VALUTAZIONE IMDb
8,5/10
5267
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaA monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.
- Premi
- 3 candidature
Doug Cockle
- Geralt of Rivia
- (English version)
- (voce)
Adam Bauman
- King Foltest
- (Polish version)
- (voce)
- …
Adam Cywka
- Yaevinn
- (Polish version)
- (voce)
- …
Andrew Wincott
- Jacques de Aldersberg
- (English version)
- (voce)
- …
Arlene Decker
- Courtesan
- (English version)
- (voce)
- …
Agata Kulesza
- Abigail
- (Polish version)
- (voce)
- …
William Roberts
- Vesemir
- (English version)
- (voce)
- …
Andrzej Blumenfeld
- Jacques de Aldersberg
- (Polish version)
- (voce)
Brian Bowles
- Declan Leuvaarden
- (English version)
- (voce)
- …
Anna Ulas
- White Rayla
- (Polish version)
- (voce)
- …
Benjamin Lewandowski
- Alvin
- (Polish version)
- (voce)
Everal A Walsh
- Ramsmeat
- (English version)
- (voce)
- (as Everal Walsh)
- …
Ian Drysdale
- Mercenary Leader
- (English version)
- (voce)
- …
Blazej Wójcik
- Berengar
- (Polish version)
- (voce)
- …
Trama
Lo sapevi?
- QuizWhile the in-game dialog is dubbed in 10 different languages, grunts during combat and action sequences are not (they're taken from the original Polish language version in each localization).
- Citazioni
Geralt of Rivia: Power, sex. Sex, power. They both come down to one thing- fucking others.
- ConnessioniEdited into Gothic: Der geheimnisvolle Händler (2012)
Recensione in evidenza
Game begins in 1270, when Geralt of Rivia is found unconscious and amnesiac by his friends. Over time, we slowly learn that there are friends and enemies everywhere. The player's actions in the game will allow you to redefine your relationships with people and choose your path in the political intrigue that surrounds you. Since the combat system is automated, you only need to click on the enemy once with the mouse for Geralt to attack, but you need to click continuously and at the right time for him to continue. So you can also do combos. Also the block system is automatic. There are three fighting styles in total: strong, fast and group attack. We use them by choosing the most appropriate one according to the type of enemy. And we have five Witcher signs that unlock as you progress, each with a different function. Weapons and armor can be bought from the environment or from merchants.
Our character has a skill tree. When we level up, we need to meditate. For this we need a campfire, or you can squeeze a few bucks from an innkeeper or talk to some hospitable hosts and sleep in their houses. So we can distribute points. I should mention that Geralt is a master alchemist as much as he is with the sword. You can create various potions by meditating. Potions have a lasting effect. You can get the ingredients from the environment or from an alchemist with money if you don't want to deal with it. There are many different types of creatures in the game and we need to prepare Geralt for this. Drinking potions before each fight helps us survive. Especially if we are playing on high difficulty.
The game has a day and night cycle. The weather is also very variable. Sometimes there's torrential rain and sometimes there's a scorching sun. But unfortunately there is no open world and freedom in the game. There are 7 chapters and although there is a huge map throughout these chapters, there is no need to use it and Geralt is confined only to the areas where the main missions determined by the producers take place. And frankly, these areas are quite narrow and lack freedom. On top of that, we encounter a lot of loading screens in the game and this becomes annoying over time. The number of characters in the game is quite high. We have interaction with them. While the dialogs with the main characters are varied, there are simple conversations with NPCs. Sometimes, depending on the choice we make in the dialogs, the mission and story changes instantly or with consequences that we'll see later on.
I can't say that the AI is very good. Even though there are simple things like NPCs talking to themselves, sweeping in front of their houses, escaping under the roofs from the rain, etc., these things can annoy the player when they repeat themselves over and over again and you see and hear it over and over again. And sometimes they can become indifferent to what is happening around them. For example, in Vizima it's only dangerous at night. That's when things like monsters and bandits appear. When someone is being killed and eaten somewhere, you can see NPCs who see this and act as if nothing is happening. We also have a diary where these and everything else is recorded. In it, there are tutorials, information about characters, creatures, potions, maps and buildings, and much more. The game has a wide variety of camera angles depending on what the player wants. The interface is very simple. There are three difficulty levels and over 100 quests to do. I think the length of gameplay is quite sufficient.
The fact that the follower system was added just for the sake of it, and that sometimes missions put you in a situation that you are not prepared for at all, makes it difficult for players. Also, some of the missions are located far away from each other and you have to constantly travel and run around. Missions are gradual. Doing a mission does not mean you have finished it. Sometimes when you finish a side mission, another sub-mission will follow or it will be a different mission. There is a series of missions that I personally feel uncomfortable with, which are the contracts we get from the boards. There is really a logic error in these missions because when we get the contract, for example, there is a hunter who wants us to bring 10 wolf furs. In any other RPG we would simply go and kill the wolves and get the furs, but in Witcher it's not like that.
First you have to find those wolves. Wherever there are rare creatures, those quests appear in the contracts. In fact, access to the places where some creatures are located is even closed at the time we get the contract, which is a completely different nonsense. This also applies to other side quests. In order to finish some of the side quests you get, you need to progress in the main quest and open new locations. Anyway, you barely find the wolves, you slaughter them, and what do you realize, there's no fur inside? But why? Don't start questioning because the mission description states that you must first read a book about wolves. Once you learn about that animal or creature, then the contract can be dropped. This is the thing I hate the most because these books are not readily available and they are very expensive. When the contract reward is 50 oren and the book costs 100 oren, you start to go crazy. I don't understand the logic of taking a loss to make money. As you progress in the game, this gap gets wider and wider. No matter how hard you try, you cannot put money aside for a certain period of time because of the expenses.
