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LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaDonkey Kong must retrieve his monkey friends and 200 golden bananas from the evil King K. Rool who is plotting to destroy DK Island with a machine called the Blast O' Matic.Donkey Kong must retrieve his monkey friends and 200 golden bananas from the evil King K. Rool who is plotting to destroy DK Island with a machine called the Blast O' Matic.Donkey Kong must retrieve his monkey friends and 200 golden bananas from the evil King K. Rool who is plotting to destroy DK Island with a machine called the Blast O' Matic.
- Regia
- Sceneggiatura
- Star
- Premi
- 1 vittoria e 3 candidature
Dennis Falt
- Narrator
- (voce)
Grant Kirkhope
- Donkey Kong
- (voce)
- …
Eveline Novakovic
- Tiny Kong
- (voce)
- (as Eveline Fischer)
- …
Chris Seavor
- Mad Jack
- (voce)
Mildred Sturgeon
- Army Dillo
- (voce)
- …
Chris Sutherland
- Diddy Kong
- (voce)
- …
James MacDonald
- Army Dillo
- (filmato d'archivio)
- (audio di repertorio)
- (non citato nei titoli originali)
- …
Clarence Nash
- Mad Jack
- (filmato d'archivio)
- (audio di repertorio)
- (non citato nei titoli originali)
Trama
Lo sapevi?
- QuizWhile bug testing the final release developers at Rare encountered a game breaking bug when playing without the expansion pack, however the bug disappeared whenever the expansion pack was plugged in. Programmers could not locate the cause of the bug in time, so instead of delaying the game, Rare simply listed the expansion pack as a requirement to play.
- BlooperDodragon states that both his wings were singed. Dodragon has 4 wings, not 2.
- Citazioni
Cranky: Hrmph. You'll be back soon, begging me for that potion. Get out of my cabin before I kick your ungrateful butt!
- Curiosità sui creditiThe credits roll over what happens to the Kongs after they defeat K. Rool. If you complete the game with 100% (and the 201st Golden Banana), you will get two extra scenes at the end: one with the Kongs on top of K. Lumsy swimming away, and auditions for the game.
- ConnessioniEdited into Mario vs. Donkey Kong 2: La Marcia dei Minimario (2006)
- Colonne sonoreDK Rap
Music by Grant Kirkhope
Lyrics by George Andreas
Performed by George Andreas and Chris Sutherland
Recensione in evidenza
I loved Donkey Kong since I first played DKC way back in 1994. Since then, I loved the franchise. So, when I first played this back in the day, I wasn't disappointed in the least. I loved it as much as Banjo Kazooie.
King K. Rool returns once again in his mechanical Crocodile Isle, seeking to destroy DK Island with his new weapon, the Blast-o-Matic. To hinder Donkey Kong's progress, K. Rool's minions capture and imprison his four companions and steal his horde of golden bananas. Now, DK must set out to rescue and rally his friends to retrieve his banana horde and stop K. Rool once and for all.
Accompanying Donkey Kong are Diddy Kong, the small but spunky Tiny Kong, the clownish orangutan Lanky Kong, and the cowardly but superstrong Chunky Kong. Each Kong has their own unique attributes, weapons, moves, and musical instruments to wield against the Kremlings. Occasionally you'll be able to play as classic animal friends like Rambi the Rhino and Enguarde the Swordfish. Plus, Squawks the parrot frequently shows up to give you advice
Being a Rare game from the late 90s, DK64's gameplay borrows many elements from Banjo Kazooie. New moves can be learned by buying Cranky Kongs potions, while you'll need to collect Golden Bananas and ordinary bananas to respectively unlock new levels and access the games bosses, which progressively get tougher. Funky Kong sells you weapons and ammo upgrades, while Candy provides musical instruments and additional health.
Rare legend Grant Kirkhope once again outdid himself as a composer. All of the game's music is excellent and matches each level's atmosphere, with DK Islands soft tranquil, Aztec Temple sounds mysterious and Egyptian, and Creepy Castles is dark and ominous. Even, the DK Rap is so cheesy and jarring, it's hilarious to listen to.
There were downsides, though. The sheer number of collectibles is ridiculous and frustrating at times. You don't only collect bananas, but coins, blueprints, crowns, and even banana fairies you'll capture by taking photographs of them. Plus, the games eight levels were enormous and required a lot of exploration, backtracking, and swapping Kongs via the tag barrel to get everything. While it isn't necessary to beat the game, any completionist could spend days' worth of gameplay to fully complete this game.
Plus, there's an excessive number of bonus games, and many of the Kongs new moves and weapons felt more like mere keys needed to simply hit switches and progress further rather than genuine abilities.
Nevertheless, Donkey Kong 64 is as great as other Rare titles like Banjo Kazooie and it's still enjoyable today for true fans of the franchise. I'm hoping it's released on the Nintendo Switch.
King K. Rool returns once again in his mechanical Crocodile Isle, seeking to destroy DK Island with his new weapon, the Blast-o-Matic. To hinder Donkey Kong's progress, K. Rool's minions capture and imprison his four companions and steal his horde of golden bananas. Now, DK must set out to rescue and rally his friends to retrieve his banana horde and stop K. Rool once and for all.
Accompanying Donkey Kong are Diddy Kong, the small but spunky Tiny Kong, the clownish orangutan Lanky Kong, and the cowardly but superstrong Chunky Kong. Each Kong has their own unique attributes, weapons, moves, and musical instruments to wield against the Kremlings. Occasionally you'll be able to play as classic animal friends like Rambi the Rhino and Enguarde the Swordfish. Plus, Squawks the parrot frequently shows up to give you advice
Being a Rare game from the late 90s, DK64's gameplay borrows many elements from Banjo Kazooie. New moves can be learned by buying Cranky Kongs potions, while you'll need to collect Golden Bananas and ordinary bananas to respectively unlock new levels and access the games bosses, which progressively get tougher. Funky Kong sells you weapons and ammo upgrades, while Candy provides musical instruments and additional health.
Rare legend Grant Kirkhope once again outdid himself as a composer. All of the game's music is excellent and matches each level's atmosphere, with DK Islands soft tranquil, Aztec Temple sounds mysterious and Egyptian, and Creepy Castles is dark and ominous. Even, the DK Rap is so cheesy and jarring, it's hilarious to listen to.
There were downsides, though. The sheer number of collectibles is ridiculous and frustrating at times. You don't only collect bananas, but coins, blueprints, crowns, and even banana fairies you'll capture by taking photographs of them. Plus, the games eight levels were enormous and required a lot of exploration, backtracking, and swapping Kongs via the tag barrel to get everything. While it isn't necessary to beat the game, any completionist could spend days' worth of gameplay to fully complete this game.
Plus, there's an excessive number of bonus games, and many of the Kongs new moves and weapons felt more like mere keys needed to simply hit switches and progress further rather than genuine abilities.
Nevertheless, Donkey Kong 64 is as great as other Rare titles like Banjo Kazooie and it's still enjoyable today for true fans of the franchise. I'm hoping it's released on the Nintendo Switch.
- MrPaull0324
- 13 set 2024
- Permalink
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