Digs past"; and "Grateful thanks to the eternally patient", including "Monkey, the incredibly lonely, drooling cat".
    • Connessioni
      Featured in Gamesmaster: Episodio #5.11 (1995)
    • Colonne sonore
      Mission to the Asteroid
      Written by Michael Land

      Courtesy of LucasArts Entertainment Company

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    Dettagli

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    • Data di uscita
      • 30 novembre 1995 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Lingua
      • Inglese
    • Azienda produttrice
      • LucasArts Entertainment Company
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