This seems like something that is done to extend the gameplay time, but it is a factor that reduces the fluency. When you repeat these things over and over again, you can get really overwhelmed. When the negativities such as the excessive loading screen and lack of freedom, which I have already mentioned before, are added on top of it, it may cause players with little patience to get bored. In Witcher 1. One of them is played with dice and the other is fist fights in taverns. The graphics are really nice for the year of production. Geralt and other character modeling, details, lighting are well designed.
However, other NPCs are not given the same attention as the main characters. The same NPCs are used in different areas with different clothes and hairstyles. You may feel a little uncomfortable when this starts to catch your eye. Sound effects are of good quality. The voices are great, especially for the main characters. In-game music and atmosphere sounds are also very good. I don't want to go on too long, the game is like an open book. It tells and teaches itself to you more than enough. In short, it should definitely be bought and played in original. Those who are not sure can try piracy for a while, but then if you have the situation, it will be worth every penny. The game offers an average of close to 50 hours of content.
Our character has a skill tree. When we level up, we need to meditate. For this we need a campfire, or you can squeeze a few bucks from an innkeeper or talk to some hospitable hosts and sleep in their houses. So we can distribute points. I should mention that Geralt is a master alchemist as much as he is with the sword. You can create various potions by meditating. Potions have a lasting effect. You can get the ingredients from the environment or from an alchemist with money if you don't want to deal with it. There are many different types of creatures in the game and we need to prepare Geralt for this. Drinking potions before each fight helps us survive. Especially if we are playing on high difficulty.
The game has a day and night cycle. The weather is also very variable. Sometimes there's torrential rain and sometimes there's a scorching sun. But unfortunately there is no open world and freedom in the game. There are 7 chapters and although there is a huge map throughout these chapters, there is no need to use it and Geralt is confined only to the areas where the main missions determined by the producers take place. And frankly, these areas are quite narrow and lack freedom. On top of that, we encounter a lot of loading screens in the game and this becomes annoying over time. The number of characters in the game is quite high. We have interaction with them. While the dialogs with the main characters are varied, there are simple conversations with NPCs. Sometimes, depending on the choice we make in the dialogs, the mission and story changes instantly or with consequences that we'll see later on.
I can't say that the AI is very good. Even though there are simple things like NPCs talking to themselves, sweeping in front of their houses, escaping under the roofs from the rain, etc., these things can annoy the player when they repeat themselves over and over again and you see and hear it over and over again. And sometimes they can become indifferent to what is happening around them. For example, in Vizima it's only dangerous at night. That's when things like monsters and bandits appear. When someone is being killed and eaten somewhere, you can see NPCs who see this and act as if nothing is happening. We also have a diary where these and everything else is recorded. In it, there are tutorials, information about characters, creatures, potions, maps and buildings, and much more. The game has a wide variety of camera angles depending on what the player wants. The interface is very simple. There are three difficulty levels and over 100 quests to do. I think the length of gameplay is quite sufficient.
The fact that the follower system was added just for the sake of it, and that sometimes missions put you in a situation that you are not prepared for at all, makes it difficult for players. Also, some of the missions are located far away from each other and you have to constantly travel and run around. Missions are gradual. Doing a mission does not mean you have finished it. Sometimes when you finish a side mission, another sub-mission will follow or it will be a different mission. There is a series of missions that I personally feel uncomfortable with, which are the contracts we get from the boards. There is really a logic error in these missions because when we get the contract, for example, there is a hunter who wants us to bring 10 wolf furs. In any other RPG we would simply go and kill the wolves and get the furs, but in Witcher it's not like that.
First you have to find those wolves. Wherever there are rare creatures, those quests appear in the contracts. In fact, access to the places where some creatures are located is even closed at the time we get the contract, which is a completely different nonsense. This also applies to other side quests. In order to finish some of the side quests you get, you need to progress in the main quest and open new locations. Anyway, you barely find the wolves, you slaughter them, and what do you realize, there's no fur inside? But why? Don't start questioning because the mission description states that you must first read a book about wolves. Once you learn about that animal or creature, then the contract can be dropped. This is the thing I hate the most because these books are not readily available and they are very expensive. When the contract reward is 50 oren and the book costs 100 oren, you start to go crazy. I don't understand the logic of taking a loss to make money. As you progress in the game, this gap gets wider and wider. No matter how hard you try, you cannot put money aside for a certain period of time because of the expenses.
This seems like something that is done to extend the gameplay time, but it is a factor that reduces the fluency. When you repeat these things over and over again, you can get really overwhelmed. When the negativities such as the excessive loading screen and lack of freedom, which I have already mentioned before, are added on top of it, it may cause players with little patience to get bored. In Witcher 1. One of them is played with dice and the other is fist fights in taverns. The graphics are really nice for the year of production. Geralt and other character modeling, details, lighting are well designed.
However, other NPCs are not given the same attention as the main characters. The same NPCs are used in different areas with different clothes and hairstyles. You may feel a little uncomfortable when this starts to catch your eye. Sound effects are of good quality. The voices are great, especially for the main characters. In-game music and atmosphere sounds are also very good. I don't want to go on too long, the game is like an open book. It tells and teaches itself to you more than enough. In short, it should definitely be bought and played in original. Those who are not sure can try piracy for a while, but then if you have the situation, it will be worth every penny. The game offers an average of close to 50 hours of content.
- PenetratorGod
- 29 ott 2023
- Permalink
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