Aggiungi una trama nella tua linguaIn 1797, Shaft manages to regain power through a curse placed on Richter Belmont. Four years later, Dracula's son Alucard awakens from his eternal slumber, intent on destroying his evil fath... Leggi tuttoIn 1797, Shaft manages to regain power through a curse placed on Richter Belmont. Four years later, Dracula's son Alucard awakens from his eternal slumber, intent on destroying his evil father once and for all.In 1797, Shaft manages to regain power through a curse placed on Richter Belmont. Four years later, Dracula's son Alucard awakens from his eternal slumber, intent on destroying his evil father once and for all.
- Alucard
- (English version)
- (voce)
- Richter Belmont
- (English version)
- (voce)
- (as Scott McCulloch)
- Maria Renard
- (English version)
- (voce)
- Count Vlad Dracula
- (English version)
- (voce)
- (as Michael G.)
- Succubus
- (English version)
- (voce)
- Death
- (English version)
- (voce)
- …
- Lisa Farenheights
- (English version)
- (voce)
- Shaft
- (English version)
- (voce)
- Alucard
- (voce)
- Dracula
- (voce)
- Succubus
- (voce)
- …
- Death
- (voce)
- …
- Faerie Familiar
- (voce)
- …
- Demon Familiar
- (voce)
- …
- Master Librarian
- (English version)
- (voce)
- …
- Succubus
- (English version)
- (voce)
- …
Trama
Lo sapevi?
- QuizFirst Castlevania game to separate from the "stage-by-stage" gameplay of earlier games, and create a more Metroid-esque play experience, which also featured RPG elements (leveling up, equipping new stuff, item usage, etc.)
- BlooperObjects can be found such as the Alucard Family Shield and the Alucard Family Sword. Since Dracula is the head of the family, the objects should be referred to as Dracula Family objects.
- Citazioni
Richter Belmont: Die, monster! You don't belong in this world!
Dracula: It is not by my hand that I am once again given flesh. I was brought here by humans who wish to pay me tribute.
Richter Belmont: Tribute? You steal mens' souls and make them your slaves!
Dracula: Perhaps the same could be said of all religions...
Richter Belmont: Your words are as empty as your soul. Mankind ill needs a savior such as you.
Dracula: What is a man?
[tosses goblet, which breaks]
Dracula: A miserable little pile of secrets. But enough talk, HAVE AT YOU!
- Versioni alternativeThe version released for the Sega Saturn in Japan suffered from some glitches in comparison to the Playstation version, but also included two very large extras. One was the ability to play as Richter Belmont throughout the entire game from the start, instead of having to complete the game and enter a special code as your name. The other was to be able to play as Maria, also from the very beginning.
- ConnessioniFeatured in Playstation Underground Volume 2 (1997)
- Colonne sonoreI Am the Wind
(Ending Theme)
Written by Tony Haynes, Jeff Lorber & Rika Muranaka
Arranged by Jeff Lorber & Rika Muranaka
Performed by Gerald Albright (sax), Louis Conte (percussion), Cynthia Harrell (lead vocal/back chorus),
Jeff Lorber (keyboards), Rika Muranaka (keyboards), Nate Phillips (bass),
, John Robinson (drums) & Michael Thompson (guitar)
Produced by Rika Muranaka
Recorded by Robert Chinelli, Eric Greedy, Jeff Lorber & Larry Mah
Mixed by Al Schmitt
CastleVania: SotN is not without its faults. I will admit, the plot is a lame excuse to bring back Dracula for yet another round of CastleVania (if you can consider it having a plot at all), and the voice-acted dialogue screams cheesy b-film. In the end, that's made me like SotN all the more now then I did in 1997 when it first debuted. My only -real- complaint against SotN is its difficulty setting it's too easy to beat.
Symphony of the Night's success comes from the fact that it acknowledges it is a game to be played, not a movie to be watched or a novel to be read. You -play- CastleVania, and all the game elements are as rock-solid as they come. It plays as a fantastic exploration game in the same vein as Super Metroid, which was a step away from previous CastleVania straight-action-side-scroller formula it had used since the original NES game.
Adrian Fahrenheit Tepes, aka Alucard, is the most intriguing CastleVania character the gamer has ever taken control of (and he's way badder than he was in CastleVania3). No more the Belmont Vampire Hunter, now we play as the son of Dracula to take on the father, and as we explore the Demon Castle we really get to tap into Alucard's growing vampiric powers . . . and to this date, I've never seen a game character to top Alucard's ability to become a cloud of mist on command.
Not just one, but two beautifully drawn castles to explore, some of the best boss/enemy designs and a well thought out castle-design. I'd of liked to have seen some instant-death pitfalls/spikes/lava/whatever (and a way of knowing that it is instant death and not another route to explore); most gamers hate 'em, but with SotN's wonderful controls it wouldn't have been much of a problem avoiding them unless you just get careless. Towards the end of the game, Alucard's abilities would make falling into them virtually impossible.
CastleVania also sports my favorite video-game artwork and musical score by the talented Ayame Kojima and Michuru Yamane respectively. Though the premise of the exploration and level ups are borrowed from other games, SotN stands out as its own. By the music, artwork, setting, characters, and gameplay, it is distinctly CastleVania. Nowhere else have I seen game so distinctly its own.
- jaywolfenstien
- 3 lug 2003
- Permalink
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