Aggiungi una trama nella tua linguaThe RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause... Leggi tuttoThe RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.The RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.
- Premi
- 1 vittoria in totale
- Chris Redfield
- (as Charlie)
- Jill Valentine
- (as Inezh)
- Barry Burton
- (as Gregory)
- Albert Wesker
- (as Eric)
- Joseph Frost
- (as Jason)
- Richard Aiken
- (voce)
- (non citato nei titoli originali)
- Barry Burton
- (voce)
- (non citato nei titoli originali)
- Enrico Marini
- (voce)
- (non citato nei titoli originali)
- Rebecca Chambers
- (voce)
- (non citato nei titoli originali)
- Brad Vickers
- (voce)
- (non citato nei titoli originali)
- Albert Wesker
- (voce)
- (non citato nei titoli originali)
- Chris Redfield
- (voce)
- (non citato nei titoli originali)
- Narrator
- (voce)
- (non citato nei titoli originali)
Trama
Lo sapevi?
- QuizThe game was renamed from its original Japanese title "Biohazard" because it would be almost impossible to register the name in America. Capcom's Chris Kramer points out that both a "Crappy DOS-based game" and a New York-based Punk band were both named "Biohazard" in the US. This caused the team to have a company-wide contest to rename the game. The winner, "Resident Evil", was initially felt to be a cheesy title by most, but the name stuck because no one could think of a better title.
- BlooperIn the beginning of Jill's scenario, Barry gives Jill a lock pick, claiming her to be an expert in using one. However, it is described in the game manual that Barry is an ex-SWAT team member, who are trained to use lock picks in various properties.
- Citazioni
Barry Burton: That was too close. You were almost a Jill sandwich!
- Curiosità sui creditiGameplay footage of each playable character is used while the credits roll, but is only available when you play the game that ends with the mansion blowing up.
- Versioni alternativeThe US version of Director's Cut was marketed as containing the same uncensored FMV footage as the original Japanese version of the game, but only contained the same censored footage as the previous US version. Reportedly, this was a localization error done by the developers in which the uncensored footage was erronously replaced by the edited footage according to Capcom USA. Despite this, Capcom never recalled the game to fix the alleged mistake, nor did they include uncensored footage in the US release of the Dual Shock version (despite having the opportunity of doing so).
- ConnessioniFeatured in Gamesmaster: Episodio #5.16 (1996)
- Colonne sonoreTerror (Darkness Lives)
Composed by Masami Ueda, Makoto Tomozawa, Akari Kaida
(Opening Music - English Release)
After playing Initial D, which I wasn't impressed with despite its cool computer-generated cinematic moments, I watched a friend pop in a copy and play Resident Evil. I thought that game looked strange as I've never seen it before - a 3-D environment with a playable character facing the first zombie using only a knife and there were bursts of blood. I was very impressed and wanted to play it after a friend's character dies from zombie bite attack.
The first time I started, I watched a very entertaining yet cheesy introduction sequence in live FMV. I figured this looks like a seriously fun game. After the chatter with Albert Wesker in the beginning, I encountered a zombie eating Kenneth. When the first zombie walks towards the character to grab him to bite I was seriously scared. I've never been this scared playing a video game before, and it was an incredible accomplishment - the groundbreaking gaming moment of 1996. I knew Resident Evil was this great.
Resident Evil is an incredible game in polygon 3-D environment and convincing pre-rendered backgrounds. In fact the bright, illuminated hallways and rooms gave it a very tense atmosphere reminiscent of Stanley Kubrick's The Shining. That made me nervous playing the game looking around the corner to avoid zombies popping out of the corners.
The story is very well-plotted with memorable characters, monsters and twists, albeit with awful dialogues. But that's what made it feel like a campy horror movie as a video game.
Quite frankly, Resident Evil is one of the best video game moments I've ever had in my life because of the wonderful feelings I had the first time I played. I finally bought a PlayStation console and a pre-owned copy of Resident Evil on my 18th birthday later that year. Resident Evil completely changed the way I perceive how video games can accomplish - immerse yourself into the video game world - something that The Legend of Zelda and Final Fantasy series achieved to a certain extent but not yet whole.
I'm now one of the devoted Resident Evil fans and I look back to the introduction of the first game with a nostalgic sense of wonder.
- Michael Kenmore
- 22 mar 2003
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- Resident Evil Director's Cut: DualShock Ver.
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