As a fan of Turok and multiplayer mode, which was relatively new at the time, this one caught my eye pretty quickly. I had some great times playing it with my friends as a kid back in the day.
Single player mode existed, and was enjoyable, but it was more like glorified training with bots to prepare for multiplayer and beating it was necessary to unlock all 17 characters. Once this was finished, the game became far more fun to play on multiplayer.
The multiplayer's style was similar to Quake III. There are over 30 stages to different stages to choose from, all of them well designed and detailed. There are four different multi-player game types: capture the flag, frag tag, bloodlust, and team bloodlust.
You'll use over twenty different weapons, many of which originated from the previous two Turok game, like the MAG-60, Plasma Rifle, Cerebral Bore, and others. There's power-ups to use as well, such as teleportation, bullet shield, slow time, invulnerability, etc.
The framerate could get clunky at times, but for the most part, the game was smooth and playable.
In the end, this was a solid and fun multiplayer game, but I enjoyed Goldeneye and Mario Kart 64 more.